Merkolit Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -43, D:1) 25 arrows (7, 4, D:1) a +0 leather armour (8, -2, D:1) 13 arrows (10, -4, D:1) 15 arrows (11, -1, D:1) 19 arrows (16, -37, D:1) a +0 club (16, -16, D:1) 8 tomahawks (17, -23, D:1) 8 bolts (19, -25, D:1) a +0 short sword (26, -31, D:1) 12 poisoned needles (31, -30, D:1) a +0 club (36, -37, D:1) a +0 club (36, -2, D:1) a +0 dagger (37, -37, D:1) a +0 club (41, 11, D:1) 16 bolts (42, -6, D:1) 3 arrows (42, -5, D:1) a +0 robe (52, -36, D:1) 14 bolts (53, -50, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, -28, D:2) 13 arrows (8, 1, D:2) a +0 club (9, -15, D:2) a +0 club (9, -12, D:2) a +0 dagger (11, -17, D:2) 14 arrows (14, -22, D:2) 13 sling bullets (22, 2, D:2) a +0 giant spiked club (24, -6, D:2) a +0 club (25, 6, D:2) 13 bolts (33, -6, D:2) 15 bolts (36, -17, D:2) a +0 dagger (51, 10, D:2) 19 arrows (54, 11, D:2) a +0 dagger (65, 3, D:2) a potion of lignification (65, 9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (4, -8, D:3) a +0 dagger (7, -7, D:3) a +0 whip (8, -18, D:3) a +0 ring mail (22, 7, D:3) 10 poisoned needles (23, 10, D:3) 31 arrows (30, 1, D:3) a +0 dagger (37, -11, D:3) a +0 dagger (44, -14, D:3) a +0 scale mail a +0 short sword a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (10, 8, D:4) a +0 rapier (28, 18, D:4) a +0 war axe a +0 leather armour a +0 dagger (29, 17, D:4) a +0 dagger (41, -20, D:4) 19 arrows (44, -3, D:4) a +0 chain mail (46, 16, D:4) a +0 pair of gloves (50, -3, D:4) a +0 hunting sling (55, 11, D:4) a +0 robe a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 robe (1, 26, D:5) a +0 halberd (1, 27, D:5) a +0 giant spiked club (8, 30, D:5) a +0 whip (9, 24, D:5) a +0 giant spiked club (9, 25, D:5) a cursed -2 club (9, 27, D:5) a +0 robe a +0 dagger (13, 28, D:5) a +0 ring mail (14, 29, D:5) an uncursed amulet of rage a tomahawk (15, 29, D:5) 3 tomahawks (18, -1, D:5) 2 potions of degeneration 2 potions of lignification (28, 30, D:5) 10 poisoned needles (30, 7, D:5) a +0 shortbow 15 arrows (30, 9, D:5) an arrow (31, 12, D:5) an arrow (33, 17, D:5) a +0 ring mail (43, 15, D:5) a +0 robe (45, 12, D:5) a ration Level 6 of the Dungeon (0, 0, D:6) a +0 club (2, 2, D:6) a +0 short sword (7, 6, D:6) 26 bolts (17, -8, D:6) a +0 scale mail a +0 whip (26, -7, D:6) a +0 scale mail (31, -5, D:6) a +0 war axe (34, 3, D:6) a +0 robe a +0 dagger (35, 3, D:6) a +0 ring mail a +0 whip (39, 1, D:6) a +0 leather armour a +0 dagger (42, 20, D:6) a +0 trident a +0 trident a +0 chain mail (45, 15, D:6) 12 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (6, 17, D:7) a potion of degeneration (10, -4, D:7) a +0 giant club (12, 28, D:7) a cursed +0 long sword a +0 robe (13, 28, D:7) a cursed -3 giant club (14, 28, D:7) a +5 spear a +0 robe (25, -5, D:7) a +0 dagger a cursed +0 robe (26, -16, D:7) a +0 dagger a +0 dagger (29, 26, D:7) a +0 ring mail (32, 24, D:7) a +0 chain mail (33, -2, D:7) a +0 flail (35, 7, D:7) a +0 giant club (37, -8, D:7) a +0 chain mail (40, -5, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Doust's Jewellery Emporium an uncursed ring of protection from cold (300 gold) a cursed ring of loudness (54 gold) the amulet "Zumu" {+Rage Dex+4} (664 gold) [amulet of rage] It affects your dexterity (+4). It lets you go berserk. a +6 ring of dexterity (702 gold) a +4 amulet of reflection (324 gold) an uncursed ring of protection from fire (300 gold) the ring "Suig" {rC+ Str+5} (510 gold) [ring of protection from cold] It affects your strength (+5). It protects you from cold. an uncursed ring of protection from fire (300 gold) a +3 ring of strength (188 gold) the ring "Went" {*Slow +Inv rC+++ Str-4 Stlth-} (510 gold) [ring of loudness] It affects your strength (-4). It renders you almost immune to cold. It lets you turn invisible. It may slow you when you take damage. It makes you less stealthy. an uncursed ring of see invisible (180 gold) a +1 ring of evasion (36 gold) an uncursed amulet of magic regeneration (360 gold) (0, 0, D:8) 18 arrows a +0 shortbow (7, 2, D:8) a +0 leather armour a +0 whip (7, 36, D:8) an uncursed amulet of guardian spirit an uncursed amulet of regeneration (8, 45, D:8) a +0 halberd a +0 robe (9, 5, D:8) a +0 dire flail a +0 giant club (9, 28, D:8) a +0 leather armour a +0 giant spiked club a +0 giant spiked club (18, 4, D:8) a +0 short sword a +0 chain mail (21, 51, D:8) a +0 short sword (21, 53, D:8) a +0 whip a +0 club a +0 dagger of venom (21, 55, D:8) a +0 short sword (39, 47, D:8) a +0 fustibalus (41, 56, D:8) a +0 shortbow 15 arrows (43, 26, D:8) a +0 giant club (43, 27, D:8) a +0 giant spiked club (44, 35, D:8) a +1 quarterstaff (44, 42, D:8) 19 arrows Level 9 of the Dungeon (0, 0, D:9) a +1 pair of gloves (2, -44, D:9) a +0 robe (4, -14, D:9) the +0 robe of Summer {+Inv rC++ Dex-4} It affects your dexterity (-4). It greatly protects you from cold. It lets you turn invisible. (7, -43, D:9) a +0 giant club a +0 giant club (8, -4, D:9) a +0 whip (9, -4, D:9) a +0 flail (12, -10, D:9) a +0 halberd (12, -8, D:9) a +3 trident of piercing a +0 scale mail (14, -27, D:9) 19 sling bullets (16, -36, D:9) a potion of lignification (16, -12, D:9) an uncursed amulet of magic regeneration (16, 1, D:9) a +0 giant spiked club (17, -7, D:9) a +0 animal skin a +0 leather armour (19, -27, D:9) 30 arrows (24, -29, D:9) a +0 ring mail (31, -47, D:9) a +0 giant spiked club (31, -11, D:9) a cursed -2 giant club (33, -15, D:9) a +0 quarterstaff of freezing a +2 robe of cold resistance (34, -38, D:9) a +0 short sword (36, -45, D:9) a +0 mace (49, -47, D:9) a +0 leather armour (56, -46, D:9) a +0 short sword (56, -36, D:9) a +0 robe (56, -34, D:9) a +0 great sword (65, -37, D:9) a +0 giant club Level 10 of the Dungeon [Shop] Askaul's Antique Weapon Shoppe a +1 broad axe of venom (295 gold) a +0 mace of draining (185 gold) a +0 scythe (75 gold) a +0 giant spiked club (47 gold) a +2 quarterstaff of protection (420 gold) a +0 flail (87 gold) a +1 bardiche of venom (445 gold) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (1855 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +0 dagger of venom (110 gold) [Shop] Elaragg's Book Shoppe a book of Enchantments (700 gold) a book of Clouds (630 gold) a book of the Sky (910 gold) a book of Party Tricks (700 gold) a book of the Dragon (1260 gold) Sif Muna's Handbook of Poisonous Unholy Secrets (945 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Animate Skeleton Necromancy 1 c - Pain Necromancy 1 d - Ignite Poison Fire/Transmutation/Poison 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Agony Necromancy 5 a book of Minor Magic (280 gold) [Shop] Coanompeno's Assorted Antiques a +0 scimitar (76 gold) a scroll of amnesia (66 gold) a scroll of magic mapping (66 gold) a scroll of identify (38 gold) a lightning rod (4/4) (760 gold) a scroll of remove curse (57 gold) (0, 0, D:10) a +0 leather armour a +0 falchion (5, -29, D:10) a +0 flail a +0 plate armour (7, -27, D:10) a +0 whip (7, 3, D:10) a +0 plate armour (unseen) (8, -26, D:10) a +0 dagger a +0 robe (8, -10, D:10) a +0 troll leather armour (9, -27, D:10) a +0 short sword (9, -26, D:10) a +2 dagger of venom a +0 robe (10, 9, D:10) a +0 ring mail (12, -26, D:10) 4 large rocks (15, -21, D:10) a +0 leather armour a +0 hand axe (16, -6, D:10) a cursed -2 quarterstaff (17, -4, D:10) a scroll of blinking (20, -4, D:10) a ration (23, -28, D:10) 23 bolts Level 11 of the Dungeon (0, 0, D:11) 20 bolts (0, 6, D:11) a +0 trident a +0 leather armour 28 arrows (0, 7, D:11) a +0 giant club (1, 4, D:11) a +0 dagger (2, 5, D:11) a +0 robe a +0 dagger (3, 5, D:11) a +0 ring mail a +0 flail (9, 4, D:11) a potion of lignification (10, -17, D:11) 2 potions of brilliance Level 1 of the Lair of Beasts (0, 0, Lair:1) 11 gold pieces