Merkmiralles Level 1 of the Dungeon (15, 12, D:1) a +0 club (16, 13, D:1) a Young Poisoner's Handbook (18, -3, D:1) a +0 dagger a stone (19, -3, D:1) a +0 dagger a +0 club (25, 13, D:1) a +0 short sword (26, 12, D:1) a +0 short sword (27, -12, D:1) a +0 flail (30, 13, D:1) a +0 short sword 3 stones (30, 18, D:1) 5 poisoned darts (31, -20, D:1) 6 stones (32, -10, D:1) a +0 animal skin (36, 24, D:1) a book of Spatial Translocations (40, 22, D:1) a +0 barding (41, 24, D:1) a +0 robe (43, 26, D:1) a beast talisman (51, 3, D:1) a +0 short sword (55, -5, D:1) 5 large rocks Level 2 of the Dungeon (0, 0, D:2) a +0 club (7, 5, D:2) a scarf of harm (9, -12, D:2) 2 atropa-tipped darts (9, 24, D:2) a +0 ring mail (13, -9, D:2) a +0 club (16, 0, D:2) 5 stones (19, -14, D:2) a +0 club (20, 24, D:2) a Young Poisoner's Handbook (22, -17, D:2) a +0 spear (43, 14, D:2) a +0 long sword Level 3 of the Dungeon (1, 0, D:3) a staff of death (8, 23, D:3) a +0 trident (23, 2, D:3) a +0 hand axe an amulet of magic regeneration Level 4 of the Dungeon (0, 0, D:4) 12 gold pieces (0, 1, D:4) 11 gold pieces (1, 1, D:4) 12 gold pieces (2, 1, D:4) 23 gold pieces (3, -16, D:4) a +0 quarterstaff (6, -27, D:4) a +0 dagger a +0 dagger (6, -26, D:4) a +0 club a +0 club 5 poisoned darts a +0 dagger of venom 5 stones (6, -9, D:4) a +0 club a +0 sling (8, -5, D:4) a book of Displacement (9, -4, D:4) a +0 dagger (18, -15, D:4) a +0 short sword (27, -7, D:4) a +0 flail a +0 leather armour (28, -7, D:4) a +0 whip (29, -6, D:4) a +0 war axe a +0 leather armour (29, 8, D:4) a +0 club (31, -23, D:4) a +0 giant club a +0 club a +0 dagger (31, -21, D:4) a +0 club a +0 dagger 4 poisoned darts (32, -24, D:4) a +0 spear a +0 animal skin a +0 helmet (32, -23, D:4) a +0 dagger (32, -22, D:4) a +0 dagger a +0 dagger (32, -21, D:4) a +0 dagger a +0 dagger a +0 leather armour (36, -7, D:4) a +0 robe (42, -18, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 5 poisoned darts (1, -13, D:5) the +6 mace of Nihifufe {heavy, *Slow rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (5, -23, D:5) a +0 robe (10, 5, D:5) a +0 sling (18, -22, D:5) a +0 halberd (18, -21, D:5) a +0 flail a +0 spear (19, -22, D:5) a +0 hand axe a +0 leather armour a +0 hand axe (19, -21, D:5) a +0 giant spiked club a +0 club a +0 leather armour (19, -20, D:5) a +4 dire flail of protection a +0 leather armour (20, -8, D:5) 5 stones (26, -8, D:5) 2 poisoned darts (37, -17, D:5) a +0 scale mail a +0 ring mail a +0 war axe (37, -2, D:5) a +0 scythe a +0 robe (38, -19, D:5) a +0 club (38, -18, D:5) a +0 flail (38, -3, D:5) 5 stones a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +6 ring of dexterity (1, -5, D:6) a scroll of teleportation (7, 0, D:6) a +0 dagger a +0 robe