Merkmiralles Level 1 of the Dungeon (0, 0, D:1) a +0 animal skin (2, -5, D:1) a +0 dagger (8, -24, D:1) a +0 dagger (12, 14, D:1) a +0 robe (14, -38, D:1) a +0 whip (19, 9, D:1) 5 poisoned darts (20, -12, D:1) 3 large rocks (21, -13, D:1) a +0 whip (31, -32, D:1) a staff of death (32, 15, D:1) a +0 ring mail (44, -1, D:1) a flux talisman (49, -20, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -6, D:2) a +0 robe (11, -5, D:2) a +0 trident a +0 leather armour (15, -6, D:2) a +0 dagger (17, -26, D:2) a +0 spear of pain a +0 animal skin a +0 helmet (17, -6, D:2) a +0 robe (18, -27, D:2) a +0 dagger a +0 club 4 stones a +0 dagger (19, -29, D:2) a +0 dagger (19, -28, D:2) a +0 club (19, -27, D:2) a +0 club a +0 dagger (20, -27, D:2) a +0 dagger (33, 11, D:2) a +0 short sword (41, 8, D:2) a +0 whip Level 3 of the Dungeon (2, -1, D:3) a +0 dagger (8, 29, D:3) a +0 dagger (9, 7, D:3) 4 stones (9, 29, D:3) a +0 leather armour (18, 38, D:3) a +0 club 2 stones (18, 39, D:3) a +0 whip (31, -1, D:3) a +0 flail (33, -8, D:3) a +0 club (41, 6, D:3) a +0 dagger (48, 41, D:3) 5 boomerangs Level 4 of the Dungeon (0, 0, D:4) a scroll of amnesia (2, 3, D:4) a +1 whip of electrocution (still there?) a +1 robe of fire resistance (still there?) (2, 4, D:4) a +0 short sword a +0 ring mail (4, -11, D:4) a +0 leather armour a +0 club an orc corpse (5, -12, D:4) a +0 mace (5, -11, D:4) a jackal corpse (5, -10, D:4) a +0 whip an orc corpse (6, 0, D:4) a scroll of noise (10, -5, D:4) a hound corpse a jackal corpse (11, -5, D:4) a jackal corpse (18, -6, D:4) the +3 long sword of Vengeance {freeze, rC++ Stlth+} rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (28, -12, D:4) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (29, 8, D:4) a quokka corpse (skeletalised by now) the Ecumenical Temple