McKennaii Level 1 of the Dungeon (8, 27, D:1) 4 stones (9, 3, D:1) a +3 hand axe (14, 27, D:1) 6 poisoned darts (15, -12, D:1) 5 stones (17, -19, D:1) a +0 scale mail (18, 33, D:1) a +0 club (21, -1, D:1) a +0 robe (22, -4, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (24, -11, D:1) a hobgoblin skeleton a rat skeleton a ball python skeleton (24, 27, D:1) a +0 dagger (25, -14, D:1) a bat skeleton (26, -19, D:1) a +0 robe (34, 28, D:1) a quokka skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 robe (6, 14, D:2) a jackal corpse (skeletalised by now) (15, 6, D:2) a +0 dagger a kobold skeleton (26, 3, D:2) a bat corpse (skeletalised by now) (32, 2, D:2) a +0 dagger (46, 15, D:2) a bat skeleton (46, 23, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) an orb of mayhem (0, 32, D:3) the +1 hand axe of Resonant Defiance {pain, ^Contam rCorr Int+4} ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (18, 16, D:3) 3 stones (22, 17, D:3) a +0 leather armour (33, 29, D:3) a +0 whip a +0 flail a +0 flail a gnoll skeleton a gnoll skeleton (34, 1, D:3) a +0 whip