Merkmiralles Level 1 of the Dungeon (22, -40, D:1) a +0 dagger 5 stones (28, -31, D:1) a +0 dagger (30, -31, D:1) a +0 club (48, -8, D:1) 4 stones (50, -20, D:1) a +0 short sword (57, -19, D:1) a +0 helmet (58, -41, D:1) a +0 club 2 stones (62, -42, D:1) a +0 club (63, -23, D:1) a +0 ring mail (66, -17, D:1) a +0 animal skin Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 4 stones (8, 18, D:2) a +0 short sword 2 stones (12, -3, D:2) a +0 robe (23, 3, D:2) a +0 ring mail (28, -15, D:2) 6 stones (29, 8, D:2) a +0 short sword 2 stones (35, 16, D:2) a +0 club 2 stones (35, 17, D:2) the +7 quarterstaff "Merkmiralles's Foe" {venom, *Rage rElec Int+8 Stlth-} Int+8: It affects your intelligence (+8). rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth-: It makes you less stealthy. (35, 19, D:2) a +0 dagger (39, -17, D:2) a staff of conjuration (57, -19, D:2) 9 stones Level 3 of the Dungeon (0, 3, D:3) a +0 short sword 4 poisoned darts (2, -2, D:3) 5 stones (16, -29, D:3) a staff of conjuration (26, 5, D:3) a +2 hammer of protection (28, -16, D:3) a There-And-Back Book (28, 4, D:3) a +4 quarterstaff of chaos (35, -28, D:3) a +0 whip 4 stones (35, -16, D:3) an amulet of the acrobat (36, -18, D:3) a +0 whip 5 stones (42, -17, D:3) a +0 dagger a +0 robe (42, -16, D:3) a +0 flail (43, -17, D:3) a +0 club (43, -16, D:3) a +0 falchion (44, -17, D:3) a +0 whip a +0 leather armour (44, -16, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 17 gold pieces (1, 0, D:4) a +0 halberd (2, -2, D:4) a scroll of fear (3, -36, D:4) 7 stones (4, -36, D:4) a +0 barding (15, -47, D:4) a +0 hand axe a +0 leather armour (28, -11, D:4) 5 silver javelins (34, -45, D:4) a +0 whip an orc corpse (skeletalised by now) (36, -46, D:4) a +0 scale mail (37, -40, D:4) a +0 ring mail (42, -44, D:4) a stone (51, -27, D:4) a +0 mace a +0 leather armour (59, -31, D:4) a +0 hand axe a +0 robe