Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8936013010767680345 32 McKennaii the Conjurer (level 2, -3/20 HPs) Began as a Demigod Conjurer on Jan 19, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:39 (1301 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1301, Time: 00:00:39 Health: -3/20 AC: 3 Str: 8 XL: 2 Next: 93% Magic: 1/8 EV: 11 Int: 20 God: Gold: 44 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . o - staff of cold rCold + . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring of poison resistance HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Magical Staves o - a staff of cold (weapon) Jewellery c - a ring of fire h - a ring of poison resistance (left hand) Scrolls e - a scroll of enchant armour {unknown} i - a scroll of identify {unknown} j - a scroll of brand weapon {unknown} k - a scroll of vulnerability {unknown} l - 2 scrolls of teleportation {unknown} n - a scroll of noise {unknown} Potions b - a potion of magic f - a potion of haste {unknown} g - a potion of mutation {unknown} m - 2 potions of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History There are monsters nearby! The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. There are monsters nearby! The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The bat hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 whip of electrocution (moderately wounded, 81% to hit) The searing ray hits the bat. You kill the bat! The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! The gnoll is heavily wounded. Without enough magic to sustain it, your searing ray dissipates. The gnoll misses you. The gnoll hits you with a +0 club. Unknown command. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll barely misses you. x2 Unknown command. Okay, then. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... ##### #