Dungeon Crawl Stone Soup version 0.23-a0-451-g1044d4cbad (webtiles) character file. 46 MeekVeins the Skirmisher (level 3, -3/42 HPs) Began as an Ogre Abyssal Knight on Nov 23, 2018. Was a Follower of Lugonu. Slain by a gnoll ... wielding a +0 club (11 damage) ... on level 3 of the Dungeon. The game lasted 00:02:26 (817 turns). MeekVeins the Skirmisher (Ogre Abyssal Knight) Turns: 817, Time: 00:02:27 Health: -3/42 AC: 3 Str: 17 XL: 3 Next: 68% Magic: 4/4 EV: 10 Int: 13 God: Lugonu [*.....] Gold: 67 SH: 0 Dex: 8 Spells: 2/2 levels left rFire . . . SeeInvis . a - +1 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.14/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: Depart the Abyss, Renounce Religion You were on level 3 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You visited the Abyss 1 time. You collected 67 gold pieces. Inventory: Hand Weapons a - a +1 mace (weapon) Missiles C - 35 stones (quivered) Armour b - a +0 robe (worn) Scrolls B - a scroll of identify {unknown} D - a scroll of blinking {unknown} F - 3 scrolls of fear {unknown} G - a scroll of fog {unknown} Comestibles z - 3 rations H - 4 chunks of flesh Skills: * Level 5.4 Fighting + Level 2.4 Maces & Flails - Level 2.1 Dodging - Level 2.0 Invocations You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You climb downwards. Found a potion of curing. There is a stone staircase leading up here. You closely miss the gnoll. The gnoll hits you with a +0 club! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is heavily wounded. The gnoll misses you. Okay, then. You aren't carrying any potions. Unknown command. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club! You die... ## #..#..######.# .!.....@g....# ####..######## #. # You could see a gnoll. Vanquished Creatures A gnoll (D:2) A worm (D:2) 3 dart slugs (D:1) 3 giant cockroaches 4 goblins 3 hobgoblins (D:1) 2 kobolds (D:1) 2 ball pythons A bat (D:1) 5 frilled lizards 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | MeekVeins the Ogre Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 24/24 MP: 2/2 43 | Abyss:1 | Noticed a wretched star 44 | D:1 | Escaped the Abyss 88 | D:1 | Reached * piety under Lugonu 88 | D:1 | Reached XP level 2. HP: 30/33 MP: 3/3 436 | D:1 | Reached skill level 5 in Fighting 436 | D:1 | Reached XP level 3. HP: 42/42 MP: 4/4 777 | D:2 | Found an iron altar of Okawaru. 817 | D:3 | Slain by a gnoll Vault maps used: D:1: tarquinn_simple_flora_water_f, minmay_misc_feat_doors, minmay_splitting_lines D:2: nicolae_overflow_crystal_walls, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, hangedman_abyss_or_decor_lesser_grid, minmay_3d_cube, uniq_jessica D:3: gammafunk_ghost_icy, serial_bayou_lagoon_a Skill XL: | 1 2 | ---------------+-------+----- Maces & Flails | 2 | 2.4 Fighting | 5 | 5.4 Dodging | | 2.1 Invocations | | 2.0 Action || total -------------------------++------- Melee: Mace || 106 Invok: Depart the Abyss || 1 Use: Potion || 2 Stab: Sleeping || 1 Armor: Robe || 42 Dodge: Dodged || 76 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 61 | 6 | 9.0 | 25 | 4 | 13.8 +---------+---------+-------+---------+---------+------- D:1 | 36 | 1 | 2.7 | 19 | 1 | 5.0 D:2 | 25 | 5 | 16.7 | 6 | 3 | 33.3 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.8 | 14.9 | 50.1 | 196.5 Dungeon | 94.6 | 94.4 | 4.0 | 15.8 | 50.5 | 247.3 Abyss | 5.4 | 5.6 | 0.0 | 0.0 | 43.2 | 44.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 22.3 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: tarquinn_simple_flora_water_f, minmay_misc_feat_doors, minmay_splitting_lines D:2: nicolae_overflow_crystal_walls, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, hangedman_abyss_or_decor_lesser_grid, minmay_3d_cube, uniq_jessica D:3: gammafunk_ghost_icy, serial_bayou_lagoon_a