Merkolit Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, 11, D:1) a +0 club (18, 23, D:1) a +0 robe (20, 12, D:1) a +0 short sword (32, 17, D:1) a throwing net (40, -11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (9, 3, D:2) a +0 club (12, -34, D:2) a +0 club (32, -21, D:2) a +0 dagger (32, -10, D:2) a +0 club (44, -11, D:2) a +0 club a +0 leather armour (47, -2, D:2) a +0 dagger Level 3 of the Dungeon (18, 17, D:3) a +0 whip a +0 spear a +0 dagger (18, 18, D:3) a +1 flail of crushing (18, 20, D:3) a +0 halberd (19, -16, D:3) 19 bolts (20, 21, D:3) 18 arrows (21, 7, D:3) a +0 leather armour (35, 1, D:3) a +0 ring mail 5 tomahawks of returning a +0 hand axe (36, 0, D:3) 5 tomahawks (37, 0, D:3) a +0 leather armour a +0 club (38, -3, D:3) a +0 leather armour (44, -10, D:3) a +0 falchion (53, 18, D:3) a +0 hand axe (56, 5, D:3) 24 bolts (68, -19, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (1, 19, D:4) a +0 mace (3, 28, D:4) a +0 flail (12, 8, D:4) a cursed -1 robe a +0 dagger (38, 2, D:4) a +0 spear (51, 14, D:4) a +0 hand axe (60, 57, D:4) the +10 plate armour of the Harvest Moon {*Drain +Blink rElec rPois} It insulates you from electricity. It protects you from poison. It lets you blink. It causes draining when unequipped. (67, 44, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Pofuskei's Gadget Shop a wand of polymorph (5) (91 gold) a wand of polymorph (13) (195 gold) a wand of iceblast (9) (169 gold) a wand of flame (45) (305 gold) a wand of polymorph (8) (130 gold) a lightning rod (4/4) (520 gold) a sack of spiders (260 gold) a sack of spiders (260 gold) a wand of scattershot (6) (390 gold) a wand of iceblast (8) (156 gold) a fan of gales (520 gold) (0, 0, D:5) a +0 chain mail a +0 mace (2, -3, D:5) a cursed -2 flail (3, 3, D:5) 25 bolts (3, 7, D:5) 14 arrows (4, -4, D:5) a +0 robe a +0 dagger (9, 12, D:5) a +0 hunting sling (13, -3, D:5) a +0 chain mail (21, 37, D:5) a +0 pair of boots (24, 29, D:5) 2 arrows (24, 33, D:5) an arrow (24, 34, D:5) 2 arrows (24, 36, D:5) 9 arrows a +0 shortbow (28, -7, D:5) a +0 mace (28, 9, D:5) a +0 spear (28, 10, D:5) a +0 flail (29, -6, D:5) a +0 short sword (29, 36, D:5) a +0 war axe (31, 18, D:5) a +0 chain mail a +0 giant club (33, 14, D:5) 17 poisoned needles (48, 12, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 long sword (2, -11, D:6) a +0 dagger a +0 robe (12, -22, D:6) a throwing net (13, -13, D:6) 5 tomahawks (15, -17, D:6) a +0 ring mail (20, -15, D:6) a +0 club (21, -18, D:6) a tomahawk (21, -16, D:6) a +0 robe a +0 dagger (23, -16, D:6) a tomahawk (26, -13, D:6) a +0 mace (33, -8, D:6) a +0 rapier (33, 18, D:6) 4 sling bullets (35, 23, D:6) 18 arrows (38, 26, D:6) a potion of mutation 3 potions of degeneration an uncursed amulet of harm a +0 hand axe of chopping (40, -26, D:6) a +0 giant club (46, -21, D:6) a +0 robe (46, -9, D:6) a +0 spear (50, 14, D:6) a +0 vampiric rapier a +0 leather armour Level 7 of the Dungeon (2, 21, D:7) 16 arrows (23, -11, D:7) a +0 giant spiked club (25, 0, D:7) a +0 quarterstaff (33, 14, D:7) 12 bolts Level 8 of the Dungeon (0, 0, D:8) a +0 battleaxe (3, 4, D:8) an arrow (3, 7, D:8) an arrow (3, 9, D:8) a +0 great sword a +0 shortbow 22 arrows a potion of degeneration (15, 13, D:8) an uncursed staff of death (30, 0, D:8) a hound skeleton (35, 3, D:8) a +0 long sword (35, 8, D:8) 30 sling bullets (47, 8, D:8) a +0 quarterstaff (51, 54, D:8) a +0 robe