Merkmiralles Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 0, D:1) a +0 dagger (6, -25, D:1) a +0 whip (8, -5, D:1) a +2 short sword of speed (9, -5, D:1) a +0 club (9, -3, D:1) a +0 dagger 5 stones (18, -17, D:1) a +0 short sword (19, -19, D:1) a +0 club (23, -12, D:1) a +0 helmet (28, -17, D:1) 2 poisoned darts (39, -36, D:1) a +0 dagger (39, -7, D:1) a +0 dagger (44, -10, D:1) a +0 animal skin (44, -4, D:1) a +0 dagger (48, -41, D:1) a +0 dagger (50, -39, D:1) a +0 robe (56, -19, D:1) a +1 robe of willpower (59, -17, D:1) a +0 spear Level 2 of the Dungeon (9, 36, D:2) 4 stones (14, -14, D:2) a +0 dagger (16, -16, D:2) a +0 mace (18, 30, D:2) a +0 short sword (19, 2, D:2) a +0 whip Level 3 of the Dungeon (4, -5, D:3) 3 stones (6, -3, D:3) a +0 whip (7, -23, D:3) a +0 whip (20, -23, D:3) 7 stones (26, -14, D:3) a +0 short sword a +0 dagger a +0 robe a +0 short sword a +0 flail a +0 leather armour a +0 hand axe a +0 mace a +0 leather armour a +1 dagger of flaming 5 stones (30, -35, D:3) 3 stones (31, -29, D:3) a +0 leather armour (34, -25, D:3) a +0 short sword a +0 ring mail (43, -18, D:3) 5 javelins (46, 1, D:3) a +0 club (55, -26, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a scroll of magic mapping (5, 6, D:4) 5 poisoned darts (5, 13, D:4) a hobgoblin corpse (7, 6, D:4) a +0 mace (7, 9, D:4) a potion of berserk rage (8, -8, D:4) a +0 short sword 5 stones a kobold corpse (10, -1, D:4) 3 stones (10, 8, D:4) a +0 leather armour (11, 10, D:4) a quokka corpse (11, 12, D:4) a worm corpse (24, -13, D:4) the +4 glaive of the Jumping Gods {protect, rF- Will++ Str-3 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (-3). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. Will: It greatly increases your willpower. (27, 5, D:4) a +0 short sword a kobold corpse (33, 5, D:4) a +0 club