Mellonil Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (36, 11, D:1) a +0 robe (50, 11, D:1) a +0 club a +0 club (58, 11, D:1) a +0 club (22, 17, D:1) a +0 short sword (64, 18, D:1) a +0 animal skin (7, 19, D:1) 24 stones (43, 24, D:1) a +0 plate armour (22, 25, D:1) 28 stones (58, 30, D:1) a stone (53, 31, D:1) a stone (55, 31, D:1) a stone (64, 35, D:1) a +0 club (31, 39, D:1) a cursed -2 club a +0 club (33, 39, D:1) 14 poisoned needles (50, 46, D:1) a +0 club (35, 49, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (34, 0, D:2) 17 stones (-11, 9, D:2) a scroll of teleportation (-10, 9, D:2) a scroll of fear (-9, 9, D:2) 2 scrolls of recharging (-11, 10, D:2) a +0 ring mail (-10, 10, D:2) 18 bolts (-9, 10, D:2) 11 gold pieces (-11, 11, D:2) 14 gold pieces (-10, 11, D:2) a wand of hasting (4) (-9, 11, D:2) a potion of curing (38, 12, D:2) a +0 trident (7, 21, D:2) 11 stones (6, 22, D:2) 3 stones (6, 23, D:2) a stone (6, 28, D:2) a +0 club a +0 club (23, 29, D:2) 22 bolts (-5, 31, D:2) a +0 leather armour (27, 31, D:2) a tomahawk (22, 32, D:2) a tomahawk (30, 32, D:2) a +0 club a tomahawk (18, 36, D:2) 23 stones (35, 37, D:2) a +0 leather armour (21, 46, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 17 arrows (-29, 3, D:3) a +0 robe (-15, 3, D:3) a +0 dagger (6, 7, D:3) a stone (-34, 9, D:3) 18 stones (-12, 9, D:3) 18 stones (7, 9, D:3) 4 stones (-37, 10, D:3) a +0 short sword (-36, 10, D:3) a +0 dagger (-28, 11, D:3) a +0 dagger (-13, 12, D:3) a +0 scale mail an uncursed ring of magical power a +0 leather armour of cold resistance (1, 13, D:3) 23 bolts (-19, 14, D:3) a +0 ring mail (5, 14, D:3) a +0 mace (5, 15, D:3) a +0 dagger (-23, 16, D:3) a +0 ring mail (-35, 18, D:3) a +0 club (-21, 18, D:3) a +0 club (-11, 20, D:3) a +0 quarterstaff (-32, 21, D:3) a +0 hand axe (-28, 21, D:3) 19 poisoned needles (-12, 31, D:3) 19 stones (-33, 32, D:3) a cursed +0 club (-23, 32, D:3) a +0 leather armour a +0 club (-21, 32, D:3) a +0 spear (-34, 33, D:3) a +0 scale mail (-31, 33, D:3) 9 stones (-29, 33, D:3) a +0 club (-21, 33, D:3) 19 bolts (-31, 35, D:3) a +0 club (-24, 38, D:3) a +0 cutlass (-21, 38, D:3) a +0 club (-33, 39, D:3) 2 throwing nets (-27, 39, D:3) 7 silver sling bullets (-33, 41, D:3) a +0 leather armour (-3, 52, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (7, 6, D:4) a +0 club (-5, 8, D:4) a +0 trident (-13, 13, D:4) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (-13, 17, D:4) a +0 leather armour (20, 21, D:4) a +0 cutlass a +0 leather armour of poison resistance (7, 27, D:4) a +0 short sword (24, 29, D:4) a +0 hand axe (27, 31, D:4) a +0 leather armour (16, 32, D:4) a +0 dagger a +0 ring mail (17, 32, D:4) a +0 club (17, 33, D:4) a cursed -2 dagger a +0 robe (46, 37, D:4) a +0 giant spiked club (27, 38, D:4) a cursed ring of teleportation (35, 49, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) 6 poisoned needles (3, 0, D:5) a cursed -2 club (-34, 9, D:5) an arrow (-34, 11, D:5) an arrow (-32, 13, D:5) a +0 shortbow 13 arrows a +0 mace (-1, 14, D:5) a +0 club a +0 ring mail (11, 14, D:5) a +0 club (-1, 15, D:5) a +0 whip (0, 15, D:5) a cursed -1 falchion (1, 15, D:5) a +0 club 6 stones (5, 15, D:5) a stone (7, 15, D:5) a +0 hand axe (16, 15, D:5) 2 arrows (17, 15, D:5) an arrow (19, 15, D:5) an arrow (20, 15, D:5) an arrow (22, 15, D:5) a +0 shortbow 17 arrows (5, 17, D:5) 3 stones (-31, 20, D:5) 2 throwing nets (-15, 20, D:5) a +0 hand axe (11, 21, D:5) a +0 dagger a +0 robe (-28, 22, D:5) an uncursed amulet of rage (9, 22, D:5) a cursed -3 short sword (12, 40, D:5) a +0 spear (-36, 41, D:5) a throwing net (-27, 41, D:5) a +0 club (-13, 42, D:5) a +0 chain mail (-35, 43, D:5) 24 stones (-31, 43, D:5) 14 stones (2, 49, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) the +4 glaive of Qogeymir {antimagic, rPois Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. It makes you more stealthy. (5, 0, D:6) 11 gold pieces (30, 3, D:6) a +0 leather armour (40, 13, D:6) a +0 trident (23, 30, D:6) 2 scrolls of recharging Level 7 of the Dungeon (0, 0, D:7) a cursed +2 falchion a +0 robe (25, 0, D:7) a +0 helmet (-29, 6, D:7) a +0 dagger (-16, 7, D:7) a +0 robe a +0 dagger (12, 7, D:7) 2 arrows (14, 7, D:7) an arrow (16, 7, D:7) a +1 shortbow of freezing 19 arrows (-26, 8, D:7) a scroll of amnesia (-13, 8, D:7) 5 stones (-12, 8, D:7) a +0 club a +0 short sword (-11, 8, D:7) 2 stones (-7, 8, D:7) a stone (1, 8, D:7) a poisoned needle (5, 8, D:7) a +0 falchion a +0 robe a +1 hand axe of electrocution a +0 robe (6, 8, D:7) a poisoned needle (7, 8, D:7) a +6 longbow of flaming a -3 morningstar a +0 mace a +0 robe a stone (8, 8, D:7) a +0 short sword a stone a +0 short sword a +0 blowgun 9 poisoned needles (9, 8, D:7) a +0 whip a +0 short sword a cursed -2 dagger a cursed -2 blowgun 20 poisoned needles a +0 dagger (16, 8, D:7) a cursed +0 battleaxe a +0 robe (-13, 9, D:7) 8 poisoned needles a +0 blowgun (-8, 9, D:7) a poisoned needle (-22, 10, D:7) a +0 club (14, 10, D:7) a +0 dagger a +0 robe a +0 club a +2 flail of protection (-23, 11, D:7) a +0 plate armour (14, 11, D:7) a +0 leather armour a +0 trident a +0 leather armour (-25, 12, D:7) a +0 flail 5 tomahawks (19, 14, D:7) 21 bolts (9, 15, D:7) a +0 dagger (15, 15, D:7) 31 stones (24, 15, D:7) 18 arrows (16, 16, D:7) 18 arrows (16, 18, D:7) a +0 trident a +0 leather armour (16, 19, D:7) a +0 dagger a +0 robe (17, 19, D:7) a +0 long sword a +0 plate armour (21, 19, D:7) a +0 hand axe a +0 scale mail (-18, 23, D:7) 2 poisoned needles (16, 23, D:7) a +0 mace a +0 ring mail (-18, 24, D:7) 2 poisoned needles a stone a +0 short sword (-17, 24, D:7) a poisoned needle (-16, 24, D:7) a +2 short sword of protection a cursed +0 blowgun a +0 short sword a +0 dagger a +0 blowgun 33 poisoned needles (-15, 24, D:7) a +0 dagger a +0 blowgun 11 poisoned needles (-16, 25, D:7) a +0 blowgun 14 poisoned needles (-2, 25, D:7) a +0 hand axe a +0 animal skin (-16, 26, D:7) a poisoned needle (12, 30, D:7) a +0 dagger (21, 36, D:7) a cursed +1 spear a +0 robe (17, 44, D:7) a +0 club (17, 45, D:7) a +0 hunting sling a +0 robe Level 8 of the Dungeon (0, 0, D:8) a cursed +0 shortbow 14 poisoned arrows (2, 0, D:8) 24 arrows (0, 1, D:8) a poisoned arrow (2, 5, D:8) a poisoned arrow (-44, 7, D:8) a +0 leather armour a cursed +0 robe a cursed -2 dagger a +0 leather armour a +0 dagger a cursed -3 hand axe a +0 leather armour a +0 flail a +0 club (-34, 14, D:8) 23 stones (-21, 22, D:8) a +0 scale mail (-34, 26, D:8) a +0 club a cursed +0 leather armour (-30, 26, D:8) a +0 mace a +0 plate armour (-33, 27, D:8) a +0 mace a +0 ring mail (-32, 27, D:8) a +0 flail a +0 ring mail (-8, 30, D:8) a +0 dagger a +0 robe (-7, 30, D:8) a +0 battleaxe a +0 plate armour (-6, 30, D:8) a +0 dagger (-19, 35, D:8) 19 stones (-19, 36, D:8) a stone (-19, 37, D:8) a stone (-22, 40, D:8) a stone Level 9 of the Dungeon [Shop] Uzuad's Antique Weapon Boutique a +0 dagger (64 gold) a +0 longbow (144 gold) a +0 quarterstaff (128 gold) a +4 battleaxe of electrocution (208 gold) a +0 cutlass (128 gold) a +0 quarterstaff (128 gold) a +1 great mace of crushing (208 gold) the +8 trident of the Octopus King {venom, rElec rPois MR+} (2176 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. the cursed +5 shortbow of the Hierophant {venom, MR++ Str+1 Dex+2 Int+1} (256 gold) It poisons the ammo it fires. It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +1 short sword of protection (96 gold) (0, 0, D:9) a +2 falchion of holy wrath (-21, 1, D:9) a +0 shortbow 20 arrows (-18, 1, D:9) an arrow (-15, 1, D:9) an arrow (-14, 1, D:9) 3 arrows (-23, 6, D:9) 18 bolts (13, 6, D:9) a +0 war axe (-13, 7, D:9) a +0 giant club (-13, 8, D:9) 9 stones (-30, 11, D:9) a +0 hand axe a +0 club a +3 hand axe a cursed -3 club (-31, 12, D:9) a +0 short sword (-37, 18, D:9) a +0 war axe (4, 27, D:9) 12 stones (4, 34, D:9) a +0 robe (-23, 38, D:9) a +1 dagger of freezing a +0 robe Level 10 of the Dungeon [Shop] Qeew's Antique Weapon Shoppe a +0 club (24 gold) a +0 hunting sling (36 gold) a +0 war axe (84 gold) a +0 mace (72 gold) a +4 morningstar of protection (96 gold) a +4 shortbow of flaming (72 gold) a +1 battleaxe of freezing (156 gold) a +0 spear (72 gold) a +0 trident (84 gold) a +0 glaive of venom (156 gold) a +0 trident (84 gold) a +0 blowgun (60 gold) a +0 antimagic long sword (84 gold) (0, 0, D:10) a +0 shortbow 16 poisoned arrows a -1 halberd a +0 animal skin the gnoll corpse of Grum (rotten by now) (1, 0, D:10) a +0 giant club an ogre skeleton (3, 2, D:10) a +0 club (4, 3, D:10) a +0 dagger a +0 robe (6, 4, D:10) a +0 giant club (5, 6, D:10) a poisoned arrow (27, 12, D:10) a komodo dragon corpse (-5, 13, D:10) a +0 dagger (-9, 14, D:10) a +0 club (3, 26, D:10) a +0 shortbow 20 arrows (-7, 30, D:10) an arrow (-4, 30, D:10) an arrow (-7, 31, D:10) an arrow (-6, 31, D:10) an arrow (5, 31, D:10) a +0 falchion (-15, 32, D:10) a +0 flail (-13, 32, D:10) a +0 giant club (6, 32, D:10) 2 arrows (12, 32, D:10) a +2 dagger of venom (13, 32, D:10) a +0 morningstar (-7, 33, D:10) an arrow (-4, 33, D:10) 4 poisoned needles (12, 33, D:10) a +0 dagger (19, 33, D:10) 2 throwing nets (-7, 34, D:10) an arrow (-7, 35, D:10) an arrow (-7, 37, D:10) a +2 shortbow of freezing 5 arrows (5, 43, D:10) a +0 giant spiked club a +0 giant club (17, 46, D:10) a +0 dagger (18, 48, D:10) a +0 dagger of speed a +0 robe