Dungeon Crawl Stone Soup version 0.24.0-1-gfbc8707122 (webtiles) character file. Game seed: 16483591715375466377, levelgen mode: deterministic 5 MeekVeins the Skirmisher (level 1, 0/18 HPs) Began as a Barachi Abyssal Knight on Oct 28, 2019. Was an Initiate of Lugonu. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:26 (56 turns). MeekVeins the Skirmisher (Barachi Abyssal Knight) Turns: 56, Time: 00:00:27 Health: 0/18 AC: 3 Str: 13 XL: 1 Next: 80% Magic: 1/2 EV: 11 Int: 12 God: Lugonu [......] Gold: 11 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Missiles B - 10 poisoned darts (quivered) Armour b - a +0 leather armour (worn) Scrolls A - a scroll of fear {unknown} Comestibles z - 2 rations Skills: - Level 3.6 Fighting + Level 2.8 Axes - Level 2.4 Armour - Level 1.1 Dodging - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History You hit the jackal but do no damage. The jackal closely misses you. You slash the jackal! You kill the jackal! Lugonu accepts your kill. You closely miss the jackal. The jackal bites you but does no damage. The bat barely misses you. The jackal barely misses you. The jackal bites you but does no damage. You barely miss the jackal. You hit the jackal. The bat barely misses you. The jackal bites you but does no damage. The jackal misses you. The bat closely misses you. The jackal barely misses you. You hit the jackal. The jackal is severely wounded. You hit the bat. You kill the bat! Lugonu accepts your kill. You barely miss the jackal. The jackal bites you. The jackal barely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. You closely miss the jackal. You hit the hobgoblin. The jackal bites you but does no damage. The jackal barely misses you. The hobgoblin misses you. The jackal bites you but does no damage. The jackal bites you. The hobgoblin hits you. You barely miss the jackal. The jackal is severely wounded. You barely miss the hobgoblin. You hit the jackal. You kill the jackal! Lugonu accepts your kill. The jackal bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. You closely miss the jackal. The jackal is severely wounded. You hit the hobgoblin. You kill the hobgoblin! Lugonu accepts your kill. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is severely wounded. You completely miss the frilled lizard. The jackal closely misses you. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ...# .. # ...# . #. #..# .# #.. ##..# .. ...##...##. ........ ..... #..# #.@# #$....whl....... #................ #...##...##...##. #.$ ##..# ..## #. #..# .# ...# . ...# .. ..$## .. You could see a dart slug, a jackal and a frilled lizard. Vanquished Creatures A bat (D:1) A hobgoblin (D:1) 2 jackals (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | MeekVeins the Barachi Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 46 | Abyss:1 | Noticed a thrashing horror 48 | D:1 | Escaped the Abyss 56 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_loops_ring Action || total -------------------------++------- Melee: Hand axe || 8 Invok: Depart the Abyss || 1 Armor: Leather armour || 6 Dodge: Dodged || 13 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 48.2 | 28.0 Dungeon | 14.3 | 14.3 | 0.0 | 0.0 | 0.0 | 8.0 Abyss | 85.7 | 85.7 | 0.0 | 0.0 | 56.2 | 48.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_loops_ring