McKennaii Level 1 of the Dungeon [Shop] Qakufonn's Jewellery Emporium a ring of magical power (unknown) (260 gold) a ring of protection from cold (unknown) (325 gold) an amulet of magic regeneration (390 gold) a +4 ring of slaying (unknown) (468 gold) a ring of resist corrosion (unknown) (260 gold) an amulet of guardian spirit (unknown) (390 gold) the ring of Cies {rF+ rC+ rCorr Int-3 SInv} (458 gold) [ring of see invisible] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. a ring of flight (unknown) (227 gold) a ring of protection from fire (unknown) (325 gold) a ring of resist corrosion (unknown) (260 gold) a quill talisman (260 gold) [Shop] Haibeipn's Weapon Emporium a +0 short sword of venom (72 gold) a +3 vampiric short sword (338 gold) 5 stones (6 gold) a +2 spear of distortion (253 gold) 5 stones (6 gold) a +7 scimitar of draining (621 gold) 5 stones (6 gold) 2 stones (2 gold) [Shop] Axzodwun's Book Boutique Dispater's Incunabulum of Mustering (460 gold) Spells Type Level a - Call Canine Familiar Summoning 3 b - Martyr's Knell Necromancy/Summoning 4 c - Summon Seismosaurus Egg Summoning/Earth 4 d - Summon Horrible Things Summoning 8 a book of Displacement (220 gold) a Handbook of Applied Construction (240 gold) a Treatise on Traps (300 gold) a book of the Senses (400 gold) [Shop] Momugg's Weapon Shoppe a +0 whip (27 gold) 3 atropa-tipped darts (29 gold) a +0 dagger (22 gold) a +2 executioner's axe of electrocution (544 gold) a +0 dagger (22 gold) a +0 dagger (22 gold) a +0 dagger (22 gold) a +0 sling (16 gold) a +0 whip (27 gold) a +0 club (5 gold) a +0 hand axe (33 gold) (0, 0, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (1, 0, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) (3, 8, D:1) a +0 club (3, 11, D:1) a hobgoblin corpse (skeletalised by now) (6, 21, D:1) 8 stones (14, 40, D:1) a rat corpse (skeletalised by now) (15, 47, D:1) a +0 dagger (15, 51, D:1) a rat corpse (skeletalised by now) (17, 29, D:1) a rat corpse (skeletalised by now) (17, 34, D:1) a +0 dagger a quokka corpse (skeletalised by now) (18, 36, D:1) a +0 robe (19, 12, D:1) a +0 mace (27, 33, D:1) a ball python corpse (skeletalised by now) (28, 16, D:1) an inkwell talisman (28, 45, D:1) a bat corpse (skeletalised by now) (29, 47, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (37, 50, D:1) a quokka corpse (skeletalised by now) (38, 33, D:1) a +0 short sword (39, 23, D:1) a +0 dagger a kobold corpse (skeletalised by now) (39, 26, D:1) a +0 leather armour (44, 33, D:1) a hobgoblin corpse (skeletalised by now) (50, 41, D:1) 2 stones (51, 33, D:1) a +0 dagger a goblin corpse (skeletalised by now) (52, 32, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (10, -1, D:2) 3 flux baubles (12, 5, D:2) 4 poisoned darts (15, -6, D:2) a rat corpse (15, 0, D:2) a ball python corpse (21, -1, D:2) a +2 dagger of draining (21, 15, D:2) a hobgoblin corpse (23, 18, D:2) an amulet of magic regeneration (24, 10, D:2) a bat corpse (skeletalised by now) (25, 17, D:2) a +0 long sword (28, 13, D:2) a +0 club (33, 21, D:2) a +0 hand axe (40, 6, D:2) a ball python corpse (43, 11, D:2) a jackal corpse