Merkolit Level 1 of the Dungeon (0, 0, D:1) a +0 club (27, -2, D:1) a +0 dagger (27, 11, D:1) a +0 club (42, 38, D:1) a +0 club (55, 32, D:1) a +0 mace Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Rationality {rC+ Int+3} (3830 gold) [ring of protection from cold] It affects your intelligence (+3). It protects you from cold. the ring "Quti" {rElec rF+ rC- Dex+8 SInv} (5300 gold) [ring of protection from fire] It affects your dexterity (+8). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. the ring of Rilubb {*Corrode rF- MR+ MP+9 Str+7} (3470 gold) [ring of magical power] It affects your strength (+7). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may corrode you when you take damage. the +6 hunting sling of the Last Yaks {vorpal, rPois rF- Int-5 SInv} (3220 gold) Any stone fired from it inflicts extra damage. It affects your intelligence (-5). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. (0, 0, D:2) a +0 club (1, 0, D:2) a +0 short sword (12, 23, D:2) a +0 dagger (13, 29, D:2) a +0 club (20, -1, D:2) a +0 dagger (22, 44, D:2) a +0 club (22, 47, D:2) a +0 club (44, 41, D:2) a +0 dagger (55, 5, D:2) a +0 club (61, 30, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 4, D:3) a +0 ring mail (3, 4, D:3) a +0 club (4, 4, D:3) a +0 hand axe (4, 5, D:3) a +0 morningstar (6, 40, D:3) a +0 club (16, 33, D:3) a +0 robe a cursed -1 dagger (23, 10, D:3) a +0 dagger a +0 dagger (23, 11, D:3) a +0 club a +0 leather armour (44, 7, D:3) a +0 short sword a +0 chain mail Level 4 of the Dungeon [Shop] Kivolil's Book Boutique a book of Cantrips (220 gold) a book of Flames (385 gold) a book of Misfortune (220 gold) a book of Changes (275 gold) the Disquisition on Aerial Ice (755 gold) Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Hailstorm Conjuration/Ice 4 no c - Silence Hexes/Air 5 no d - Tornado Air 9 no a book of Geomancy (385 gold) a book of Maledictions (275 gold) a book of Spatial Translocations (715 gold) a book of Frost (385 gold) a book of Flames (385 gold) (0, 0, D:4) a +0 trident (1, 0, D:4) a +0 hand axe (2, 0, D:4) a +0 hand axe (8, 0, D:4) a +0 ring mail (10, 6, D:4) a +0 whip (12, 24, D:4) a cursed -3 dagger (12, 26, D:4) a +0 hat (18, 7, D:4) a +0 helmet (18, 19, D:4) an uncursed amulet of inaccuracy (18, 24, D:4) a +0 short sword (18, 31, D:4) a cursed -3 flail (24, 22, D:4) a +0 hand axe (28, -2, D:4) a +0 whip Level 5 of the Dungeon (19, 7, D:5) a +0 dagger (20, 7, D:5) a +0 hand axe a +0 ring mail (37, 43, D:5) a +0 spear (38, 41, D:5) a +0 whip a cursed +0 robe (38, 42, D:5) a +0 halberd (38, 45, D:5) a +0 club (40, 38, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (11, -8, D:6) a +0 war axe (15, 4, D:6) a +0 leather armour (15, 16, D:6) a cursed +0 long sword (19, 27, D:6) a +0 leather armour (23, 5, D:6) a +0 club (25, -15, D:6) a +0 spear (28, 15, D:6) a +0 quarterstaff (37, 1, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) 21 bolts (5, 1, D:7) a +0 falchion (19, -32, D:7) a +0 dagger (27, -39, D:7) a +0 hand axe (29, -35, D:7) a +0 club a +0 leather armour (32, -22, D:7) a ration (32, -20, D:7) a potion of brilliance (33, 8, D:7) a +0 leather armour (38, -47, D:7) a +0 helmet (40, -43, D:7) a +0 club (40, -20, D:7) a +0 club a +0 leather armour (40, -19, D:7) a +0 club (41, -19, D:7) a +0 mace (41, -18, D:7) a +0 mace of protection a cursed +0 chain mail Level 8 of the Dungeon (3, 22, D:8) a book of Geomancy (4, 23, D:8) a scroll of immolation (4, 24, D:8) the ring of Dazujooz {Wiz +Inv rElec Dex-5 SInv} [ring of wizardry] It improves your spell success rate. It affects your dexterity (-5). It insulates you from electricity. It lets you see invisible. It lets you turn invisible. (11, 0, D:8) a +0 plate armour (28, 8, D:8) a +0 dagger (29, 15, D:8) a +0 dagger a +0 leather armour (31, 15, D:8) a +0 scale mail a +0 hand axe (34, 42, D:8) a cursed -3 war axe (43, 6, D:8) a +0 chain mail a +0 hand axe (44, 5, D:8) a +0 hand axe (46, 6, D:8) a +0 flail a +0 scale mail (46, 7, D:8) a +0 flail Level 9 of the Dungeon [Shop] Rievoiho's Book Shop a book of Callings (450 gold) a book of Misfortune (300 gold) a book of Maledictions (375 gold) a book of Unlife (975 gold) a book of Power (675 gold) a book of Flames (525 gold) the Catalogue of Dislocated Ice (1095 gold) Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Recall Summoning/Translocation 3 no c - Iskenderun's Mystic Blast Conjuration/Translocation 4 no d - Summon Forest Summoning/Translocation 5 no e - Simulacrum Ice/Necromancy 6 no a book of Minor Magic (300 gold) the Incunabulum of Transmigration and Evil Rites (924 gold) Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Agony Necromancy 5 no c - Alistair's Intoxication Transmutation/Poison 5 no a book of Cantrips (300 gold) a book of the Sky (975 gold) a book of Hexes (750 gold) a book of Unlife (975 gold) a book of Death (1050 gold) (2, 8, D:9) a +0 robe (24, 18, D:9) 3 stones (25, 5, D:9) 2 datura-tipped darts {@f2} (25, 6, D:9) a datura-tipped dart {@f2} (25, 7, D:9) a datura-tipped dart {@f2} (26, 14, D:9) a +0 dagger (26, 15, D:9) 2 stones (26, 16, D:9) a stone (27, 14, D:9) a +0 chain mail (28, 12, D:9) a +0 short sword (28, 13, D:9) a +1 short sword of venom (28, 15, D:9) a kobold corpse (29, 12, D:9) a +0 club a kobold corpse (skeletalised by now) (30, 5, D:9) a +3 scimitar of flaming a +0 robe the human skeleton of Erica (32, -13, D:9) a +0 flail (41, 15, D:9) a +0 great sword the Ecumenical Temple