Dungeon Crawl Stone Soup version 0.23-a0-577-g2b1de944cd (webtiles) character file. 4 MeekVeins the Magician (level 1, -3/14 HPs) Began as a Barachi Wizard on Dec 14, 2018. Slain by a hobgoblin ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:08 (109 turns). MeekVeins the Magician (Barachi Wizard) Turns: 109, Time: 00:01:09 Health: -3/14 AC: 2 Str: 8 XL: 1 Next: 70% Magic: 1/4 EV: 12 Int: 18 God: Gold: 12 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Potions A - a potion of flight {unknown} B - a potion of invisibility {unknown} Comestibles z - 2 rations Skills: + Level 0.6 Fighting - Level 2.1 Dodging - Level 2.0 Stealth + Level 3.3 Spellcasting - Level 1.1 Conjurations Level 1.2 Summonings Level 1.1 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ #....... 14% 2 ##..... Blink Tloc N/A 16% 2 ##..... Slow Hex #....... 24% 2 ##..... Conjure Flame Conj/Fire #....... 36% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 38% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword The magic dart hits the kobold. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword The magic dart hits the kobold. The kobold is severely wounded. The kobold hits you with a +0 short sword. You hit the kobold but do no damage. The kobold is severely wounded. The hobgoblin hits you with a +0 club. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You barely miss the kobold. The kobold is severely wounded. The hobgoblin hits you with a +0 club. You die... ....# .†.... ..... .... ##### #....# #.#.# ?... # #....# #.#.#.... # #....# #...#.># . .$..###......# # #.... ...... #..# #.#.## #..####gK..#.#.# #..(...@........ #.######...#.... #.# #.## #.# ... ##########.# ### ...........# ############ You could see a hobgoblin and a kobold. Vanquished Creatures A leopard gecko (D:1) 2 bats (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MeekVeins the Barachi Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 109 | D:1 | Slain by a hobgoblin Vault maps used: D:1: dpeg_arrival_long_road Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Fighting | | 0.6 Dodging | | 2.1 Spellcasting | | 3.3 Conjurations | | 1.1 Summonings | | 1.2 Translocations | | 1.1 Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 9 Armor: Robe || 5 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 9.2 | 109.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 9.2 | 109.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_long_road