Dungeon Crawl Stone Soup version 0.25-a0-10-g2fe12d4386 (webtiles) character file. Game seed: 8830631112417533987, levelgen mode: deterministic 5 MeekVeins the Insei (level 1, 0/13 HPs) Began as an Octopode Transmuter on Oct 14, 2019. Hit by a stone thrown by a kobold (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (43 turns). MeekVeins the Insei (Octopode Transmuter) Turns: 43, Time: 00:00:36 Health: 0/13 AC: 1 Str: 9 XL: 1 Next: 80% Magic: 3/3 EV: 13 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: appendage (expiring) A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, tentacle spike 3, camouflage 1, gelatinous body 1 a: End Transformation You were on level 1 of the Dungeon. You were not hungry. One of your tentacles had a temporary spike. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles a - 26 arrows Comestibles z - a ration Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 3.0 Unarmed Combat - Level 2.0 Spellcasting + Level 2.5 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut #..... 8% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sticks to Snakes Tmut #....... 12% 2 ###.... Spider Form Tmut/Pois #......... 36% 3 ###.... Ice Form Ice/Tmut #....... 78% 4 #####.. Blade Hands Tmut #......... 91% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) One of your tentacles bears a large vicious spike. Message History The bat misses you. The bat closely misses you. The bat misses you. The bat closely misses you. Your transformation is almost over. The bat closely misses you. The bat barely misses you. There is an open door here. The bat hits you. * * * LOW HITPOINT WARNING * * * You closely miss the bat. Your grab misses the bat. The bat barely misses you. As you close the door, it creaks loudly! The bat closely misses you. The bat barely misses you. A kobold opens the door. You miss the bat. Your grab misses the bat. The bat hits you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. You grab the jackal. You pierce the jackal. You kill the jackal! The bat completely misses you. You aren't carrying any potions. The kobold throws a stone. The stone hits you. You die... #.........# #.. ...####'####...# #≈≈≈≈≈≈≈# . #≈≈...≈≈# #.......# ######K###### #...........# +.....<.....+ #..@b.......# ######+###### You could see a bat and a kobold. Vanquished Creatures 3 jackals (D:1) A frilled lizard (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MeekVeins the Octopode Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 43 | D:1 | Hit by a stone thrown by a kobold Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_rooms, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_straight_3, infiniplex_forest_end_2, infiniplex_forest_corner_1, infiniplex_forest_clump_long, corner_web_ring, hangedman_abyss_or_decor_stabs Action || total -------------------------++------- Melee: Unarmed || 15 Constrict || 5 Kick || 5 Tentacles || 1 Cast: Beastly Appendage || 2 Armor: Skin || 5 Dodge: Dodged || 26 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 16.3 | 43.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 16.3 | 43.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_rooms, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_straight_3, infiniplex_forest_end_2, infiniplex_forest_corner_1, infiniplex_forest_clump_long, corner_web_ring, hangedman_abyss_or_decor_stabs