Mercurial the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 scale mail a +0 buckler a +0 war axe the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 1, D) a phantom mirror (19, 16, D) a +2 robe of positive energy (unseen) (19, 17, D) a condenser vane (20, 0, D) a phial of floods (20, 1, D) a +4 chain mail of willpower (20, 16, D) a +2 flail of protection (unseen) (20, 17, D) a staff of conjuration (unseen) (21, 0, D) a +2 plate armour of willpower (21, 1, D) a +1 whip of venom (21, 16, D) a staff of conjuration (unseen) (21, 17, D) a +1 falchion of holy wrath (unseen) (22, 16, D) the +12 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (unseen) (22, 17, D) a +1 war axe of freezing (unseen) (23, 0, D) a +0 short sword (23, 1, D) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (23, 16, D) a condenser vane (23, 17, D) a staff of cold (unseen) (23, 18, D) a phantom mirror (24, 0, D) a book of Alchemy (24, 1, D) a +0 vorpal shortbow (24, 5, D) a warg corpse (24, 6, D) a +0 chain mail a +0 long sword a +0 chain mail a +0 war axe an orc corpse (24, 16, D) a ring of willpower (24, 17, D) a ring of wizardry (24, 18, D) the Compilation of the Torrid Rocks Spells Type Level a - Foxfire Conjuration/Fire 1 b - Passwall Transmutation/Earth 2 c - Conjure Flame Conjuration/Fire 3 d - Fireball Conjuration/Fire 5 e - Statue Form Transmutation/Earth 6 (unseen) (25, 0, D) a +0 long sword (25, 5, D) a +0 robe a +0 dagger 4 large rocks a +0 giant club a +2 plate armour of fire resistance a +0 dire flail a cyclops corpse an orc corpse (25, 6, D) a +0 giant spiked club a +0 plate armour a +0 mace an orc corpse (25, 16, D) a staff of death (unseen) (25, 17, D) a Grand Grimoire (25, 18, D) 4 potions of heal wounds (25, 22, D) a +0 flail (25, 23, D) quicksilver dragon scales a quicksilver dragon corpse an iron dragon corpse (26, 1, D) the +9 great sword "Suplan" {vorpal, *Noise rPois rCorr Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rPois: It protects you from poison. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (26, 5, D) a +0 chain mail a +0 long sword a +0 plate armour a +0 flail a +0 chain mail a +0 great sword a +0 plate armour a +0 long sword a +0 giant spiked club an orc corpse an orc corpse an ogre corpse (26, 16, D) an amulet of regeneration (26, 17, D) a book of Scorching (26, 22, D) 3 large rocks a stone giant corpse (26, 23, D) 3 large rocks a stone giant corpse (27, 1, D) a +8 plate armour of ponderousness (27, 4, D) a +0 plate armour the +5 lochaber axe {reach-cleave, poleaxe} It can be evoked to extend its reach, and strikes at all foes within reach, dealing less damage to those not targeted. It uses either Axes or Polearms skill, whichever is higher. (27, 5, D) a +0 falchion a +0 short sword of speed (27, 6, D) a +0 plate armour a +0 scimitar a +0 whip a +0 chain mail a +0 long sword a +0 plate armour of poison resistance an orc corpse (27, 16, D) a book of Vapours (27, 17, D) a +4 scimitar of holy wrath (unseen) (27, 22, D) an iron dragon corpse (27, 23, D) 3 large rocks a stone giant corpse (28, 0, D) a +0 ring mail (28, 1, D) a +1 trident of protection (28, 4, D) a +0 chain mail a +0 halberd an orc corpse (28, 16, D) a ring of wizardry (28, 17, D) a +0 leather armour of cold resistance (unseen) (29, 0, D) a phantom mirror (29, 1, D) a +2 ring mail of cold resistance (29, 16, D) Great Wizards, Vol. VII (29, 17, D) a +1 vorpal morningstar (unseen) (35, 0, D) the +2 robe of Crawling {Dex+4} Dex: It affects your dexterity (+4). (35, 4, D) a +6 ring of strength a ring of resist corrosion the ring of Fedhas's Benevolence {rElec rPois Str-4 Stlth+} [ring of poison resistance] Str: It affects your strength (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth: It makes you more stealthy. (35, 14, D) a staff of conjuration (35, 15, D) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (35, 28, D) a +2 robe of positive energy (36, 1, D) a +6 war axe of electrocution (36, 14, D) a condenser vane (36, 15, D) a staff of cold (36, 28, D) a staff of conjuration (36, 29, D) a box of beasts (37, 1, D) a book of Dreams (37, 4, D) a +0 dire flail a +0 chain mail (37, 14, D) a +4 chain mail of poison resistance (37, 15, D) a +1 vorpal spear (37, 28, D) the +11 short sword "Beovvuf" {venom, *Noise Will++ Int+7} It poisons the flesh of those it strikes. Int: It affects your intelligence (+7). *Noise: It may make noises in combat. Will: It greatly increases your willpower. (38, 1, D) a +5 long sword of holy wrath (38, 3, D) a +0 glaive a +0 plate armour (38, 4, D) a +0 war axe a boomerang a +0 plate armour (38, 14, D) a +2 chain mail of fire resistance (38, 15, D) the +2 robe of the Unbroken {Str+6} Str: It affects your strength (+6). (38, 29, D) a lightning rod (4/4) (39, 0, D) a +0 halberd (39, 1, D) a +3 trident of venom (39, 4, D) a +0 great mace a +0 dire flail of protection (39, 5, D) a +0 dagger a +2 robe of willpower (39, 14, D) a book of the Tundra (39, 28, D) the +1 leather armour of Jucecirph {Int+4 Stlth+} Int: It affects your intelligence (+4). Stlth: It makes you more stealthy. (40, 0, D) a +0 vorpal sling (40, 1, D) a +1 mace of holy wrath (40, 3, D) a +0 arbalest the +5 flail of Jebbefej {spect, rN+ Will+ Str-2 Dex+3 SInv} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (-2). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. SInv: It lets you see invisible. Will: It increases your willpower. a +0 plate armour (40, 4, D) a +0 battleaxe a +0 arbalest a +0 chain mail a +0 dagger a +0 robe a +0 battleaxe a +0 chain mail a +0 halberd a +0 chain mail (40, 15, D) a +3 antimagic spear (40, 29, D) a staff of fire (41, 0, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (41, 4, D) 4 large rocks a +0 dagger a +0 robe a +0 dire flail (41, 5, D) a +0 giant club a +0 giant spiked club (41, 14, D) a lightning rod (4/4) (41, 15, D) a box of beasts (41, 28, D) a +2 vorpal hand axe (41, 29, D) a +1 falchion of draining (42, 0, D) a +0 glaive (42, 4, D) the +9 shortbow "Tuoc" {flame, Fragile rElec rCorr} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. a +0 chain mail (42, 14, D) a +1 arbalest of flaming (42, 15, D) a +4 lajatang of speed (42, 28, D) a tin of tremorstones (2/2) (42, 29, D) a staff of death (43, 14, D) a staff of poison (43, 15, D) the +3 short sword "Concordance" {protect, *Slow rElec Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+4). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (43, 28, D) a staff of poison (49, 12, D) a +0 leather armour (49, 36, D) a +2 ring mail of fire resistance (49, 37, D) a +3 vorpal hand axe (50, 1, D) a +0 ring mail of positive energy (50, 12, D) Jorph's Handbook of Venin Spells Type Level a - Sting Transmutation/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Corpse Rot Necromancy/Poison/Air 4 (50, 14, D) a +6 ring of strength (50, 24, D) a +4 antimagic rapier (50, 25, D) +2 pearl dragon scales (50, 37, D) a +0 rapier of electrocution (51, 0, D) a staff of fire (51, 1, D) a +2 short sword of venom (51, 12, D) a +2 spear of freezing (51, 13, D) a +4 sling (51, 16, D) a +0 trident (51, 17, D) a +1 trident of protection a +0 longbow a +0 quarterstaff (51, 18, D) a +0 trident of flaming +2 fire dragon scales a +0 longbow a +0 quarterstaff (51, 19, D) a +0 longbow a +0 quarterstaff (51, 24, D) a staff of fire (51, 25, D) a staff of death (51, 36, D) a staff of cold (51, 37, D) a staff of cold (52, 0, D) a +7 falchion of protection (52, 13, D) a +4 short sword of venom (52, 16, D) a +2 demon trident of draining a +0 robe (52, 17, D) a +2 great sword of protection a +0 robe (52, 24, D) a book of Ice (52, 31, D) a +4 scimitar of flaming (52, 36, D) a phial of floods (52, 37, D) a tin of tremorstones (2/2) (52, 42, D) a +0 war axe a +0 robe (53, 0, D) a +3 vampiric rapier (53, 1, D) a book of Annihilations (53, 5, D) an amulet of the acrobat a +0 cloak (53, 12, D) a +0 rapier (53, 13, D) a staff of air (53, 16, D) a +0 trident a boomerang (53, 17, D) the +6 arbalest "Wut Icso" {flame, Fly Int+8 Dex-3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+8). Dex: It affects your dexterity (-3). Fly: It grants you flight. 2 javelins a +0 leather armour (53, 18, D) the +4 war axe "Weseid" {freeze, rF+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. 3 javelins a +0 leather armour (53, 24, D) a phantom mirror (53, 25, D) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (53, 30, D) a +0 great sword of flaming (53, 36, D) a +0 dagger of venom (53, 37, D) a +3 hand axe of electrocution (54, 0, D) a condenser vane (54, 1, D) the +5 scale mail of Gallantry {Stlth+} Stlth: It makes you more stealthy. (54, 12, D) a +1 falchion of holy wrath (54, 13, D) a +0 vorpal long sword (54, 24, D) a ring of poison resistance (54, 25, D) a lightning rod (4/4) (54, 30, D) a +2 scimitar of flaming (54, 36, D) a +2 sling of freezing (55, 12, D) a +0 spear (55, 13, D) a +0 great sword of holy wrath (55, 24, D) a +1 trident of protection (59, 39, D) an amulet of the acrobat the ring of Ynwaijih {Fly Will+} [ring of flight] Fly: It grants you flight. Will: It increases your willpower. (61, 2, D) a +2 quarterstaff of chaos (61, 8, D) the ring of Fipsouz {AC+4 Dex+3} [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+3). (61, 16, D) a phantom mirror (61, 20, D) a +0 shortbow (61, 21, D) a +0 trident (61, 26, D) a staff of death (unseen) (61, 36, D) a staff of earth (61, 37, D) a +5 battleaxe of freezing (62, 2, D) a +2 scythe of protection a +0 robe (62, 5, D) a +0 club a +0 robe (62, 8, D) the +1 quarterstaff "Hero" {vorpal, rF+ Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rF: It protects you from fire. (62, 9, D) a tin of tremorstones (2/2) (62, 16, D) a piece from Xom's chessboard (15/15) (62, 19, D) a +0 shortbow (62, 20, D) a +0 trident (62, 26, D) a staff of conjuration (unseen) (62, 27, D) a +0 rapier of flaming (unseen) (62, 36, D) a book of Ice (63, 0, D) a staff of death (63, 2, D) a +0 long sword a +0 robe (63, 8, D) the +1 trident of Buroohut {speed, Int+4 Dex+3} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). (63, 16, D) a condenser vane (63, 17, D) a ring of willpower (63, 20, D) a +0 trident (63, 26, D) the +1 chain mail "Zittoc" {Will- rCorr Int+7 Slay-4} Int: It affects your intelligence (+7). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (unseen) (63, 27, D) a box of beasts (63, 36, D) a +6 hand axe of flaming (63, 37, D) the +5 sling of Upheaval {vorpal, rCorr SInv} Any ammunition fired from it inflicts extra damage upon your enemies. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (64, 16, D) a ring of poison resistance (64, 17, D) a staff of conjuration (64, 26, D) the +6 scimitar "Gunwu" {flame, Str+2 Dex+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+2). Dex: It affects your dexterity (+4). (64, 27, D) a +4 vorpal flail (unseen) (68, 40, D) a +0 shortbow a +0 trident (69, 0, D) a staff of conjuration (69, 36, D) a staff of death (69, 40, D) 3 large rocks (70, 9, D) a +2 hand axe of venom (unseen) (70, 36, D) a staff of earth (70, 39, D) a +0 shortbow a +0 trident (70, 40, D) 4 large rocks (71, 8, D) a staff of fire (71, 19, D) a +3 scimitar of flaming a +0 robe (71, 20, D) a +6 giant club a +0 robe (71, 26, D) a +3 shortbow of freezing (71, 27, D) a +1 falchion of freezing (71, 30, D) a +0 hand axe a +0 mace a +0 chain mail (71, 31, D) a +0 flail a +0 ring mail (71, 36, D) a staff of fire (71, 37, D) a +2 war axe of distortion (71, 39, D) a +0 trident (71, 41, D) a +0 shortbow (72, 17, D) a +2 vorpal war axe (72, 19, D) a +0 rapier a +0 chain mail a +0 falchion a +0 leather armour (72, 26, D) a staff of earth (72, 29, D) a +0 halberd a +0 plate armour (73, 1, D) the +6 eveningstar "Ekkejen" {flame, *Slow rPois Dex+5} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+5). rPois: It protects you from poison. *Slow: It may slow you when you take damage. (unseen) (73, 16, D) a +2 flail of venom (73, 19, D) a +4 flail of protection a +0 scale mail (73, 20, D) a +0 dagger a +0 robe (73, 26, D) a +2 chain mail of cold resistance (73, 27, D) a lightning rod (4/4) (73, 30, D) a +0 dire flail a +0 chain mail (73, 31, D) a +0 dire flail a +0 chain mail (73, 37, D) the +9 hand axe "Uroqishon" {vorpal, rElec Int+8 Stlth-} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+8). rElec: It insulates you from electricity. Stlth: It makes you less stealthy. (75, 1, D) a +0 vorpal hand axe (unseen)