Dungeon Sprint DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2344242853510132640 0 McKennaii the Apothecary (level 1, -8/15 HPs) Began as a Djinni Alchemist on Feb 9, 2025. Mangled by a merfolk siren ... wielding a +0 spear (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:02 (9 turns). McKennaii the Apothecary (Djinni Alchemist) Turns: 9, Time: 00:00:03 Health: -8/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no teleportation, infuse magic (-9 HP) @: flying, mesmerised A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 5% 1 b - Mercury Vapours Alch/Air 24% N/A 8% 2 c - Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 d - Olgreb's Toxic Radia Alch 12% N/A 45% 4 e - Sticky Flame Fire/Alch 12% 2d5 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, McKennaii the Djinni Alchemist. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic Radiance, Sticky Flame. Unknown command. You reach down and open the door. A merfolk siren comes into view. It is wielding a +0 spear. Found 243 gold pieces. The sting hits the merfolk siren but does no damage. The merfolk siren is poisoned. The merfolk siren shouts! The sting hits the merfolk siren. The merfolk siren looks even sicker. The merfolk siren is lightly wounded. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The sting misses the merfolk siren. The merfolk siren barely misses you. The sting hits the merfolk siren but does no damage. The merfolk siren looks even sicker. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. The sting hits the merfolk siren. The merfolk siren looks as sick as possible! The merfolk siren is lightly wounded. The merfolk siren chants its luring song. The sting hits the merfolk siren. The merfolk siren looks as sick as possible! The merfolk siren is moderately wounded. The merfolk siren hits you from afar with a +0 spear. The sting hits the merfolk siren. The merfolk siren looks as sick as possible! The merfolk siren is heavily wounded. The merfolk siren chants its luring song. The sting hits the merfolk siren. The merfolk siren looks as sick as possible! The merfolk siren is heavily wounded. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You die... # ##. #+# #...##.## #m'@<.+ #...##.## ##. #+# # You could see a merfolk siren (mesmerising, extremely poisoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | McKennaii the Djinni Alchemist began the quest for the Orb. 0 | D | McKennaii set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a merfolk siren 9 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Cast: Sting || 8 Armour: Robe || 2 Dodge: Dodged || 1