Mellonil Level 1 of the Dungeon (-7, 3, D:1) a +0 robe (16, 3, D:1) a +0 leather armour (10, 6, D:1) a +0 robe (17, 9, D:1) a +0,+0 dagger a +0,+0 club (22, 21, D:1) 16 sling bullets (9, 22, D:1) a +0,+0 club (-4, 25, D:1) 2 darts (-7, 26, D:1) a dart (-5, 26, D:1) a dart (17, 26, D:1) a +0 scale mail (-3, 33, D:1) a +1 robe (3, 34, D:1) a +0,+0 club (-13, 37, D:1) a +0 robe Level 2 of the Dungeon (5, 0, D:2) 12 stones (42, 2, D:2) a +0,+0 dagger (14, 6, D:2) a +0,+1 trident (22, 9, D:2) a +0,+0 club (31, 9, D:2) 2 darts (-8, 13, D:2) a jackal corpse (skeletalised by now) a +1,+0 flail (-8, 14, D:2) a dart of flame (29, 14, D:2) a +0,+0 dagger a dart (25, 17, D:2) a stone (33, 17, D:2) 2 darts a +0,+0 dagger (-8, 18, D:2) a +0,+0 club (36, 20, D:2) a +0,+0 club a +0,+0 sling 15 stones (-7, 21, D:2) a +0,+0 whip 3 darts of flame Level 3 of the Dungeon (0, 0, D:3) an uncursed ring of protection from fire (-4, 3, D:3) 2 scrolls of magic mapping (-11, 6, D:3) a +2,+1 hand axe of pain a +0 chain mail a hobgoblin corpse (-2, 6, D:3) a +0,+0 dagger (unseen)