Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13196792012357933966 89 McKennaii the Conjurer (level 4, 33/33 HPs) Began as a Demigod Conjurer on Jan 19, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:12 (1960 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 1960, Time: 00:01:13 Health: 33/33 AC: 6 Str: 8 XL: 4 Next: 10% Magic: 7/11 EV: 11 Int: 24 God: Gold: 124 SH: 0 Dex: 12 Spells: 5/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +4 ring of protection HPRegen 0.25/turn n - ring of flight MPRegen 0.12/turn %: no passive effects @: flying A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 124 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - a +4 ring of protection (left hand) n - a ring of flight (right hand) Scrolls c - a scroll of fear {unknown} i - a scroll of identify {unknown} j - a scroll of amnesia {unknown} Potions b - a potion of magic d - a potion of berserk rage {unknown} e - a potion of invisibility {unknown} f - a potion of brilliance {unknown} h - a potion of ambrosia {unknown} k - 2 potions of heal wounds {unknown} l - 2 potions of haste {unknown} m - 2 potions of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.0 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Sting Conj/Alch 56% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 11% 1 Soul Splinter Necr 12% N/A 11% 1 Summon Small Mammal Summ 12% N/A 11% 1 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A ribbon worm is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! A ribbon worm is nearby! You are too injured to fight recklessly! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (almost dead, catching its breath, 93% to hit) The searing ray hits the ribbon worm. You kill the ribbon worm! (Press . to maintain the ray.) Unknown command. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The web tears apart. You see here a ribbon worm corpse. An adder comes into view. The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. The adder misses you. The adder barely misses you. An adder is nearby! You closely miss the adder. The adder is moderately wounded. The adder barely misses you. The magic dart hits the adder. The adder is heavily wounded. The adder closely misses you. An adder is nearby! The magic dart hits the adder. You kill the adder! Your Spellcasting skill increases to level 3! You have reached level 4! You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'c'. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .........###.######## ####...#.#..........### #.........#.######...# #.#.###..##.# #.....# #.....#.....# #.....# ########..#### #.._..# <.........>..####†....# .###########.#........# ......# #.#@##.### ......# # #.†..# ......# ###.## ......# ... ......# #.# ......# .# .#...## # ####.# .# #.# There were no monsters in sight! Vanquished Creatures 3 adders (D:2) 3 dart slugs A ribbon worm (D:2) A bat (D:1) 3 endoplasms 3 giant cockroaches 8 goblins 6 hobgoblins 3 jackals (D:1) 5 kobolds (D:1) A quokka (D:2) 4 ball pythons (D:1) 6 frilled lizards 3 rats (D:1) 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 362 | D:1 | Reached XP level 2. HP: 3/20 MP: 0/7 460 | D:1 | Learned a level 2 spell: Searing Ray 627 | D:1 | Reached skill level 4 in Conjurations 962 | D:1 | Reached XP level 3. HP: 6/26 MP: 0/9 1958 | D:2 | Reached XP level 4. HP: 33/33 MP: 7/11 1960 | D:2 | Learned a level 1 spell: Sting 1960 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_loops_ring, minmay_vboxes D:2: layout_basic, basic_altar, interstate_on_off Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.0 Conjurations | 4 | 4.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 74 | || 74 Punch | 1 | || 1 Cast: Magic Dart | 104 | || 104 Searing Ray | 1 | || 1 Armour: Robe | 62 | || 62 Dodge: Dodged | 72 | || 72