MeekVeins Level 1 of the Dungeon (0, 0, D:1) 21 stones (3, -26, D:1) a +0 robe (7, -29, D:1) a +0 club (7, 6, D:1) a stone (10, -30, D:1) 18 arrows (10, 6, D:1) a +0 club (10, 7, D:1) 4 stones (20, 7, D:1) a +0 flail (27, -28, D:1) a +0 dagger (32, -37, D:1) a +0 short sword (39, 2, D:1) a stone (39, 10, D:1) 21 sling bullets (40, 4, D:1) a stone a +0 dagger a +0 club (44, 5, D:1) a stone (46, -25, D:1) 26 sling bullets (46, 5, D:1) a stone (46, 6, D:1) a +0 leather armour (49, 4, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 11, D:2) a +0 mace (1, 20, D:2) a +0 ring mail (3, 9, D:2) a +0 club (5, 22, D:2) a +0 mace (5, 33, D:2) a +0 short sword (11, 44, D:2) 7 poisoned needles (14, 27, D:2) a +0 short sword (20, 48, D:2) 10 stones (21, 27, D:2) a +0 dagger (22, 13, D:2) a +0 dagger (24, 0, D:2) 5 sling bullets (28, 34, D:2) 30 stones (34, 3, D:2) a +0 club (34, 27, D:2) 7 poisoned needles (38, 5, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, -8, D:3) 15 bolts (8, -10, D:3) a +4 dagger (13, 8, D:3) a stone (13, 9, D:3) a stone a +0 leather armour (13, 11, D:3) a +0 dagger a +3 hunting sling 72 stones a +3 leather armour (14, -15, D:3) 17 stones (19, -8, D:3) 12 poisoned needles (26, -12, D:3) a +0 spear (27, 34, D:3) a +0 dagger (28, -1, D:3) a +0 robe (30, 10, D:3) a +0 club (32, 9, D:3) a +0 club (37, 8, D:3) a +0 club (44, -13, D:3) a stone (53, 18, D:3) a cursed -3 flail (54, 10, D:3) 3 gold pieces Level 4 of the Dungeon (0, 0, D:4) a cursed +0 leather armour (8, -21, D:4) a +0 leather armour (15, -8, D:4) a +0 dagger (15, 7, D:4) a +0 club (16, -4, D:4) a +0 plate armour a +0 flail (34, 12, D:4) a +0 helmet Level 5 of the Dungeon (0, 0, D:5) a +0 club 25 stones (6, -16, D:5) a +0 hunting sling (9, -13, D:5) a +0 mace (27, -13, D:5) 18 arrows (34, -18, D:5) 26 stones (51, 21, D:5) 19 bolts (54, -7, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 22 stones (2, 8, D:6) 13 gold pieces (12, 33, D:6) 22 arrows (12, 39, D:6) an arrow (13, 7, D:6) 17 poisoned needles (13, 14, D:6) a +0 leather armour (14, -12, D:6) 2 needles of confusion (14, 20, D:6) a +0 robe (15, 41, D:6) a +0 spear of piercing a +0 shortbow 5 arrows (17, 41, D:6) 2 arrows (19, 21, D:6) an arrow (19, 22, D:6) an arrow (28, 2, D:6) a +0 long sword (38, -8, D:6) a +0 spear (38, -5, D:6) a +0 ring mail (47, 39, D:6) a +0 whip (49, 5, D:6) a +0 trident (51, 25, D:6) a stone (51, 26, D:6) a large rock (52, 33, D:6) a +0 halberd (53, 22, D:6) a stone (53, 33, D:6) a +0 spear a +0 scale mail a +0 short sword a +0 spear (54, 11, D:6) a +0 pair of boots (55, 33, D:6) a +1 spear of venom Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (5, 22, D:7) 2 arrows (7, 24, D:7) a +2 shortbow of freezing 23 arrows (12, -3, D:7) a scroll of random uselessness (12, 15, D:7) a +0 quarterstaff a +0 leather armour (12, 18, D:7) a +0 short sword (21, 17, D:7) 6 sling bullets (22, -7, D:7) 22 sling bullets (22, 15, D:7) a +0 mace (29, -18, D:7) a +0 war axe (49, -1, D:7) a +0 giant club (50, -2, D:7) an uncursed amulet of inaccuracy a -2 ring of protection (52, 7, D:7) a +0 trident a +0 leather armour (55, -9, D:7) 10 gold pieces Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (8, 18, D:8) a +0 falchion (15, -17, D:8) 2 potions of degeneration (19, 20, D:8) a +0 mace (22, -17, D:8) 21 stones (25, -20, D:8) a +0 dagger a +0 robe (25, 20, D:8) a +0 club (25, 22, D:8) a cursed +0 spear (27, -20, D:8) a +0 flail (27, 21, D:8) a +0 flail (28, -20, D:8) a +0 morningstar a cursed +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 falchion 14 stones a +0 ring mail (0, 24, D:9) a +0 hand axe a +0 robe (0, 25, D:9) a +0 hand axe a +0 robe a cursed +0 great sword a +0 robe (1, 2, D:9) a stone (1, 3, D:9) a stone (1, 25, D:9) a cursed -2 short sword a +0 robe (4, 24, D:9) a cursed -3 long sword (8, -12, D:9) a +0 club a cursed +0 club a +0 scale mail (11, 10, D:9) a +0 hand axe of flaming (11, 11, D:9) a +0 club (12, 19, D:9) a stone (14, 19, D:9) a +0 short sword 3 stones (15, 18, D:9) a +0 halberd (21, 32, D:9) a +0 club (22, 20, D:9) a +0 great mace a +0 leather armour (32, -6, D:9) a +0 dagger a +0 robe a +0 trident a +0 ring mail (32, -5, D:9) a +0 dagger a +0 robe (33, -8, D:9) a +0 club (33, -7, D:9) an arrow a +0 hand axe (33, -6, D:9) a +0 hand axe (34, -7, D:9) a cursed -1 whip (34, -5, D:9) a +0 shortbow 14 arrows (37, -12, D:9) a +0 hand axe (37, -10, D:9) a +0 plate armour a +0 flail (38, -14, D:9) a +0 club (38, -12, D:9) a cursed +0 leather armour a +0 whip a +0 mace a +0 ring mail a +0 leather armour (38, -11, D:9) a +0 whip a +0 short sword a +0 leather armour a +0 mace a +0 ring mail (38, -10, D:9) a +0 chain mail (39, -16, D:9) a +0 short sword (39, -12, D:9) a +0 club (39, -4, D:9) a +0 mace (41, 0, D:9) a +0 mace (45, -14, D:9) a +0 trident (45, -2, D:9) a +0 dagger (46, -14, D:9) a +0 flail of protection a +0 glaive a +0 chain mail (54, 16, D:9) a +0 scale mail Level 10 of the Dungeon (0, 0, D:10) 27 sling bullets (9, 16, D:10) a +0 flail (9, 17, D:10) a +0 plate armour a +0 dire flail of crushing (9, 18, D:10) a +0 flail (10, 17, D:10) a +0 robe a +2 dagger of venom (17, 37, D:10) a +0 flail (41, 12, D:10) 3 stones (41, 13, D:10) a +0 blowgun a +0 short sword a poisoned needle a +2 short sword of draining a +0 whip a +0 dagger 2 stones (41, 14, D:10) a +0 whip a stone (42, 14, D:10) a poisoned needle 2 stones (47, 25, D:10) a -2 ring of slaying (56, 24, D:10) 22 stones (56, 30, D:10) a +0 hand axe (57, 30, D:10) a +0 dagger a +0 robe a +0 dire flail (58, 30, D:10) a +0 falchion (62, 31, D:10) a +0 mace (63, 21, D:10) 2 arrows (63, 23, D:10) a cursed +0 shortbow 27 arrows Level 11 of the Dungeon [Shop] Duopucerr's Food Shop a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) (0, 0, D:11) a +0 club (1, -19, D:11) a cursed -1 giant spiked club (2, -8, D:11) an uncursed ring of ice (8, 13, D:11) a +0 naga barding (9, -21, D:11) 5 curare-tipped needles (9, 16, D:11) 15 arrows (17, -2, D:11) a +0 flail (17, -1, D:11) a +0 battleaxe a +0 plate armour (38, -5, D:11) 29 stones (43, -9, D:11) a +0 robe Level 12 of the Dungeon (0, 0, D:12) a +0 trident (1, 0, D:12) a +0 robe a +0 dagger (3, -16, D:12) 15 arrows (4, 15, D:12) a +0 plate armour (7, -16, D:12) an arrow (7, -11, D:12) 27 stones (14, 13, D:12) 18 stones (20, -6, D:12) an arrow (20, 1, D:12) a +0 troll leather armour (21, -16, D:12) a +0 falchion (22, -7, D:12) a +0 shortbow 24 arrows (33, -8, D:12) a +0 club (39, 4, D:12) a +4 short sword of electrocution (39, 14, D:12) a +0 mace a +0 battleaxe (40, -16, D:12) a +0 mace (42, 11, D:12) a +0 flail (49, -11, D:12) a cursed -2 dagger a +0 chain mail Level 13 of the Dungeon [Shop] Entuwea's General Store 9 bolts (21 gold) a +0 leather armour (24 gold) a fan of gales (480 gold) 23 sling bullets (138 gold) a +0 arbalest (54 gold) a +0 scale mail (48 gold) a +0 dagger (24 gold) a ration (60 gold) a +0 pair of boots (54 gold) (0, 0, D:13) 26 tomahawks 9 tomahawks of dispersal (3, 2, D:13) a cursed -2 scimitar (12, -12, D:13) a +0 scimitar (13, -12, D:13) a +0 hand axe a +0 long sword (18, 11, D:13) a +0 dagger a +0 robe (18, 12, D:13) a +0 trident a +0 ring mail (20, 13, D:13) a +0 dagger a cursed -1 robe (22, 10, D:13) a +0 club (22, 11, D:13) a +2 mace of holy wrath (25, -8, D:13) the +3 falchion of Voufin {flame, Str+4 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+2). (31, 15, D:13) 17 stones (44, -18, D:13) 24 arrows (58, 2, D:13) the +9 ring mail of Atwuowk {rCorr} It provides partial protection from all sources of acid and corrosion. (59, -26, D:13) a +1 bardiche of chopping Level 14 of the Dungeon (0, 0, D:14) 18 stones (1, 2, D:14) a +0 plate armour (20, 10, D:14) a +0 short sword of electrocution a +0 chain mail (39, 32, D:14) a +2 helmet (45, -4, D:14) a +0 glaive a +0 plate armour (48, -10, D:14) a +0 scale mail (49, 33, D:14) a +0 chain mail (58, -4, D:14) a +0 robe (58, -1, D:14) 25 stones Level 15 of the Dungeon [Shop] Uruyriwkoi's Book Shoppe The Catalogue of Greatest Risks and Utility (2471 gold) Spells Type Level a - Dragon's Call Summoning 9 a book of Ice (910 gold) the Collected Works on Conjuration (1015 gold) Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Fulminant Prism Conjuration/Hexes 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Bolt of Fire Conjuration/Fire 6 a Young Poisoner's Handbook (560 gold) a book of Party Tricks (700 gold) a book of Air (490 gold) a manual of Earth Magic (1545 gold) a book of Maledictions (350 gold) a book of Clouds (630 gold) a book of Unlife (910 gold) a book of Callings (420 gold) (1, -31, D:15) a +0 war axe (3, -1, D:15) the +5 faerie dragon scales {-Tele rF+ rCorr Dex+4} It affects your dexterity (+4). It protects you from fire. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the ring of Eri Qan {Fire rPois Str+4 Dex+3} [ring of fire] It enhances your fire magic. It affects your strength (+4). It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (5, -12, D:15) 16 bolts (17, -9, D:15) a +0 short sword a +0 leather armour (18, -11, D:15) a +0 flail a +0 long sword a +0 plate armour (18, -10, D:15) a cursed -3 trident a +0 plate armour a +0 trident a +0 chain mail (18, -9, D:15) a +3 great mace a +0 chain mail a +0 mace (19, -12, D:15) a +0 hand axe a +0 chain mail a +0 dagger (20, -10, D:15) a +2 flail of venom (21, -12, D:15) a +0 dagger of protection (21, -10, D:15) a +1 short sword of flaming a +0 ring mail (21, -8, D:15) an uncursed staff of energy (37, -4, D:15) a +0 hand axe Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 plate armour a +0 war axe (31, -4, Orc:1) a +0 dagger (31, -3, Orc:1) a +0 flail (32, -3, Orc:1) a +0 dagger (32, -2, Orc:1) a +0 chain mail (32, 1, Orc:1) a cursed -1 giant club (32, 3, Orc:1) a +0 short sword of distortion a cursed +0 plate armour (33, -5, Orc:1) a +0 halberd a +0 chain mail (33, -4, Orc:1) a +2 dagger of venom a +0 robe Level 2 of the Orcish Mines [Shop] Silotus's Book Boutique a book of Maledictions (275 gold) a book of Misfortune (220 gold) a book of Enchantments (550 gold) a book of the Sky (715 gold) a Grand Grimoire (1214 gold) a book of Party Tricks (550 gold) a book of Geomancy (385 gold) a book of Alchemy (825 gold) a book of Debilitation (440 gold) a book of Battle (440 gold) [Shop] Ihuoloc's Jewellery Emporium a +3 ring of intelligence (204 gold) a +4 ring of evasion (468 gold) an uncursed ring of stealth (227 gold) a cursed ring of teleportation (58 gold) an uncursed amulet of guardian spirit (390 gold) [Shop] Qesaom's Antique Armour Shop a +0 leather armour (60 gold) a +0 leather armour (60 gold) a +0 leather armour (60 gold) a +0 leather armour (60 gold) a +0 plate armour (690 gold) a +0 robe (21 gold) a +0 scale mail (120 gold) [Shop] Miroisko's Antique Weapon Boutique a +1 flail of holy wrath (372 gold) a +0 dagger (56 gold) a +0 trident (98 gold) the +6 trident of the Candle {flame, rF- Int+7} (1428 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It makes you vulnerable to fire. a +0 dagger (56 gold) a +0 shortbow (84 gold) a +2 war axe of freezing (512 gold) a +0 blowgun (70 gold) a +0 hand axe (84 gold) a +0 giant club (47 gold) a cursed -2 glaive (2 gold) a +2 mace of holy wrath (487 gold) a +2 hunting sling of velocity (397 gold) (1, 16, Orc:2) a +0 chain mail a +0 war axe a +0 chain mail (1, 17, Orc:2) a +0 hand axe a +0 leather armour (2, -2, Orc:2) a +0 mace (2, -1, Orc:2) a +0 chain mail a +2 hand axe of freezing a +0 mace a +0 plate armour (2, 0, Orc:2) a +0 leather armour a +0 club (2, 16, Orc:2) a +0 dagger a +0 robe (3, -1, Orc:2) a +0 whip (8, 17, Orc:2) a +0 troll leather armour (15, 7, Orc:2) a +0 falchion a +0 flail (15, 8, Orc:2) a cursed -2 club (17, 26, Orc:2) a +0 short sword of venom a +0 scimitar (19, 7, Orc:2) a +0 plate armour a +0 short sword (19, 8, Orc:2) a +0 flail (19, 9, Orc:2) a +0 short sword (20, 8, Orc:2) a +0 plate armour a +0 leather armour a +0 trident a +0 hand axe (20, 9, Orc:2) a +2 dagger of electrocution a +0 robe (29, 28, Orc:2) a +0 plate armour a +0 scimitar (30, 26, Orc:2) a +0 ring mail a +0 hand axe (30, 28, Orc:2) a +0 robe a +0 dagger (31, 26, Orc:2) a +0 robe a +0 dagger (32, 0, Orc:2) a +0 dagger a +0 robe (33, 0, Orc:2) a +0 whip a +0 leather armour (34, 2, Orc:2) a +0 dagger a +0 robe of positive energy (34, 27, Orc:2) a +0 robe a cursed -1 dagger (35, 0, Orc:2) a +0 trident (46, 17, Orc:2) a +0 troll leather armour (47, 17, Orc:2) a +0 war axe a cursed +0 scale mail (48, 17, Orc:2) a +0 falchion (52, 7, Orc:2) a +0 rapier (53, 5, Orc:2) a +0 mace (53, 11, Orc:2) a +0 club (53, 12, Orc:2) a +0 club (54, 11, Orc:2) a +0 trident (56, 32, Orc:2) a +0 glaive a +0 chain mail (59, 32, Orc:2) a +0 plate armour a +1 hand axe of electrocution a +0 hand axe (59, 33, Orc:2) a +0 plate armour a +0 long sword (59, 34, Orc:2) a +0 war axe a +2 chain mail of poison resistance (60, 17, Orc:2) a +0 giant spiked club Level 1 of the Elven Halls [Shop] Oweopteg's Distillery a potion of heal wounds (70 gold) a potion of brilliance (56 gold) a potion of lignification (42 gold) a potion of curing (42 gold) a potion of mutation (112 gold) a potion of degeneration (14 gold) a potion of curing (42 gold) a potion of flight (42 gold) a potion of might (56 gold) 2 potions of curing (84 gold) a potion of degeneration (14 gold) a potion of heal wounds (70 gold) 2 potions of brilliance (112 gold) (0, 0, Elf:1) a scroll of vulnerability (0, 50, Elf:1) 16 stones (3, 6, Elf:1) a +2 rapier of electrocution (4, 33, Elf:1) a cursed -3 dagger a +0 robe a +0 dagger a +0 robe (5, 24, Elf:1) a +0 rapier a cursed -3 dagger a +0 robe (5, 52, Elf:1) a +0 long sword a +0 buckler (5, 53, Elf:1) a +2 hand axe of chopping (8, 10, Elf:1) a +0 hand crossbow (10, 33, Elf:1) a +0 long sword (12, 22, Elf:1) a +0 rapier (18, 25, Elf:1) a book of Clouds (27, 22, Elf:1) a +0 great sword (28, 12, Elf:1) a +0 rapier (31, 22, Elf:1) a +0 short sword a +0 ring mail (36, 40, Elf:1) a +4 blowgun (39, 29, Elf:1) a -6 ring of protection (39, 36, Elf:1) a +0 chain mail a +0 dagger (40, 36, Elf:1) an arrow (40, 38, Elf:1) an arrow (41, 32, Elf:1) 15 arrows (42, 29, Elf:1) a +2 hand crossbow of velocity (42, 31, Elf:1) a +0 leather armour 25 arrows a +0 dagger a +0 shortbow (42, 34, Elf:1) +0 shadow dragon scales (42, 36, Elf:1) a +0 ring mail a +0 short sword a +0 scimitar a +0 leather armour a +1 buckler of positive energy (42, 37, Elf:1) 4 arrows (42, 42, Elf:1) an uncursed staff of cold an uncursed staff of conjuration an uncursed staff of power (43, 41, Elf:1) a +0 leather armour a +0 dagger 3 arrows a +0 shortbow (44, 40, Elf:1) the +5 whip of Slow Death {freeze, rPois MR++ Str-3 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. (49, 28, Elf:1) a +6 short sword of venom a +0 shortbow 22 arrows (50, 2, Elf:1) a +0 long sword a +0 buckler (50, 26, Elf:1) a +0 dagger a +0 shortbow 10 arrows a +0 leather armour (50, 28, Elf:1) 15 bolts (54, 30, Elf:1) a +0 dagger of holy wrath (66, 9, Elf:1) an uncursed staff of conjuration Level 2 of the Elven Halls (0, 0, Elf:2) a +4 short sword a +0 shortbow 15 arrows a +0 leather armour (2, -1, Elf:2) an arrow (3, -1, Elf:2) an arrow (4, -1, Elf:2) an arrow (5, -2, Elf:2) an arrow (5, -1, Elf:2) a +2 hand axe of chopping (6, -3, Elf:2) an arrow (9, 5, Elf:2) a +0 chain mail (13, 0, Elf:2) a +0 rapier (16, 5, Elf:2) a +0 dagger a +0 shortbow 21 arrows a +0 chain mail (17, 6, Elf:2) a +0 pair of boots (22, 4, Elf:2) a +2 dagger of speed a +0 ring mail a +0 dagger of speed a +0 leather armour (22, 5, Elf:2) a +0 short sword a +0 rapier a +0 leather armour (23, 2, Elf:2) a +0 rapier a +0 ring mail (25, 6, Elf:2) 11 stones (27, -35, Elf:2) a +0 falchion (28, -27, Elf:2) a +0 leather armour 16 arrows a +0 shortbow a +8 dagger (28, -26, Elf:2) a +0 short sword an arrow (28, -25, Elf:2) 2 arrows (29, -27, Elf:2) a +4 dagger a +0 falchion (44, -2, Elf:2) the +8 hunting sling of Trog's Righteous Fury {freeze, Str+6 Int+3 Dex-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). It affects your intelligence (+3). It affects your dexterity (-5). (46, 0, Elf:2) 6 bolts (49, 10, Elf:2) 18 arrows a +0 shortbow a -1 dagger a +0 leather armour (50, -18, Elf:2) an arrow (51, -18, Elf:2) 2 arrows a cursed +0 leather armour a +0 long sword (53, -18, Elf:2) 7 arrows Level 3 of the Elven Halls (0, 0, Elf:3) a +0 ring mail a +0 rapier (0, 6, Elf:3) an arrow (1, -7, Elf:3) a +0 rapier a +0 rapier a +0 leather armour (1, 2, Elf:3) a +0 rapier a +0 rapier a +0 leather armour (1, 3, Elf:3) a +0 shortbow 16 arrows (1, 4, Elf:3) a +0 short sword of draining (1, 5, Elf:3) an arrow a +0 leather armour a +0 rapier (1, 6, Elf:3) 2 arrows (1, 7, Elf:3) a +0 short sword (2, 2, Elf:3) a +1 vampiric scimitar (2, 3, Elf:3) a +2 long sword of protection (4, -47, Elf:3) the +6 trident of Ciloxzes {speed, SInv} Attacks with this weapon are significantly faster. It lets you see invisible. (4, -22, Elf:3) a +0 dagger (5, -19, Elf:3) the +7 rapier "Govvoc" {pierce, rElec MP+9} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your magic capacity (+9). (9, -18, Elf:3) the +9 quarterstaff of Armageddon {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). a +1 leather armour of cold resistance a +8 scimitar of electrocution the +8 plate armour of Trog's Indignation {+Fly} It lets you fly. (10, -21, Elf:3) the +11 broad axe of Courage {chop, *Noise Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It may make noises in combat. (13, -31, Elf:3) the cursed +0 scimitar of Zemoegue {drain, *Drain rN+++ MR+ Int-2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. (16, -46, Elf:3) the cursed +0 spear of Responsibility {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It has a curse placed upon it. (39, -41, Elf:3) a +0 long sword (61, -29, Elf:3) a +1 short sword of electrocution (63, 3, Elf:3) the +2 shortbow of Defiance {venom, Str+5 Stlth-} It poisons the ammo it fires. It affects your strength (+5). It makes you less stealthy. Level 1 of the Lair of Beasts (0, 0, Lair:1) 28 stones (11, 39, Lair:1) a +0 ring mail (25, 53, Lair:1) 18 sling bullets (27, 15, Lair:1) 19 stones (27, 47, Lair:1) a +0 dagger (29, 29, Lair:1) a +0 plate armour (57, 28, Lair:1) a +0 trident (59, 29, Lair:1) a scroll of noise Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 ring mail (12, -9, Lair:2) a +0 leather armour (21, 9, Lair:2) 6 javelins (23, 38, Lair:2) a +0 chain mail (34, -3, Lair:2) a +0 robe (38, 3, Lair:2) a +0 pair of gloves (46, 22, Lair:2) a +0 trident a +0 chain mail (47, 37, Lair:2) a +0 spear (58, 18, Lair:2) 24 poisoned needles Level 3 of the Lair of Beasts (0, 0, Lair:3) the +4 rapier "Rarhimog" {speed, rElec rN+ Dex+2 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (12, 22, Lair:3) 30 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 scimitar of venom (0, 2, Lair:4) a +5 rapier of freezing (0, 4, Lair:4) a +0 club (22, 3, Lair:4) a +0 short sword (32, -5, Lair:4) 26 bolts (42, -4, Lair:4) a cursed +0 robe (42, 48, Lair:4) 20 stones (43, 30, Lair:4) 17 stones (48, 10, Lair:4) a +1 short sword of venom (51, 47, Lair:4) 10 bolts (57, 20, Lair:4) 17 arrows (62, -3, Lair:4) a cursed -2 dagger (62, 30, Lair:4) a +3 flail Level 5 of the Lair of Beasts (0, 0, Lair:5) 19 bolts (8, -2, Lair:5) 25 sling bullets (19, -31, Lair:5) 18 arrows (19, -29, Lair:5) a +0 mace (32, 18, Lair:5) a +0 leather armour (33, -31, Lair:5) 29 stones (44, -21, Lair:5) 17 stones (45, -12, Lair:5) a +0 scythe (56, -6, Lair:5) a +0 shortbow (56, 12, Lair:5) 8 bolts Level 6 of the Lair of Beasts (0, 0, Lair:6) 7 bolts (12, 3, Lair:6) a +0 leather armour (21, 31, Lair:6) a wand of random effects (24) (25, 11, Lair:6) 10 stones (43, -7, Lair:6) 9 poisoned needles (45, 24, Lair:6) 29 stones (47, 35, Lair:6) a +2 hunting sling of freezing (48, 34, Lair:6) 20 stones (48, 35, Lair:6) a cursed amulet of inaccuracy (48, 36, Lair:6) a +0 long sword (53, 45, Lair:6) 21 arrows (68, 7, Lair:6) a +0 rapier Level 1 of the Shoals [Shop] Qufrergh's Armour Emporium a +0 scale mail (68 gold) a +0 robe (11 gold) a +0 robe (11 gold) a +0 chain mail (76 gold) the +7 chain mail "Sichoapu" {SInv} (861 gold) It lets you see invisible. a +0 ring mail (68 gold) a +0 ring mail (68 gold) a +1 pair of gloves (195 gold) a +1 pair of gloves (195 gold) a +0 leather armour (34 gold) +0 storm dragon scales (1360 gold) a +0 ring mail (68 gold) a +0 helmet (76 gold) the cursed +1 leather armour of Ijomebao {Regen+} (187 gold) It increases your rate of regeneration. It has a curse placed upon it. [Shop] Veeneh's Magic Scroll Boutique a scroll of identify (30 gold) a scroll of identify (30 gold) a scroll of brand weapon (300 gold) a scroll of enchant weapon (112 gold) a scroll of amnesia (52 gold) a scroll of immolation (52 gold) a scroll of immolation (52 gold) [Shop] Cuilithest's Weapon Emporium a +0 double sword (180 gold) a +0 club (12 gold) 30 stones (36 gold) a +0 great sword (78 gold) a +0 rapier (48 gold) a cursed -2 rapier (1 gold) a +4 battleaxe of venom (357 gold) a cursed -1 dagger (1 gold) a +1 rapier of venom (141 gold) a +0 rapier (48 gold) a +0 hunting sling (18 gold) [Shop] Tat Ahor's Gadget Boutique a wand of clouds (5) (405 gold) a sack of spiders (300 gold) a wand of digging (18) (660 gold) a wand of acid (9) (390 gold) a wand of iceblast (8) (180 gold) a wand of acid (10) (420 gold) a lamp of fire (600 gold) [Shop] Baakher's Magic Scroll Shoppe a scroll of vulnerability (127 gold) a scroll of remove curse (51 gold) a scroll of vulnerability (127 gold) a scroll of identify (34 gold) a scroll of identify (34 gold) 3 scrolls of identify (102 gold) a scroll of identify (34 gold) a scroll of amnesia (59 gold) a scroll of remove curse (51 gold) (0, 0, Shoals:1) the ring "Johuikhurig" {rPois MR- MP-9 Str+2 Int+9} [ring of poison resistance] It affects your strength (+2). It affects your intelligence (+9). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (47, -3, Shoals:1) a stone (47, -1, Shoals:1) a +0 club a +0 hunting sling 22 sling bullets (48, -2, Shoals:1) 7 stones (48, -1, Shoals:1) 2 stones a +3 trident (48, 0, Shoals:1) a +0 quarterstaff a +0 hunting sling 17 stones (50, 1, Shoals:1) a cursed +0 hunting sling a +0 spear 11 stones (51, 1, Shoals:1) a +0 trident Level 2 of the Shoals (0, 0, Shoals:2) a +0 morningstar (12, 32, Shoals:2) 6 bolts (16, 34, Shoals:2) a +0 spear (22, 26, Shoals:2) a +0 leather armour (26, 27, Shoals:2) a +0 flail (28, 4, Shoals:2) 5 arrows Level 3 of the Shoals (0, 0, Shoals:3) a +0 quarterstaff (17, -36, Shoals:3) a +0 quarterstaff a +0 hunting sling 3 stones (18, -38, Shoals:3) a +0 spear a +0 hunting sling 18 sling bullets (18, -37, Shoals:3) a +0 spear a +0 hunting sling 17 stones (18, -36, Shoals:3) a sling bullet a +0 club a +1 hunting sling of flaming 29 stones (18, -14, Shoals:3) 16 stones (19, -36, Shoals:3) a sling bullet 3 stones (20, -37, Shoals:3) a sling bullet (21, -43, Shoals:3) a +0 whip (22, -39, Shoals:3) a +0 blowgun (25, -37, Shoals:3) a stone (28, -15, Shoals:3) 15 stones Level 2 of the Spider Nest (0, 0, Spider:2) the cursed +3 short sword of Wysamoe {drain, +Inv Str+6 Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It affects your dexterity (-2). It lets you turn invisible. It has a curse placed upon it. Level 3 of the Spider Nest (0, 0, Spider:3) 11 stones (2, -28, Spider:3) the +7 arbalest of Wyrd {venom, MR+} It poisons the ammo it fires. It affects your resistance to hostile enchantments. (12, -31, Spider:3) a potion of degeneration Level 4 of the Spider Nest (0, 0, Spider:4) the +9 staff of Olgreb {rPois} It protects you from poison. (21, -5, Spider:4) 14 bolts Level 5 of the Pits of Slime (4, -4, Slime:5) the +10 trident "Laepn" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (5, -5, Slime:5) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). Level 1 of the Vaults (0, 0, Vaults:1) a +0 arbalest 11 bolts a +0 falchion a cursed -3 shortbow 20 arrows a +0 ring mail a +0 giant club a +0 giant club a +0 giant club (0, 1, Vaults:1) a +0 dire flail a +0 chain mail (9, -2, Vaults:1) a +0 plate armour (42, -29, Vaults:1) a +0 chain mail (44, -44, Vaults:1) a +0 war axe a +0 chain mail a +0 large shield (44, -43, Vaults:1) a scroll of vulnerability (53, -28, Vaults:1) a +0 robe Level 2 of the Vaults (0, 0, Vaults:2) a +0 giant club a +0 giant club (1, 0, Vaults:2) a +0 giant club a +0 whip a +0 robe (2, -1, Vaults:2) a +0 giant club a +0 giant spiked club (2, 1, Vaults:2) a +0 dire flail (29, -30, Vaults:2) an arrow (32, -27, Vaults:2) a +0 giant spiked club a +0 giant club (32, -26, Vaults:2) a +0 club (33, -28, Vaults:2) 2 bolts 4 arrows (33, -27, Vaults:2) a +0 robe a +0 dagger (41, -28, Vaults:2) a +0 arbalest 21 bolts (41, -23, Vaults:2) a +0 giant club a cursed -3 giant club (41, -21, Vaults:2) a +0 arbalest a +0 great mace a +0 ring mail a +0 great sword a +0 plate armour a +0 trident a +2 robe of the Archmagi (41, -20, Vaults:2) a +0 great sword a cursed +0 plate armour a +0 longbow 7 arrows (42, -22, Vaults:2) a +0 plate armour (42, -21, Vaults:2) a +3 great mace 4 bolts (48, -27, Vaults:2) a +0 dagger (57, 19, Vaults:2) a +0 long sword of holy wrath (57, 21, Vaults:2) a cursed +0 robe (58, 19, Vaults:2) a +0 ring mail (61, 17, Vaults:2) a +1 robe of magic resistance a +0 dagger a +0 leather armour (62, 18, Vaults:2) a +0 long sword a +0 leather armour a +1 flail of protection a +0 leather armour a +1 long sword of electrocution a +0 leather armour (63, 21, Vaults:2) a +0 dagger a +0 shortbow 46 arrows a +0 leather armour (63, 28, Vaults:2) +0 acid dragon scales (75, 16, Vaults:2) a +0 spear a +0 robe (75, 17, Vaults:2) a +0 leather armour a +0 giant spiked club a +0 giant spiked club a +0 giant club (75, 18, Vaults:2) a +0 morningstar a +0 giant club (76, 17, Vaults:2) a +0 giant spiked club a +0 giant club Level 3 of the Vaults (0, 0, Vaults:3) a +0 spear a +0 robe (1, -17, Vaults:3) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (2, -1, Vaults:3) a +0 giant spiked club a +0 giant club (3, -39, Vaults:3) a +0 troll leather armour a +0 robe (3, -38, Vaults:3) a +0 giant club a +0 giant club a +0 giant club a +0 dire flail a +0 whip (3, -37, Vaults:3) a +0 giant spiked club (3, -2, Vaults:3) a +0 leather armour (3, -1, Vaults:3) a +0 great mace a +0 giant spiked club a +0 giant spiked club a +0 giant club (4, -39, Vaults:3) a +0 giant spiked club a +0 giant spiked club (4, -38, Vaults:3) a +0 flail a +0 leather armour (4, -37, Vaults:3) a +0 giant club a +0 giant club a +0 giant spiked club (4, -1, Vaults:3) a +0 giant spiked club (6, -1, Vaults:3) a +0 giant spiked club (7, -17, Vaults:3) a +0 giant spiked club (13, -17, Vaults:3) a +3 battleaxe of freezing a +0 scale mail a cursed -1 scimitar (15, -22, Vaults:3) a +0 falchion (15, -19, Vaults:3) a +0 scale mail a +0 falchion 38 stones (16, -18, Vaults:3) a bolt (16, -17, Vaults:3) a stone (17, -19, Vaults:3) a +0 flail 21 bolts a +0 arbalest a cursed ring of teleportation (17, -17, Vaults:3) a +0 long sword (17, -16, Vaults:3) 3 stones (28, -9, Vaults:3) a +0 long sword (30, -5, Vaults:3) a +0 giant club (30, -4, Vaults:3) a +0 giant club (30, -3, Vaults:3) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +0 troll leather armour a +0 robe (34, -27, Vaults:3) a +1 great sword of flaming a +0 buckler a +0 ring mail a +0 scimitar a +0 large shield a +2 sacred scourge of holy wrath a wand of disintegration (16) (35, -13, Vaults:3) a cursed +0 leather armour a +0 flail (36, -17, Vaults:3) a +3 great sword of flaming (38, -12, Vaults:3) the +2 rapier "Hufiukhuam" {elec, rF+ Str+3 Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your dexterity (+5). It protects you from fire. (43, -46, Vaults:3) a +0 arbalest (43, -42, Vaults:3) 15 bolts (44, -46, Vaults:3) a +0 triple crossbow (44, -42, Vaults:3) 27 bolts (45, -46, Vaults:3) a +0 arbalest (45, -45, Vaults:3) a +0 arbalest 22 bolts (45, -42, Vaults:3) 16 bolts (46, -46, Vaults:3) a +0 arbalest (46, -42, Vaults:3) 10 bolts (47, -46, Vaults:3) a cursed -2 arbalest (47, -45, Vaults:3) a bolt (47, -42, Vaults:3) 24 bolts (48, -45, Vaults:3) a bolt (49, -45, Vaults:3) a bolt (49, -31, Vaults:3) a +0 ring mail a +0 long sword (52, -30, Vaults:3) a +0 plate armour a +2 great sword (54, -16, Vaults:3) a +0 troll leather armour (54, -15, Vaults:3) a +0 great mace a +0 leather armour (56, -11, Vaults:3) a +0 lajatang Level 4 of the Vaults (0, 0, Vaults:4) a +0 giant club a +0 giant club a +0 dire flail a +0 spear a +0 robe (0, 1, Vaults:4) a +0 giant club (1, -1, Vaults:4) a +0 giant club (1, 0, Vaults:4) a +0 giant club (2, 0, Vaults:4) a +0 giant club (18, -18, Vaults:4) a +2 rapier of venom a +0 chain mail (18, -16, Vaults:4) a +0 longbow 26 arrows a +0 leather armour (19, -16, Vaults:4) a +0 long sword a +0 long sword a +0 ring mail a +0 long sword a +0 flail a +0 ring mail (49, -22, Vaults:4) a +0 plate armour (58, 12, Vaults:4) a +0 long sword (59, 14, Vaults:4) a +0 giant club (60, 13, Vaults:4) a +0 giant spiked club a +0 giant spiked club a +0 giant club (60, 14, Vaults:4) a +0 giant club (60, 15, Vaults:4) a +0 halberd a +0 robe (61, 16, Vaults:4) a +0 flail a +0 ring mail a +0 giant spiked club (63, -20, Vaults:4) a +0 great mace a +0 ring mail Level 5 of the Vaults (8, 2, Vaults:5) the +6 dagger "Veezes" {pierce, *Corrode Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It may corrode you when you take damage. (10, -15, Vaults:5) an arrow (30, -28, Vaults:5) a +0 long sword of draining a +3 ring mail a +0 buckler of protection (32, -26, Vaults:5) a +0 long sword (33, -25, Vaults:5) a +2 scimitar of protection a +0 shortbow 14 arrows a +0 chain mail a +0 dagger a +0 robe (33, -24, Vaults:5) a +0 short sword a +0 longbow 27 arrows a +0 leather armour a +0 scimitar of protection a +0 leather armour a +0 buckler (33, -23, Vaults:5) a +0 long sword (33, -3, Vaults:5) the +9 arbalest of Uncertain Death {freeze, rF+ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. (34, -27, Vaults:5) a +0 quarterstaff (34, -2, Vaults:5) the cursed +1 ring mail of Xeshis {rCorr Str+9 Stlth-} It affects your strength (+9). It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. It has a curse placed upon it. (36, -2, Vaults:5) the +3 rapier "Ynekhlud" {speed, *Rage rC+ Stlth+} Attacks with this weapon are significantly faster. It protects you from cold. It may make you go berserk in combat. It makes you more stealthy. (37, -27, Vaults:5) 23 sling bullets (37, -25, Vaults:5) a +0 ring mail (38, 2, Vaults:5) the +0 scale mail "Tamyne Ydue" {rF++ rN+++ Dex-3 SInv} It affects your dexterity (-3). It greatly protects you from fire. It renders you almost immune to negative energy. It lets you see invisible. (40, -24, Vaults:5) a +1 helmet (40, -23, Vaults:5) an uncursed ring of ice (40, -22, Vaults:5) 18 arrows (41, -23, Vaults:5) an uncursed ring of wizardry an uncursed amulet of harm (41, -22, Vaults:5) 17 stones (41, -21, Vaults:5) 23 stones (48, 4, Vaults:5) an uncursed staff of death a cursed amulet of magic regeneration (50, 5, Vaults:5) a +0 centaur barding (51, -12, Vaults:5) a ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of wizardry] It improves your spell success rate. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). the ring of Hoacvuss {-Tele rElec rPois EV+3 Int-3} [ring of evasion] It affects your evasion (+3). It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. Level 1 of the Realm of Zot (0, 0, Zot:1) a +0 scale mail (7, 0, Zot:1) a +0 chain mail Level 3 of the Realm of Zot (0, 0, Zot:3) a +2 ring mail of poison resistance (21, -9, Zot:3) a +2 cloak a +0 flail a +0 cloak (25, -45, Zot:3) 13 stones Level 4 of the Realm of Zot (0, 0, Zot:4) a +0 broad axe (32, 2, Zot:4) a +0 long sword a +0 great sword a +1 cloak (32, 3, Zot:4) a +0 scimitar (37, 26, Zot:4) a +0 scimitar (40, 30, Zot:4) a +0 battleaxe Level 5 of the Realm of Zot (0, 0, Zot:5) a +0 battleaxe Level 1 of the Depths [Shop] Gaykitug's General Store 21 arrows (88 gold) 21 bolts (88 gold) a +0 long sword (73 gold) a scroll of remove curse (63 gold) a ration (105 gold) a scroll of silence (157 gold) a potion of ambrosia (168 gold) a ration (105 gold) a scroll of identify (42 gold) (0, 0, Depths:1) a +0 arbalest 5 bolts (1, -1, Depths:1) a bolt (1, 0, Depths:1) an uncursed ring of fire (2, -4, Depths:1) a bolt (2, -1, Depths:1) 9 bolts (2, 1, Depths:1) a +0 arbalest 15 bolts (3, -6, Depths:1) an arrow (3, -5, Depths:1) an arrow (3, -4, Depths:1) an arrow (3, -2, Depths:1) 5 bolts (3, 0, Depths:1) a cursed -1 arbalest 22 bolts (4, -3, Depths:1) 8 bolts (66, -47, Depths:1) the +3 whip "Sir Zapt" {protect, rF+ rN+ Str+3 Int+7} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It affects your intelligence (+7). It protects you from fire. It protects you from negative energy. Level 2 of the Depths (2, 55, Depths:2) a +0 ring mail (3, 55, Depths:2) 9 arrows (8, 26, Depths:2) a +0 troll leather armour (8, 55, Depths:2) 16 stones (9, 25, Depths:2) a +0 troll leather armour (9, 55, Depths:2) a +0 falchion (10, 26, Depths:2) a +0 troll leather armour (10, 55, Depths:2) 18 bolts (14, 50, Depths:2) a +0 great sword of flaming (14, 55, Depths:2) a +0 dagger (15, 41, Depths:2) a +1 battleaxe of freezing a +1 battleaxe of freezing a +0 great sword of flaming (15, 42, Depths:2) a +1 great sword of flaming (15, 47, Depths:2) a +0 robe the +6 flail of Bodily Harmony {flame, *Noise *Slow rElec SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you see invisible. It may make noises in combat. It may slow you when you take damage. (15, 55, Depths:2) a crystal ball of energy (20, 55, Depths:2) 15 bolts (21, 43, Depths:2) a +0 chain mail a +5 great sword (22, 55, Depths:2) 12 stones Level 3 of the Depths [Shop] Uvuuv Fanu's Assorted Antiques a scroll of identify (56 gold) a +3 flail of crushing (621 gold) a scroll of fear (98 gold) a scroll of identify (56 gold) a +0 halberd (112 gold) a wand of digging (11) (840 gold) a scroll of amnesia (98 gold) (17, -20, Depths:3) +0 ice dragon scales a +0 troll leather armour (17, -19, Depths:3) a +0 troll leather armour (19, -10, Depths:3) a +2 battleaxe of freezing 15 bolts a +0 arbalest a +0 animal skin (20, -12, Depths:3) a bolt (20, -11, Depths:3) a +0 quarterstaff (21, -7, Depths:3) 18 arrows a +0 shortbow a +0 short sword (22, -1, Depths:3) a +0 chain mail (26, -25, Depths:3) the +4 shield of Datteoqo {rCorr} It provides partial protection from all sources of acid and corrosion. (28, 0, Depths:3) 15 arrows (29, -20, Depths:3) a +3 great sword of holy wrath a +0 ring mail (30, -21, Depths:3) a +0 scale mail a +3 great sword (30, -7, Depths:3) 16 arrows a +0 buckler a +0 robe a +2 flail of draining (30, -6, Depths:3) a +2 great sword of flaming (31, -9, Depths:3) 12 stones (35, -8, Depths:3) 20 bolts Level 4 of the Depths (10, 40, Depths:4) a +2 battleaxe of freezing (23, 33, Depths:4) a +0 arbalest 14 bolts (24, 35, Depths:4) a bolt (25, 36, Depths:4) a bolt (33, -13, Depths:4) a +0 dire flail of holy wrath a +0 dire flail (34, -10, Depths:4) 18 stones (37, -9, Depths:4) 7 poisoned needles (40, 8, Depths:4) a +0 robe a +4 battleaxe of chopping a +0 chain mail (41, 37, Depths:4) an uncursed ring of see invisible Level 5 of the Depths (0, 0, Depths:5) a wand of random effects (10) (31, -20, Depths:5) +0 gold dragon scales a +0 mace (34, -9, Depths:5) the ring of the Jackalope {Wiz rElec MP+9 Str+2 Stlth-} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It insulates you from electricity. It affects your magic capacity (+9). It makes you less stealthy. (45, -14, Depths:5) a +0 scimitar a +0 dire flail a +0 rapier a +0 cloak (46, -15, Depths:5) a +0 dire flail