Dungeon Crawl Stone Soup version 0.24-a0-613-g1ff6aac338 (webtiles) character file. Game seed: 12517281538510583460, levelgen mode: deterministic 34 MenacingMecha the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Sept 11, 2019. Slain by a water moccasin zombie (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:19 (1376 turns). MenacingMecha the Conjurer (Deep Elf Conjurer) Turns: 1376, Time: 00:02:19 Health: -1/19 AC: 2 Str: 6 XL: 3 Next: 14% Magic: 7/10 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . SeeInvis . b - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons b - a +0 mace (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls d - 3 scrolls of identify {unknown} f - a scroll of teleportation {unknown} Potions e - a potion of invisibility {unknown} g - a potion of curing {unknown} h - a potion of agility {unknown} Comestibles c - 3 rations Skills: - Level 2.4 Dodging + Level 3.1 Stealth * Level 4.1 Spellcasting + Level 4.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 3% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Spray Conj/Hex ##.... 16% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 19% 4 ####... Force Lance Conj/Tloc ##...... 45% 4 ####... Fulminant Prism Conj/Hex ##........ 45% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Aim: an ooze (severely wounded) The magic dart hits the ooze. The ooze is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (severely wounded) The magic dart hits the ooze! You kill the ooze! Your Spellcasting skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You start resting. Magic restored. A bat comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) The magic dart hits the bat. You kill the bat! Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. You see here 10 stones. You see here 10 stones. You see here a bat corpse. h - an inky potion All of the chunks of flesh in your inventory have rotted away. f - a scroll labeled MESTIKEOXI Done exploring. There is a stone staircase leading down here. You climb downwards. You stumble into a teleport trap! You are suddenly yanked towards a nearby monster! Your surroundings suddenly seem different. A frilled lizard comes into view. The helpless frilled lizard fails to defend itself. You hit the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. Found a stone staircase leading down. A bat comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) The magic dart hits the bat. You kill the bat! Magic restored. A goblin comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin (resting) The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (severely wounded) The magic dart hits the goblin. You kill the goblin! Found a stone staircase leading down. A water moccasin zombie comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin zombie Aim: a water moccasin zombie The searing ray hits the water moccasin zombie. The water moccasin zombie is lightly damaged. (Press . to maintain the ray.) The searing ray hits the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie bites you. The searing ray misses the water moccasin zombie. The water moccasin zombie bites you. The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. You finish channeling your searing ray. The water moccasin zombie bites you. The water moccasin zombie bites you. The water moccasin zombie bites you! * * * LOW HITPOINT WARNING * * * The water moccasin zombie barely misses you. The water moccasin zombie closely misses you. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie closely misses you. The water moccasin zombie bites you but does no damage. An adder comes into view. The adder moves out of view. The water moccasin zombie completely misses you. The water moccasin zombie bites you. You die... #########.###.### #...# #..........# #.#.# #.###.##.#.# #.#.# #.# #.##.#.# #.#.# #.# #..#.#.# #.#.# #.# ##†#.#.# # #.#.####S# ...#.# #.#.#......# #..#†# #..@Z......# .>#.# #####......# #.#.# +......# #.# #.....## #.# #.....# #.# #.....# #.# #.....# #.# #...%.# #.# You could see an adder (wandering) and a water moccasin zombie. Vanquished Creatures A gnoll (D:1) An ooze (D:1) A leopard gecko (D:1) 4 bats 5 goblins A hobgoblin (D:1) 2 kobolds (D:1) 3 frilled lizards 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MenacingMecha the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 602 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 633 | D:1 | Learned a level 2 spell: Searing Ray 996 | D:1 | Reached skill level 3 in Stealth 1018 | D:1 | Reached skill level 4 in Spellcasting 1018 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/10 1347 | D:2 | HP: 2/19 [water moccasin zombie (7)] 1361 | D:2 | HP: 1/19 [water moccasin zombie (1)] 1376 | D:2 | Slain by a water moccasin zombie Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_basic D:2: layout_basic, overflow_temple_1_default, first_ration, minmay_tetromino_s4 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Spellcasting | 4 | 4.1 Dodging | | 2.4 Conjurations | | 4.8 Action || total -------------------------++------- Melee: Mace || 5 Cast: Magic Dart || 32 Searing Ray || 2 Stab: Sleeping || 1 Eat: Chunk || 1 Armor: Robe || 1 Dodge: Dodged || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 49 | 0 | 0.0 | 20 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 45 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 4 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_basic D:2: layout_basic, overflow_temple_1_default, first_ration, minmay_tetromino_s4 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.9 | 31.3 | 51.9 | 668.0 Dungeon | 100.0 | 100.0 | 2.9 | 31.3 | 51.9 | 668.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.5 +-------+-------+-------+-------+-------+----------------------