Mellonil Level 1 of the Dungeon (-29, 20, D:1) 29 bolts (-20, 21, D:1) a +0,+0 dagger (25, 26, D:1) 2 darts (24, 28, D:1) a +0,+0 dagger (-9, 36, D:1) 10 bolts (11, 43, D:1) 20 poisoned needles (10, 46, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a giant gecko corpse (skeletalised by now) (10, 7, D:2) a rotting hobgoblin corpse (0, 8, D:2) a cursed -2,-3 dwarven short sword (9, 8, D:2) a +0,+0 club a goblin corpse (skeletalised by now) (19, 15, D:2) a +0,+0 quarterstaff (-24, 16, D:2) a +0,+0 short sword 23 stones (-21, 16, D:2) a stone (-20, 17, D:2) a stone (-9, 19, D:2) a rotting bat corpse (-4, 19, D:2) a +0,+0 club (19, 22, D:2) a +0,+0 short sword 3 darts (-2, 23, D:2) a +0 ring mail (19, 24, D:2) a +0,+0 trident (-21, 26, D:2) a giant cockroach corpse (rotten by now) (-4, 28, D:2) a +0,+0 elven dagger (23, 29, D:2) a +0,+0 club a hobgoblin corpse (skeletalised by now) (18, 39, D:2) a rat skeleton (-11, 46, D:2) a +0,+0 dagger (9, 46, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a bat corpse (-14, 4, D:3) a +1,+1 spear (unseen) (-12, 6, D:3) a +0,+0 spear (-13, 10, D:3) a +0,+0 club a hobgoblin corpse (-8, 18, D:3) a +0,+0 quarterstaff