MechanicPope Level 1 of the Dungeon (0, 0, D:1) a +0,+0 spear (-3, 11, D:1) a potion of curing (2, 17, D:1) a goblin corpse (skeletalised by now) (-35, 21, D:1) a +0,+0 club a hobgoblin corpse (skeletalised by now) (-20, 26, D:1) a goblin corpse (skeletalised by now) (16, 27, D:1) a jackal corpse (rotten by now) (19, 27, D:1) a jackal corpse (rotten by now) (20, 28, D:1) a jackal corpse (rotten by now) (-25, 29, D:1) 17 stones (13, 30, D:1) a bat corpse (rotten by now) (-3, 31, D:1) a rotting rat corpse (-6, 51, D:1) a dart (-4, 54, D:1) a +0,+0 club 2 darts Level 2 of the Dungeon (0, 0, D:2) a scroll of magic mapping (-1, 1, D:2) 10 gold pieces (11, 1, D:2) a +0 robe (41, 1, D:2) a goblin corpse (53, 2, D:2) a scroll of recharging (-1, 15, D:2) 8 gold pieces (0, 16, D:2) a dart a kobold corpse (4, 18, D:2) 2 darts (3, 21, D:2) the cursed +0,-1 mace of the Dead {vamp, MR++ SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. It enhances your eyesight. It has a curse placed upon it. the -1,+4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (5, 21, D:2) a dart (21, 24, D:2) 18 stones