Meras Level 1 of the Dungeon (3, -10, D:1) a +0 dagger (19, -43, D:1) a +0 dagger (22, -32, D:1) 33 arrows (24, -42, D:1) a +0 scale mail (29, -15, D:1) a +0 robe (38, -28, D:1) a +0 whip (38, -27, D:1) a +0 club (40, -30, D:1) a +0 club (40, -28, D:1) a +0 dagger (40, -27, D:1) a +0 dagger (61, -37, D:1) a +0 dagger (61, -30, D:1) 21 sling bullets Level 2 of the Dungeon (0, 0, D:2) 8 bolts (8, -20, D:2) a +0 short sword (8, -16, D:2) a +0 club (16, -27, D:2) a +0 club (34, 5, D:2) a +0 dagger (41, -24, D:2) a +0 dagger (58, 8, D:2) a +0 buckler (61, -30, D:2) 27 sling bullets (62, -38, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 robe (1, 9, D:3) a +0 dagger a +0 robe a scroll of noise (5, 10, D:3) a +0 ring mail a +0 whip a +0 leather armour (10, 24, D:3) a +0 chain mail (15, -11, D:3) 3 poisoned darts a +0 leather armour (19, -12, D:3) a +0 short sword 7 poisoned darts (24, 44, D:3) a +0 spear (44, 31, D:3) a +0 scale mail a +0 trident (45, 5, D:3) a +0 hand axe a +0 ring mail (46, -1, D:3) 25 bolts (46, 15, D:3) a +0 hand axe a +0 war axe (47, 11, D:3) a +0 mace a +0 dagger a +0 whip (51, -15, D:3) a +0 dagger (56, -15, D:3) a +0 club (56, 6, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail a +0 hand axe (1, 0, D:4) a +0 dagger (8, 19, D:4) a scarf of shadows (16, 1, D:4) a scroll of noise (30, 24, D:4) a +0 chain mail (39, 5, D:4) 11 bolts (43, 33, D:4) a +0 trident (45, -1, D:4) a +0 scale mail (47, 5, D:4) a +0 mace (48, 5, D:4) a +0 giant club (49, 5, D:4) a +0 long sword a +0 hand axe (49, 6, D:4) a +0 robe a +0 club (50, 7, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (4, -43, D:5) a +0 ring mail (8, -33, D:5) a +0 mace (12, -24, D:5) 2 javelins (14, 0, D:5) a +0 robe (20, -44, D:5) a +0 scale mail (26, -35, D:5) a +0 pair of boots (27, -1, D:5) a +0 trident a +0 scale mail (28, -1, D:5) a +0 trident a +0 leather armour (29, -1, D:5) a +0 dagger a +0 robe a +0 hand axe (32, -12, D:5) 20 arrows (34, -48, D:5) 21 bolts (43, -25, D:5) a +0 scale mail (44, 0, D:5) a +0 rapier (45, -24, D:5) 15 bolts (45, -19, D:5) a +0 ring mail a +0 dagger a +0 robe (45, -18, D:5) a +0 hand axe a +0 leather armour a +0 dagger (51, -1, D:5) a +0 short sword (59, -3, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (0, 5, D:6) a +0 short sword (4, 0, D:6) 29 arrows (14, 5, D:6) a +0 dagger (14, 6, D:6) a +0 leather armour (14, 7, D:6) a +0 robe a +0 dagger (26, 31, D:6) a +0 scale mail (28, 32, D:6) a +0 hunting sling (30, 31, D:6) the +1 scythe of Ziydeujugg {vorpal, *Rage rElec rPois rC-} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It may make you go berserk in combat. (31, 0, D:6) a +0 club (34, 9, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) a +2 whip of freezing a +0 robe (5, 18, D:7) a +0 leather armour (9, 45, D:7) a +0 war axe (26, 18, D:7) a +2 dagger of draining a +0 scale mail a +0 mace a +0 dagger a +0 robe (28, 21, D:7) a +0 dagger a +0 robe (48, 23, D:7) a +0 scale mail (50, 14, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (0, 1, D:8) a +0 short sword (1, -10, D:8) a +0 leather armour (2, -1, D:8) a +0 plate armour (8, -17, D:8) a +0 whip a +0 flail a +0 ring mail a +0 mace (8, -16, D:8) a +0 dagger a +0 leather armour (10, 5, D:8) a scroll of noise (13, 6, D:8) a +0 leather armour (15, 13, D:8) a +0 scimitar a +0 plate armour (18, -18, D:8) 22 arrows (19, 1, D:8) a +0 spear (20, 0, D:8) a +0 halberd (21, -14, D:8) a +0 giant spiked club a +0 giant club (21, 1, D:8) a +0 club (25, 7, D:8) a +0 dagger a +0 robe (26, -14, D:8) a +0 long sword of flaming (26, 6, D:8) a +0 dagger (27, 8, D:8) a +2 dagger of flaming (34, -16, D:8) 20 sling bullets (40, -23, D:8) a staff of death (46, -6, D:8) a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (1, -4, D:9) a +0 hand axe a +0 leather armour (1, 0, D:9) a +2 mace of protection a +0 chain mail (5, 22, D:9) a +0 mace (6, 15, D:9) a +0 giant club a +0 giant club (14, 9, D:9) a +0 giant club a +0 giant spiked club (15, -5, D:9) 25 bolts (16, 34, D:9) 15 sling bullets (21, 27, D:9) a +0 shortbow 20 arrows (28, 32, D:9) a +0 trident (36, 32, D:9) a +0 dagger (37, 1, D:9) 19 sling bullets Level 10 of the Dungeon [Shop] Nulust's Book Shoppe a book of Air (525 gold) a book of Cantrips (300 gold) a book of Fire (975 gold) Luibux's Collected Works on Dislocated Cold (655 gold) Spells Type Level Known a - Blink Translocation 2 no b - Portal Projectile Hexes/Translocation 3 no c - Ozocubu's Armour Ice 3 no d - Summon Ice Beast Ice/Summoning 4 no a book of Hexes (750 gold) the Grimoire of the Poisonous Glacier (955 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Summon Ice Beast Ice/Summoning 4 no d - Ozocubu's Refrigeration Ice 7 no the Compendium of the Lethal Compass (870 gold) Spells Type Level Known a - Blink Translocation 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Portal Projectile Hexes/Translocation 3 no d - Conjure Ball Lightning Conjuration/Air 6 no e - Iron Shot Conjuration/Earth 6 yes a book of Conjurations (450 gold) a book of Changes (375 gold) a Necronomicon (1656 gold) a book of Frost (525 gold) (0, 0, D:10) the +2 robe of Beauty {Harm Will+ Stlth+} It affects your willpower, your defense against some magical effects. It increases damage dealt and taken. It makes you more stealthy. (2, 1, D:10) 10 arrows (21, -3, D:10) 20 poisoned darts (23, -15, D:10) a staff of air (25, -4, D:10) a +0 dagger a +0 robe (26, -8, D:10) a +0 short sword (26, -7, D:10) a +0 hand axe a +0 ring mail (26, -6, D:10) a +0 club (26, -4, D:10) a +2 flail of protection a +0 morningstar of venom a +1 flail a +0 dagger a +0 robe a +0 robe (27, -7, D:10) a +0 club (27, -6, D:10) a +0 mace a +0 chain mail (27, -4, D:10) a +0 dagger (28, -7, D:10) a +0 flail (28, -6, D:10) a +0 dagger a +0 ring mail (28, -5, D:10) a +0 hand axe a +0 leather armour a +0 dagger (28, -4, D:10) a +0 dagger a +0 robe (29, -27, D:10) a +0 robe (29, -8, D:10) a +0 hand axe (29, -7, D:10) a +0 flail (29, -2, D:10) a +0 rapier (30, -8, D:10) a +0 whip a +0 leather armour (30, -7, D:10) a +0 flail (30, -6, D:10) a +0 halberd a +0 plate armour a +0 mace a +0 leather armour (32, -7, D:10) a +0 club a +0 leather armour (32, -3, D:10) a +0 dagger a +0 robe (33, -7, D:10) a +0 hand axe a +0 leather armour a +0 falchion (33, -6, D:10) a +0 leather armour a +0 dagger a +0 leather armour (33, -4, D:10) a +0 dagger (34, -7, D:10) a +0 hand axe (34, -6, D:10) a +0 leather armour (39, -2, D:10) a +0 quarterstaff (48, -26, D:10) a +0 giant club (49, 10, D:10) a +0 dagger (61, 4, D:10) a +0 leather armour Level 11 of the Dungeon [Shop] Osananga's Jewellery Emporium a +6 ring of dexterity (994 gold) a +6 ring of strength (994 gold) a ring of positive energy (340 gold) a +6 ring of dexterity (994 gold) a ring of ice (425 gold) the amulet of the Sun {Acrobat *Drain Int+2 SInv} (676 gold) [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+2). It lets you see invisible. It causes draining when unequipped. a ring of positive energy (340 gold) a +4 ring of slaying (1326 gold) a ring of protection from fire (425 gold) (0, 0, D:11) 12 arrows (3, 6, D:11) a +0 morningstar a +0 battleaxe a +0 chain mail (3, 10, D:11) a +0 war axe a +0 leather armour (4, 1, D:11) a +0 trident (5, 1, D:11) a +0 dagger a +0 robe (6, 0, D:11) a +0 short sword (10, 21, D:11) a +0 shortbow a +0 shortbow a +0 shortbow 48 arrows (10, 22, D:11) a +0 trident a +0 leather armour a +0 shortbow 20 arrows a +0 dagger a +0 scale mail a +0 leather armour (10, 23, D:11) a +0 short sword a +0 ring mail (10, 24, D:11) a +0 mace (11, 22, D:11) a +0 shortbow a +0 giant club a +0 falchion a +0 chain mail a +0 dagger a +0 robe a +0 shortbow 41 arrows (12, 22, D:11) a +0 mace a +0 chain mail (20, 17, D:11) a +0 battleaxe a +0 plate armour (21, -2, D:11) a +0 giant club a +0 giant club (22, -4, D:11) 6 large rocks (24, 16, D:11) 5 large rocks (26, 13, D:11) a +0 leather armour (28, 10, D:11) 2 boomerangs (28, 11, D:11) a +0 mace (30, 6, D:11) a +0 falchion (30, 10, D:11) a +0 scale mail (34, 3, D:11) a +0 shortbow (40, 20, D:11) a +0 dagger Level 12 of the Dungeon (0, 0, D:12) 8 gold pieces (6, -3, D:12) a potion of attraction (7, -9, D:12) a +0 flail (unseen) (9, -1, D:12) 7 gold pieces (10, 16, D:12) 11 gold pieces (12, 14, D:12) 19 gold pieces (13, -2, D:12) a wand of random effects (28) (14, 13, D:12) 12 gold pieces (21, 13, D:12) 20 poisoned darts the Ecumenical Temple a Gauntlet (3, 20, Gauntlet) a +0 flail (7, 1, Gauntlet) a +0 morningstar (7, 13, Gauntlet) a +0 hat of stealth (8, 1, Gauntlet) a scroll of teleportation (8, 12, Gauntlet) 2 potions of might (8, 18, Gauntlet) 47 gold pieces (8, 19, Gauntlet) a wand of paralysis (10) (17, 6, Gauntlet) +0 acid dragon scales (still there?) an acid dragon corpse (skeletalised by now) (still there?) (21, 8, Gauntlet) +0 fire dragon scales (28, 19, Gauntlet) a death yak corpse a death yak corpse (30, 17, Gauntlet) a +0 robe a +0 dagger (30, 19, Gauntlet) a death yak corpse (31, 7, Gauntlet) a potion of haste (31, 13, Gauntlet) the ring "Sonlin" {rF+ Will+ Str+4} [ring of protection from fire] It affects your strength (+4). It protects you from fire. It affects your willpower, your defense against some magical effects. (32, -1, Gauntlet) a +2 rapier of venom (32, 1, Gauntlet) 14 bolts (32, 2, Gauntlet) a ring of fire (32, 13, Gauntlet) a +0 plate armour of poison resistance (39, 10, Gauntlet) a potion of degeneration (47, 11, Gauntlet) a staff of poison (still there?) a scarf of repulsion (still there?) 25 stones (still there?) 21 arrows (still there?) a tin of tremorstones (2/2) (still there?) a wand of polymorph (5) (still there?) a scroll of teleportation (still there?) 23 gold pieces (still there?)