Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b3192b9 (webtiles) character file. Game seed: 8020707048555216087, levelgen mode: deterministic 123 MeekVeins the Magician (level 4, -7/24 HPs) Began as a Deep Elf Earth Elementalist on Nov 7, 2019. Splashed by Ijyb's acid (14 damage) ... on level 3 of the Dungeon. The game lasted 00:08:20 (2250 turns). MeekVeins the Magician (DEEE) Turns: 2250, Time: 00:08:21 Health: -7/24 AC: 2 Str: 5 XL: 4 Next: 80% Magic: 0/13 EV: 13 Int: 21 God: Gold: 120 SH: 0 Dex: 15 Spells: 7/13 levels left rFire . . . SeeInvis . A - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 robe rPois . Spirit . E - +2 helmet rElec . Reflect . P - +0 cloak rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: lethally poisoned (-7 -> -15), corroded A: no striking features a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons A - a +0 dagger (weapon) Missiles b - 60 stones (quivered) Armour c - a +0 robe (worn) E - a +2 helmet (worn) O - a -2 pair of boots P - a +0 cloak (worn) Jewellery D - a +6 ring of evasion Wands S - a wand of scattershot (2) Scrolls C - a scroll of magic mapping {unknown} G - a scroll of amnesia I - a scroll of random uselessness {unknown} N - 4 scrolls of remove curse Q - a scroll of enchant weapon {unknown} R - a scroll of identify T - 2 scrolls of teleportation U - a scroll of noise {unknown} X - a scroll of enchant armour {unknown} Potions F - a potion of berserk rage {unknown} V - a potion of haste {unknown} W - 2 potions of heal wounds Z - a potion of agility {unknown} Comestibles z - 6 rations Y - 7 chunks of flesh Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.4 Spellcasting - Level 2.0 Conjurations - Level 1.1 Transmutations + Level 4.1 Earth Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Stone Arrow Conj/Erth ###... 9% 3 ##..... p - Passwall Tmut/Erth ###..... 5% 2 None q - Sandblast Erth ###... 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Petrify Tmut/Erth ###..... 34% 4 ####... Lee's Rapid Deconstruct Erth ###....... 45% 5 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Nemelex Xobeh Annotations: D:3 Ijyb Message History Aiming: Stone Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Out of range. Okay, then. You start waiting. Ijyb is too close now for your liking. Casting: Stone Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +2 dagger of venom, wearing a +0 leather armour and carrying a wand of acid (6) The stone arrow hits Ijyb! Ijyb is moderately wounded. Ijyb zaps a wand. The bolt of acid misses you. Casting: Stone Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +2 dagger of venom, wearing a +0 leather armour and carrying a wand of acid (5) (moderately wounded) The stone arrow hits Ijyb! Ijyb is severely wounded. Casting: Stone Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +2 dagger of venom, wearing a +0 leather armour and carrying a wand of acid (5) (severely wounded) The stone arrow misses Ijyb. Casting: Stone Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +2 dagger of venom, wearing a +0 leather armour and carrying a wand of acid (5) (severely wounded) The stone arrow misses Ijyb. Casting: Stone Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +2 dagger of venom, wearing a +0 leather armour and carrying a wand of acid (5) (severely wounded) The blast of sand hits Ijyb! Ijyb is almost dead. b - 60 stones Ijyb hits you with a +2 dagger of venom. You are poisoned. You feel sick. You feel sick. Ijyb zaps a wand. The bolt of acid hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid! Ouch! That really hurt! You die... #.# #.# #.# #.# #.# #.# #.##### #.....# #####@# #.# #g# #.# #.# #.# #.g.....# #####.### #. You could see Ijyb. Vanquished Creatures A hound (D:3) Robin (D:3) 2 adders An ooze (D:1) 2 worms 3 dart slugs A leopard gecko (D:1) 3 giant cockroaches 11 goblins 5 hobgoblins A kobold (D:1) 6 bats 9 frilled lizards 4 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MeekVeins the Deep Elf Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 353 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 678 | D:1 | Reached skill level 4 in Spellcasting 956 | D:2 | Learned a level 2 spell: Passwall 1001 | D:2 | Found a faded altar of an unknown god. 1062 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1090 | D:2 | Learned a level 3 spell: Stone Arrow 1762 | D:3 | Reached skill level 1 in Conjurations 1787 | D:3 | Found a sparkling altar of Nemelex Xobeh. 1842 | D:3 | Reached skill level 5 in Spellcasting 1842 | D:3 | Reached XP level 4. HP: 21/24 MP: 0/13 1862 | D:3 | Noticed a hippogriff 1997 | D:3 | Noticed Robin 2059 | D:3 | Killed Robin 2239 | D:3 | Noticed Ijyb 2250 | D:3 | Splashed by Ijyb's acid Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic D:2: layout_basic, first_ration, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_b, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_e, chequers_ecumenical_altar_grove D:3: layout_basic, vehumet_crystals, marbit_many_paths, overflow_temple_1_default, uniq_robin, uniq_ijyb D:4: layout_rooms, zin_angel, amethyst_overflow_temple_binary, uniq_duvessa Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.4 Earth Magic | 4 | 4.1 Conjurations | 1 2 | 2.0 Dodging | | 2.4 Stealth | | 2.4 Transmutations | | 1.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Dagger | 15 | 2 || 17 Cast: Sandblast | 48 | 9 || 57 Stone Arrow | 9 | 10 || 19 Use: Scroll | | 4 || 4 Eat: Chunk | 3 | 2 || 5 Armor: Robe | 10 | 1 || 11 Dodge: Dodged | 41 | 5 || 46 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.4 | 24.2 | 56.0 | 549.0 Dungeon | 100.0 | 100.0 | 2.4 | 24.2 | 56.0 | 549.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 44.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 44.2 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic D:2: layout_basic, first_ration, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_b, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_e, chequers_ecumenical_altar_grove D:3: layout_basic, vehumet_crystals, marbit_many_paths, overflow_temple_1_default, uniq_robin, uniq_ijyb D:4: layout_rooms, zin_angel, amethyst_overflow_temple_binary, uniq_duvessa