Merkknight Level 1 of the Dungeon (0, 0, D:1) 18 arrows (4, -2, D:1) a +0 spear (16, 17, D:1) a +0 short sword (20, 29, D:1) 14 bolts (20, 34, D:1) a +0 dagger (32, -9, D:1) a +0 leather armour (34, 2, D:1) a +0 hunting sling (36, 33, D:1) a +0 whip (37, -4, D:1) 24 stones (41, -10, D:1) a +0 short sword of speed (45, -7, D:1) a +0 club (49, 23, D:1) a cursed +0 hand axe Level 2 of the Dungeon (7, -5, D:2) a +0 ring mail (11, -15, D:2) a +2 leather armour (12, -23, D:2) 15 stones (15, -23, D:2) a +0 helmet (22, 5, D:2) 28 stones (26, -6, D:2) 16 sling bullets (30, -11, D:2) a +0 club (33, -14, D:2) a stone (39, -12, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 spear (2, 6, D:3) a +0 halberd (2, 7, D:3) a +0 mace (3, 6, D:3) a +0 short sword a +0 ring mail a +0 halberd a +0 mace a +0 chain mail (3, 7, D:3) a +0 dagger a +0 chain mail (6, -14, D:3) 22 arrows (16, 14, D:3) a cursed -2 mace (22, -6, D:3) a +0 robe (26, 3, D:3) 21 stones (37, -5, D:3) 18 stones (41, 7, D:3) 20 stones (46, 12, D:3) a +0 club (47, 12, D:3) a +0 club (48, 12, D:3) a +2 spear of piercing Level 4 of the Dungeon (0, 6, D:4) a +3 ring of intelligence the ring "Juplug" {*Contam +Fly Int+5} [ring of flight] It affects your intelligence (+5). It lets you fly. It causes magical contamination when unequipped. a cursed ring of teleportation (9, 1, D:4) a +0 dagger a +0 robe (10, 1, D:4) a +0 giant club (11, 8, D:4) a +0 short sword (42, -12, D:4) a +0 short sword (45, 6, D:4) the +5 short sword "Mushoqyt" {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (53, -12, D:4) a cursed +0 scale mail (54, 25, D:4) a +0 plate armour (58, -11, D:4) 24 arrows (59, 13, D:4) 12 arrows (67, 7, D:4) a +2 hat Level 5 of the Dungeon (0, 0, D:5) a +0 robe (7, -8, D:5) 21 bolts (8, -5, D:5) a +2 quarterstaff of protection (8, 10, D:5) a +0 dagger (12, -14, D:5) a +0 leather armour (12, 5, D:5) a +0 trident (15, -8, D:5) a +0 glaive (26, -24, D:5) a +0 buckler (28, 0, D:5) a +0 quarterstaff (32, -30, D:5) a +0 dagger (33, -27, D:5) a +0 dagger a +0 dagger (43, -16, D:5) a +0 giant club (44, -17, D:5) a +0 giant club (44, -16, D:5) a +0 leather armour a +0 dagger a +0 hand axe a +0 leather armour (54, -16, D:5) a +0 club Level 6 of the Dungeon (4, 3, D:6) a +2 morningstar of crushing (5, -3, D:6) a +0 whip (7, 31, D:6) 28 stones (9, -24, D:6) a +0 scale mail (9, -10, D:6) a +2 shortbow of flaming 12 arrows (12, -6, D:6) an arrow (12, 14, D:6) a +0 scale mail (15, -5, D:6) an arrow (15, -4, D:6) an arrow (21, 24, D:6) 26 stones (27, -2, D:6) 2 arrows (28, -5, D:6) an arrow (29, 15, D:6) 20 sling bullets (31, -6, D:6) an arrow (31, -5, D:6) the +10 short sword of Karma {vamp, Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). (34, -8, D:6) 16 arrows a +0 shortbow (35, -8, D:6) an arrow 5 sling bullets Level 7 of the Dungeon (0, 0, D:7) 30 bolts (2, -14, D:7) 16 stones (3, 1, D:7) 27 stones (5, -10, D:7) a +0 hand axe (20, -3, D:7) 16 poisoned needles (20, 2, D:7) a +0 quarterstaff (23, -23, D:7) 9 sling bullets (29, -10, D:7) a +0 chain mail (30, -20, D:7) a +0 leather armour (31, -3, D:7) a +0 robe (32, -19, D:7) a +0 giant club (33, 1, D:7) a +0 dagger a +0 robe (33, 2, D:7) a +0 whip a stone a +0 dagger a +0 robe (34, 1, D:7) a +0 scale mail (34, 2, D:7) 10 stones (34, 5, D:7) a +0 dagger (35, 5, D:7) a stone (35, 6, D:7) a stone (36, -14, D:7) 27 stones (36, 8, D:7) a stone (38, -1, D:7) a +0 quarterstaff Level 8 of the Dungeon (10, -5, D:8) 3 javelins (18, -14, D:8) 16 stones (43, 19, D:8) 2 potions of curing