Mellonil Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (3, 0, D:1) 12 arrows (24, 4, D:1) a cursed -2,-2 dwarven short sword a kobold corpse (skeletalised by now) (8, 8, D:1) a +0,+0 club (22, 8, D:1) 6 stones (44, 11, D:1) a giant newt corpse (skeletalised by now) (17, 12, D:1) a +0,+0 orcish club a giant newt corpse (skeletalised by now) (44, 12, D:1) a +0,+0 club (18, 13, D:1) a +4,+2 elven dagger (-3, 17, D:1) a +0,+0 club (-3, 21, D:1) a giant gecko corpse (skeletalised by now) (30, 21, D:1) a +1,+2 whip (8, 22, D:1) a +0,+0 sling (13, 22, D:1) a kobold corpse (skeletalised by now) a goblin corpse (skeletalised by now) (-3, 23, D:1) a bat corpse (skeletalised by now) (29, 23, D:1) a +0,+1 dwarven hand axe (40, 29, D:1) 16 stones (47, 30, D:1) 6 javelins (47, 37, D:1) a +1 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0,+0 whip a +0,+1 orcish dagger 2 darts of flame (-20, 8, D:2) a cursed ring of hunger (-23, 9, D:2) a +0,+2 short sword of venom