MeekVeins Level 1 of the Dungeon [Shop] Bas Wew's Armour Shoppe a +0 ring mail (56 gold) a +0 leather armour (28 gold) the +0 helmet "Luqivo" {Str+6} (337 gold) It affects your strength (+6). a +0 ring mail (56 gold) +0 pearl dragon scales (1400 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +2 helmet of intelligence (301 gold) (0, 0, D:1) a +0 whip (27, -44, D:1) a +0 short sword (30, -9, D:1) a +0 robe (39, -30, D:1) a +0 dagger (40, -30, D:1) a +0 whip (53, -44, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (4, 4, D:2) a +0 club (5, -19, D:2) a +0 trident (10, 4, D:2) a +0 dagger (16, -14, D:2) a +0 dagger (16, -13, D:2) a +0 whip (17, -14, D:2) a +0 club (22, -13, D:2) a +0 hunting sling (33, -14, D:2) a +0 pair of boots (34, -13, D:2) a +0 dagger a +0 hunting sling (42, -11, D:2) a +0 dagger (48, 7, D:2) a +0 whip Level 3 of the Dungeon (7, 10, D:3) a +0 short sword (8, -17, D:3) a +0 short sword (11, 9, D:3) a +0 short sword (18, 1, D:3) a +0 dagger (20, 4, D:3) a +0 trident 4 boomerangs (22, -19, D:3) 18 bolts (22, 5, D:3) a +0 short sword (38, -20, D:3) a +0 hand axe (40, -19, D:3) a +0 whip (43, -1, D:3) a stone (44, 2, D:3) 4 large rocks (45, 0, D:3) 7 large rocks (46, 3, D:3) a stone (47, 1, D:3) a stone (48, -1, D:3) a stone (48, 3, D:3) a stone (49, -10, D:3) a +0 dagger (49, 0, D:3) 15 stones (50, 10, D:3) a +0 dagger (63, -10, D:3) a +0 mace Level 4 of the Dungeon [Shop] Egomelit's Antique Weapon Shop a +4 dagger of flaming (640 gold) a +3 hunting sling of flaming (492 gold) a +1 demon blade of freezing (850 gold) a +0 hunting sling (37 gold) a +0 trident (87 gold) a +0 scimitar (100 gold) the +5 hand crossbow of the Glowing Pariah {elec, rF+ Int+3} (1350 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+3). It protects you from fire. a +2 mace of holy wrath (435 gold) a +0 mace (75 gold) a +0 falchion (75 gold) a +0 long sword (87 gold) a +0 quarterstaff (100 gold) [Shop] Wimomoet's Magic Scroll Shop a scroll of vulnerability (90 gold) a scroll of teleportation (36 gold) a scroll of immolation (42 gold) a scroll of fear (42 gold) a scroll of fog (24 gold) a scroll of immolation (42 gold) a scroll of teleportation (36 gold) 3 scrolls of noise (36 gold) a scroll of identify (24 gold) [Shop] Tayz's Antique Weapon Shop a +0 whip (60 gold) a +0 glaive of venom (235 gold) a +0 great sword (156 gold) a +0 trident (84 gold) a +0 great mace (156 gold) a +1 vorpal great sword (400 gold) a +1 flail of protection (268 gold) a +0 war axe (84 gold) a +0 mace (72 gold) a +0 war axe (84 gold) (0, 0, D:4) a +0 dagger (4, -11, D:4) a +0 giant club (5, 4, D:4) a +0 giant club (6, -28, D:4) a +0 robe (6, -27, D:4) a +0 hand axe (6, -14, D:4) 17 bolts (6, 8, D:4) 10 bolts (12, -7, D:4) a +0 falchion (24, -30, D:4) 20 arrows (26, -39, D:4) a +0 whip (28, -22, D:4) 12 bolts (29, -36, D:4) a +0 scythe a +0 robe (34, -34, D:4) a +2 hunting sling of flaming (43, -15, D:4) a +0 robe (47, -4, D:4) a +0 hunting sling (50, -32, D:4) 8 datura-tipped darts (60, 5, D:4) a +0 robe Level 5 of the Dungeon (7, -9, D:5) 20 arrows (12, -59, D:5) a +0 dagger (17, -29, D:5) a +0 dagger a +0 robe of cold resistance (17, -28, D:5) a +0 dagger a +0 robe (17, -26, D:5) a +0 club a +0 ring mail (23, -36, D:5) a +0 flail (24, -35, D:5) a +0 club (25, -35, D:5) a +0 club a +0 short sword (26, -36, D:5) a +0 whip (31, -12, D:5) a +0 giant spiked club (32, -16, D:5) a +0 dire flail (35, -56, D:5) a +0 hand axe (still there?) a +0 plate armour (still there?) (37, -52, D:5) a +0 ring mail (38, -54, D:5) a +0 flail (39, -26, D:5) a +0 giant club (64, -47, D:5) 22 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (2, 50, D:6) a +0 club a +0 spear (3, 50, D:6) a +0 club a +0 spear a +0 robe (6, 2, D:6) 20 arrows a +0 shortbow (7, 49, D:6) a +0 spear (8, 4, D:6) a +0 spear (8, 27, D:6) a +0 long sword (9, 25, D:6) 22 bolts (18, 42, D:6) a +0 dagger a +0 whip (18, 43, D:6) a +0 leather armour a +3 short sword (19, 41, D:6) a +0 ring mail a +0 dagger (20, 40, D:6) a +0 leather armour a +0 club (39, 32, D:6) a +0 tower shield (40, 39, D:6) a +0 leather armour a +0 hand axe (41, 39, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 dagger 2 silver boomerangs a +0 leather armour (0, 1, D:7) a +0 quarterstaff a +0 hunting sling 26 sling bullets a +0 leather armour (2, -10, D:7) a scroll of enchant armour (3, -11, D:7) a ring of willpower (3, -10, D:7) the +5 robe of Misfortune {Contam Harm *Corrode Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It drains your maximum health when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (4, -13, D:7) 15 gold pieces (16, 15, D:7) a +0 dagger (21, -19, D:7) 6 arrows (22, -33, D:7) a +0 falchion (24, -30, D:7) a +0 hand axe (25, -30, D:7) a +0 dagger (still there?) a +0 robe (still there?) (27, -29, D:7) a +0 dagger a +0 robe (29, -17, D:7) a +0 club (still there?) a +0 falchion (still there?) 3 boomerangs (still there?) a +0 scale mail (still there?) a +0 morningstar (still there?) Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow (still there?) 27 arrows (still there?) a centaur corpse (still there?) (0, 5, D:8) 20 gold pieces (3, -13, D:8) a +0 club (19, -21, D:8) a +0 flail (19, -20, D:8) a +0 flail a gnoll corpse (20, -21, D:8) a +0 spear a +0 ring mail (20, -19, D:8) a +0 spear a gnoll corpse (32, -28, D:8) a +0 short sword a +0 ring mail the Ecumenical Temple (11, 3, Temple) a +0 dagger (still there?) a +0 robe (still there?)