Dungeon Crawl Stone Soup version bcrawl-1.28.4 (webtiles) character file. Game seed: 7061492786903241399 0 Mehrunes the Conjurer (level 1, 12/12 HPs) Began as a Skeleton Wanderer on Jan 3, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (0 turns). Mehrunes the Conjurer (Skeleton Wanderer) Turns: 0, Time: 00:00:05 Health: 12/12 AC: 2 Str: 18 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 8 Spells: 3/3 levels left rFire . . . SeeInvis . a - +2 dagger rCold + . . Gourm . (no shield) rNeg + + + Faith . d - +0 robe rPois ∞ Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no food or potions, cold resistance 1, deterioration 1, negative energy resistance 3, torment resistance, unbreathing, magic shield, sturdy frame 1, spell healing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Armour d - a +0 robe (worn) Scrolls b - a scroll of summoning Skills: + Level 1.0 Fighting + Level 1.2 Stealth + Level 1.7 Unarmed Combat + Level 1.5 Spellcasting Level 3.6 Conjurations Level 1.1 Hexes Level 1.0 Evocations You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 32% 1 N/A Pain Necr #..... 32% 1 N/A Vampiric Draining Necr #......... 69% 3 N/A Agony Necr #....... 97% 4 N/A Animate Dead Necr N/A 97% 4 N/A Dispel Undead Necr #....... 100% 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. You are immune to poison. Your flesh is cold resistant. (rC+) Your body sometimes deteriorates upon taking damage. You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. When hurt, damage is shared between your health and your magic reserves. Your movements are slightly less encumbered by armour. (ER -2) Casting spells heals you. Message History Welcome, Mehrunes the Skeleton Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press m to set your skill training. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, a scroll of summoning, a +0 robe; and the following spells available to memorise: Animate Skeleton, Pain, Vampiric Draining, Agony, Animate Dead, Dispel Undead. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #@+ #.# #.# #.# #.# #.# #.# #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mehrunes the Skeleton Wanderer began the quest for the Orb. 0 | D:1 | Mehrunes set off with the following items: a +2 dagger, a | scroll of summoning, a +0 robe; and the following spells | available to memorise: Animate Skeleton, Pain, Vampiric | Draining, Agony, Animate Dead, Dispel Undead 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 0 | D:1 | Quit the game