Merkolit Level 1 of the Dungeon (0, 0, D:1) 27 arrows (12, 14, D:1) a +0 dagger (15, -12, D:1) a +0 mace (27, -19, D:1) 17 stones (27, 24, D:1) 3 arrows (32, -2, D:1) a +0 ring mail (45, -25, D:1) a +0 club (52, -27, D:1) a +0 rapier Level 2 of the Dungeon (3, -5, D:2) 22 stones (5, -11, D:2) a +0 dagger a +1 dagger (5, -5, D:2) 16 stones (7, 0, D:2) 19 arrows (10, -7, D:2) a +0 club (11, -2, D:2) 16 arrows (17, 3, D:2) a +0 dagger a +0 hunting sling a +0 dagger 20 stones (20, -11, D:2) 5 stones (20, -10, D:2) a +0 club (20, 2, D:2) a ring of protection from cold (35, -14, D:2) a +0 ring mail (37, -6, D:2) the +7 Throatcutter {drain, coup de grace} A truly terrible weapon, it drains the life of any living foe it strikes. It may instantly kill foes which have little health. (41, -14, D:2) 17 sling bullets Level 3 of the Dungeon (0, 1, D:3) (unseen) a sewer (0, 0, Sewer) a ball python corpse (skeletalised by now) (22, -16, Sewer) a bat corpse (skeletalised by now) (35, -7, Sewer) a river rat corpse (36, -16, Sewer) a bat corpse (skeletalised by now) (43, -14, Sewer) a quokka corpse