Mehrunes Level 1 of the Dungeon (0, 0, D:1) a +0 club (25, 0, D:1) a +0 dagger (25, 36, D:1) a +0 club (44, 37, D:1) 121 arrows Level 2 of the Dungeon (0, 0, D:2) an uncursed ring of teleportation (0, 3, D:2) a +0 scale mail (9, -2, D:2) a +0 antimagic short sword (12, 10, D:2) a +0 scale mail (15, 8, D:2) 109 javelins (17, 5, D:2) a +0 whip (18, 3, D:2) a +0 dagger (19, 7, D:2) a +0 flail (23, -1, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 whip (8, -7, D:3) a +0 giant club (9, -7, D:3) a +0 mace (9, 6, D:3) a +0 war axe a +0 leather armour (10, 4, D:3) a +0 dagger a +0 leather armour (12, 6, D:3) a cursed -1 leather armour (13, 6, D:3) a +0 flail (21, -2, D:3) 42 poisoned needles (24, -5, D:3) 115 arrows (25, -17, D:3) a +0 hunting sling (26, -6, D:3) a +0 club (27, -28, D:3) 122 arrows (28, -9, D:3) a +0 ring mail (28, -1, D:3) a +0 hand axe (33, 4, D:3) a +0 war axe 40 poisoned tomahawks (43, -20, D:3) a +0 dagger (49, -17, D:3) 239 bolts (50, -17, D:3) a +0 war axe (50, -4, D:3) a +0 war axe (53, -4, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 falchion (16, -29, D:4) a cursed +0 leather armour a +0 mace (19, -26, D:4) a +0 giant club (26, -2, D:4) a +0 mace (29, -21, D:4) a +0 giant club (37, -2, D:4) 3 potions of degeneration (62, -37, D:4) a +0 ring mail (69, -45, D:4) a +0 spear Level 5 of the Dungeon [Shop] Zuijah's Weapon Emporium a +2 falchion of slicing (198 gold) the +4 dire flail "Iziat" {vamp, rN+ Stlth+} (535 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It makes you more stealthy. a +0 dagger (24 gold) a +0 morningstar of protection (81 gold) a +0 spear of venom (67 gold) the +4 hand axe of Lexac {chop, Int+4} (478 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+4). a +0 long sword (42 gold) 119 stones (142 gold) a +0 long sword (42 gold) (0, 0, D:5) 15 needles of frenzy {=f} (1, 15, D:5) a +0 club (3, 4, D:5) a +1 robe of magic resistance (3, 6, D:5) a +0 shortbow 149 arrows (5, 4, D:5) a +0 whip (7, 20, D:5) a +0 leather armour (8, 21, D:5) a +0 robe a cursed +0 halberd (8, 23, D:5) a +0 dagger a +0 robe (13, 10, D:5) a +0 giant club (28, 19, D:5) a +0 leather armour a +0 mace (30, 14, D:5) a +0 hand axe (33, 3, D:5) (unseen) (36, -5, D:5) a +0 dagger (37, -8, D:5) 218 bolts (43, -5, D:5) a +0 hunting sling Level 6 of the Dungeon (0, 0, D:6) a scroll of identify