Mercurial Level 1 of the Dungeon (0, 0, D:1) a +0 sling (3, -9, D:1) a +0 dagger (8, -5, D:1) an orb of energy (10, 2, D:1) a +0 club (10, 15, D:1) a +0 animal skin (11, 2, D:1) a +0 dagger of venom (14, -3, D:1) a +0 leather armour (16, 2, D:1) a +0 club (28, -9, D:1) a +0 whip (32, 16, D:1) a +0 sling (38, 22, D:1) a book of Minor Magic (49, 33, D:1) a +0 long sword (51, 8, D:1) a +0 mace (54, 17, D:1) a +0 leather armour Level 2 of the Dungeon (1, -1, D:2) a +0 club (22, -4, D:2) a +0 short sword (25, -12, D:2) a +0 club (35, -11, D:2) a +0 ring mail (37, -8, D:2) a +0 robe (37, 3, D:2) a +0 short sword a kobold corpse (skeletalised by now) (43, 21, D:2) a +0 dagger (47, 23, D:2) 7 stones (48, 23, D:2) 5 poisoned darts (54, -1, D:2) a +0 scale mail (57, -9, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a throwing net (24, 11, D:3) the +1 robe "Eguipuetin" {*Corrode Int+3 Stlth+} Int: It affects your intelligence (+3). *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (30, 1, D:3) a +0 spear