Mercurio Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (14, 5, D:1) 18 stones (33, 15, D:1) a +0 dagger (-9, 16, D:1) a +0 hand axe (10, 16, D:1) 2 stones (26, 17, D:1) a +0 dagger (30, 17, D:1) 25 stones (12, 18, D:1) a stone (-11, 19, D:1) a +0 spear (16, 20, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) 9 poisoned sling bullets (-5, 2, D:2) a +0 whip (7, 6, D:2) 17 sling bullets (9, 19, D:2) 22 stones (19, 19, D:2) a +0 dagger (21, 19, D:2) a +0 club (1, 20, D:2) a +0 club a +0 club (10, 20, D:2) a +0 flail (12, 23, D:2) a bread ration (35, 32, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 11 arrows (3, 0, D:3) a +2 whip of holy wrath (24, 7, D:3) 6 stones (31, 20, D:3) a +0 dagger 4 stones (32, 22, D:3) a stone (3, 25, D:3) a +0 club (31, 25, D:3) a bread ration (-14, 30, D:3) 4 stones (-15, 42, D:3) a +0 club (-9, 42, D:3) 6 stones (21, 47, D:3) 11 stones Level 4 of the Dungeon (7, 6, D:4) a +0 hand axe (21, 7, D:4) a +0 cloak a +4 quarterstaff of chaos (21, 8, D:4) a +0 mace (0, 16, D:4) a +0 cloak (10, 17, D:4) a +0 spear (31, 20, D:4) a +0 cloak a +0 cloak a cursed -1 dagger a cursed -1 dagger (5, 23, D:4) a +0 ring mail (2, 34, D:4) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (18, 41, D:4) a +0 dagger (-4, 60, D:4) a +0 giant spiked club Level 5 of the Dungeon (39, 13, D:5) a +1 dire flail of protection (unseen) (35, 14, D:5) an uncursed ring of wizardry (49, 14, D:5) a +0 long sword (-11, 17, D:5) 15 arrows (-5, 27, D:5) a hound corpse (skeletalised by now) (28, 28, D:5) a +0 hand axe a +0 ring mail (30, 29, D:5) a +0 club a +0 leather armour (31, 29, D:5) a +0 shortbow 5 arrows (28, 30, D:5) a +0 whip (29, 30, D:5) a +0 dagger a +0 robe an orc skeleton