Mercurial Level 1 of the Dungeon (1, -7, D:1) a +0 whip (3, -16, D:1) a +0 club (6, 6, D:1) a +0 club (8, -16, D:1) a +0 ring mail (10, -7, D:1) 6 stones (12, 3, D:1) a +0 spear (19, 2, D:1) 5 stones (23, -9, D:1) a +0 dagger 4 stones (58, 33, D:1) a +0 ring mail (60, 32, D:1) 6 stones Level 2 of the Dungeon (13, 11, D:2) a +0 robe (15, -8, D:2) a +0 chain mail (19, -18, D:2) a +0 short sword (26, 7, D:2) a +0 hand axe (35, 3, D:2) a staff of air (36, -13, D:2) 8 stones (36, 8, D:2) 5 stones (47, -2, D:2) the +2 dagger of Tumult {flame, *Corrode rPois Str-4 Dex+4} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (-4). Dex: It affects your dexterity (+4). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (56, -12, D:2) 4 stones (61, -14, D:2) 5 stones Level 3 of the Dungeon (10, 19, D:3) a +0 dagger a +0 leather armour (12, 19, D:3) a +0 mace 5 stones a +0 robe (13, 19, D:3) a +0 hand axe (14, 17, D:3) a +0 dagger 10 stones (17, 17, D:3) a +0 short sword 4 stones (27, 0, D:3) a +0 short sword (33, 22, D:3) a +0 scythe a +0 robe (35, 0, D:3) a +0 war axe (38, 6, D:3) a +0 helmet (38, 20, D:3) a +0 long sword (50, -1, D:3) a +0 whip 2 stones Level 4 of the Dungeon (0, 0, D:4) a worm corpse (1, 31, D:4) a +0 falchion (4, 5, D:4) a +0 leather armour (17, 1, D:4) a ball python corpse (17, 2, D:4) a hobgoblin corpse