Merkolit Level 1 of the Dungeon (0, 0, D:1) a +0 club (unseen) (13, -30, D:1) a +0 mace of distortion (19, -4, D:1) a +0 hand axe (24, -7, D:1) a cursed -1 short sword (30, -46, D:1) a +0 club (31, -46, D:1) (unseen) (37, -11, D:1) a cursed -2 club (48, -28, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 spear (1, 20, D:2) (unseen) (2, -5, D:2) a +0 whip (21, -1, D:2) 117 arrows (42, 17, D:2) (unseen) (49, 11, D:2) (unseen) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger of draining (13, -2, D:3) a +0 robe (15, 44, D:3) a +0 rapier (19, 1, D:3) a +0 club (unseen) (20, 2, D:3) a +0 morningstar (21, -1, D:3) a +0 short sword a +0 scale mail (21, 5, D:3) (unseen) (24, 2, D:3) a +0 flail a +0 leather armour a +0 dagger a +0 robe (25, 34, D:3) a potion of degeneration {!q@e1} (36, 29, D:3) a +0 war axe (47, 29, D:3) a +0 dagger (47, 46, D:3) a +0 dagger (49, 29, D:3) a +0 chain mail (50, 1, D:3) a +0 robe (51, 29, D:3) a +0 dagger (still there?) a +0 ring mail (still there?) (54, 7, D:3) a +0 hand axe (unseen) (55, 35, D:3) a +0 club (56, 35, D:3) a +0 club (unseen) Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour a +0 rapier (0, 12, D:4) a +0 club (2, 4, D:4) a potion of degeneration {!q@e1} (9, 3, D:4) a +0 dagger (12, 3, D:4) 123 sling bullets (13, 20, D:4) a +0 ring mail (15, 3, D:4) a +0 long sword (21, 32, D:4) a +0 giant spiked club (22, 3, D:4) a +0 flail (24, 1, D:4) a +0 robe a +0 dagger (24, 2, D:4) a +0 whip (24, 7, D:4) a +0 giant spiked club (29, 9, D:4) a +0 club (33, 43, D:4) a +0 plate armour (43, 18, D:4) a +0 giant club (45, 16, D:4) (unseen) Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 leather armour (6, 9, D:5) (unseen) (20, -4, D:5) a +0 giant club (23, 9, D:5) a cursed -1 mace (23, 15, D:5) a +0 giant club (still there?) a +0 giant club (still there?) (28, -5, D:5) a +0 shortbow (28, 2, D:5) a +0 giant spiked club (36, -7, D:5) a +0 blowgun (still there?) a +3 whip (still there?) 36 poisoned needles (still there?) (37, -9, D:5) a +0 giant club (unseen) Level 6 of the Dungeon [Shop] Okitweg's Assorted Antiques an uncursed amulet of guardian spirit (1120 gold) a scroll of fog (70 gold) a +0 club (35 gold) an uncursed amulet of regeneration (1120 gold) a +0 robe (24 gold) a scroll of teleportation (105 gold) a scroll of amnesia (122 gold) a scroll of enchant weapon (262 gold) a phantom mirror (700 gold) a scroll of magic mapping (122 gold) a wand of digging (9) (700 gold) (0, 0, D:6) a +0 robe (12, 9, D:6) a +0 scale mail (17, 12, D:6) a +0 robe (30, -9, D:6) a +0 spear (30, 29, D:6) a +0 falchion of holy wrath (unseen) (31, 9, D:6) a +0 rapier (31, 30, D:6) a +0 dagger (unseen) (31, 36, D:6) a +0 trident (37, 1, D:6) a cursed +3 spear a +0 leather armour (37, 2, D:6) a +0 great sword a +0 robe (37, 29, D:6) a cursed -3 shortbow (38, -1, D:6) a cursed +0 trident (still there?) a +0 robe (still there?) (38, 30, D:6) a cursed -3 shortbow (40, -2, D:6) a +0 great sword a +0 robe (45, 29, D:6) a +0 giant club (47, -11, D:6) a +0 dagger (unseen) (47, -10, D:6) a +0 morningstar (unseen) (48, -12, D:6) a +0 whip (unseen) (48, -11, D:6) a +0 dagger (unseen) (49, -12, D:6) a cursed -2 whip (still there?) a +0 trident (still there?) Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (0, 9, D:7) a +0 ring mail (unseen) (1, 5, D:7) a +0 giant club (2, -14, D:7) 256 sling bullets (3, -11, D:7) a +0 dagger a +0 robe (3, -7, D:7) a +0 halberd a +0 chain mail (4, 3, D:7) a +0 dagger a +0 robe (5, -29, D:7) a +0 short sword (unseen) (6, -26, D:7) 176 bolts (unseen) (6, -10, D:7) a cursed +0 dagger a +0 ring mail (7, -38, D:7) a +0 robe (8, -23, D:7) a +0 leather armour (unseen) (10, -22, D:7) a +0 dagger (10, -10, D:7) a +0 mace (22, -4, D:7) a +0 ring mail Level 8 of the Dungeon [Shop] Daikacem's Book Shoppe a book of Frost (385 gold) a book of Death (770 gold) a book of Minor Magic (220 gold) a Young Poisoner's Handbook (440 gold) a book of Conjurations (330 gold) a book of Maledictions (275 gold) a book of Enchantments (550 gold) a book of Geomancy (385 gold) a book of Burglary (825 gold) Duromn's Grimoire of Heat (572 gold) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Flaming Arrows Charms/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 e - Fireball Conjuration/Fire 5 f - Bolt of Fire Conjuration/Fire 6 a book of Callings (330 gold) (0, 0, D:8) a +0 leather armour (4, 17, D:8) a +0 leather armour (12, -13, D:8) a +3 trident (17, 23, D:8) a +0 war axe (18, 23, D:8) a +0 short sword (21, -17, D:8) a +0 shortbow (29, 6, D:8) a +0 short sword (unseen) (30, 19, D:8) a +0 ring mail (31, 0, D:8) a +0 flail a +0 chain mail (34, -4, D:8) a +0 ring mail (44, 4, D:8) a +0 giant club (48, 1, D:8) a +0 whip (48, 2, D:8) a +0 flail (48, 3, D:8) a +0 whip (48, 4, D:8) a +0 flail Level 9 of the Dungeon (0, 0, D:9) 63 curare-tipped needles (1, 11, D:9) a +0 ring mail (13, -8, D:9) a +0 ring mail (15, -15, D:9) a +0 dagger (15, -14, D:9) a +0 hand axe (15, 8, D:9) a cursed +0 chain mail (still there?) a +0 whip (still there?) (16, -18, D:9) a +0 halberd a +0 chain mail (16, -17, D:9) a +2 dagger of venom a +0 robe (16, -16, D:9) a cursed +0 whip a +2 leather armour of fire resistance (16, -15, D:9) 40 poisoned tomahawks (still there?) a +0 leather armour (still there?) (17, -17, D:9) a +0 giant spiked club a +0 robe (17, -1, D:9) a +0 falchion (unseen) (18, -23, D:9) a +0 leather armour (18, -22, D:9) a +2 flail of protection a +0 chain mail (19, -21, D:9) a +0 giant club a +0 giant club (22, 9, D:9) a +0 helmet (unseen) (23, 15, D:9) a +0 ring mail (unseen) (25, 11, D:9) a +0 chain mail (unseen) (26, 11, D:9) a +0 leather armour a +0 dagger (27, 11, D:9) a +0 scale mail a cursed -1 club (31, -13, D:9) a +0 war axe (31, 15, D:9) a +2 ring mail of cold resistance (still there?) a +0 dagger (still there?) (35, 2, D:9) 128 sling bullets (37, 13, D:9) 74 bolts (40, -2, D:9) a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a +0 robe (2, 10, D:10) 121 poisoned tomahawks (6, 18, D:10) 70 poisoned tomahawks (7, 17, D:10) (unseen) (9, -8, D:10) a +0 hand axe (9, 39, D:10) a +0 chain mail (11, 32, D:10) a +0 dagger (27, 3, D:10) a +0 leather armour (unseen) (31, -1, D:10) a +0 giant spiked club (unseen) (32, 8, D:10) a +0 glaive (still there?) a +0 chain mail (still there?) (32, 25, D:10) a +0 robe (unseen) (32, 27, D:10) a +0 robe (still there?) a cursed -1 dagger (still there?) (33, 7, D:10) a +0 club a +0 chain mail a +0 spear of venom a +0 ring mail (34, 27, D:10) a +0 ring mail 79 poisoned tomahawks a +0 club (34, 28, D:10) a +0 chain mail a +0 halberd (34, 29, D:10) a +0 ring mail a +0 short sword (35, 29, D:10) a +0 leather armour a +0 whip (41, 33, D:10) a +0 chain mail a +0 halberd (45, -1, D:10) a scroll of amnesia (46, 33, D:10) a +5 ring of intelligence {=R} (59, 5, D:10) a +0 robe (59, 25, D:10) a +0 spear (62, 46, D:10) a +0 hand axe (62, 47, D:10) 3 potions of flight (63, 45, D:10) a +0 hand axe (63, 47, D:10) 4 scrolls of amnesia (63, 48, D:10) the +0 hand axe of Transparent Duty {flame, Str+4 Int+2} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It affects your strength (+4). It affects your intelligence (+2). (64, 46, D:10) a +0 hand axe Level 11 of the Dungeon [Shop] Ruongait's Gadget Shop a box of beasts (320 gold) a phantom mirror (320 gold) a wand of flame (25) (166 gold) a fan of gales (inert) (480 gold) a wand of disintegration (13) (139 gold) a wand of enslavement (7) (128 gold) a lightning rod (4/4) (640 gold) a phial of floods (inert) (640 gold) a wand of scattershot (6) (336 gold) a phantom mirror (320 gold) (0, 0, D:11) a +0 robe (still there?) a +0 dagger (still there?) (1, -5, D:11) a +0 shortbow (1, -1, D:11) a +0 leather armour a +0 club (1, 0, D:11) a +0 club (1, 2, D:11) a +0 giant club a +0 giant club (1, 3, D:11) a +0 chain mail a +0 hand axe (2, 4, D:11) a +0 club (unseen) (2, 5, D:11) a +2 robe of magic resistance a +0 quarterstaff of crushing (14, -22, D:11) (unseen) (28, -3, D:11) a +0 club (28, -1, D:11) (unseen) (28, 1, D:11) a +0 dagger (still there?) a +0 robe (still there?) (32, -24, D:11) a cursed +0 ring mail (37, 0, D:11) a +0 whip a +0 robe (40, 5, D:11) a +0 short sword (42, -25, D:11) a +0 ring mail (42, 5, D:11) a +0 giant club a +0 giant club (44, 5, D:11) a +0 short sword (still there?) a +0 leather armour (still there?) (44, 6, D:11) a +0 mace (45, 5, D:11) a +0 dagger (46, 6, D:11) a +0 dire flail (still there?) a +0 chain mail (still there?) (48, 5, D:11) a +0 mace (49, -1, D:11) a +0 club a cursed -1 club a +0 leather armour (53, -12, D:11) a +0 shortbow (54, -11, D:11) a +0 long sword a +0 ring mail a cursed -1 buckler (55, -24, D:11) a +0 robe (57, -4, D:11) a cursed -2 trident (still there?) a +0 scale mail (still there?) (57, -3, D:11) a +0 flail (60, -12, D:11) a +0 shortbow (61, -15, D:11) a +2 shortbow of flaming a +0 shortbow (61, -13, D:11) a +0 scale mail a +0 ring mail a +0 club (61, -12, D:11) a cursed -3 shortbow a +0 club (61, -10, D:11) a +0 plate armour a +0 glaive (61, -9, D:11) a +0 battleaxe a +0 plate armour a +0 robe a cursed +0 dagger a +0 plate armour a +0 hand axe (61, -8, D:11) a +0 plate armour a +0 battleaxe (61, -7, D:11) a +0 robe a +0 dagger a +0 shortbow (61, -6, D:11) a +0 chain mail a +0 plate armour a +0 mace (61, -5, D:11) a +0 shortbow (62, -22, D:11) a +0 robe a +0 dagger (62, -21, D:11) a +0 shortbow a +0 leather armour a +0 dagger (62, -13, D:11) a cursed -1 shortbow (62, -12, D:11) a +0 shortbow (62, -11, D:11) a +0 dagger (62, -10, D:11) a +0 robe a +0 dagger 57 poisoned tomahawks (62, -8, D:11) a +0 scale mail (still there?) a +0 flail (still there?) (62, -7, D:11) a +0 ring mail (still there?) a +0 flail (still there?) Level 12 of the Dungeon (15, 20, D:12) a +0 troll leather armour (15, 41, D:12) a +0 morningstar (16, 19, D:12) 90 bolts a +0 arbalest (17, 1, D:12) a +0 morningstar (18, 15, D:12) a +0 shortbow (18, 16, D:12) 89 bolts a +0 arbalest (19, 18, D:12) 126 bolts a +0 arbalest (21, 0, D:12) +0 fire dragon scales (23, 47, D:12) 139 bolts (27, 36, D:12) a +0 ring mail (28, 20, D:12) a book of Conjurations {@e1} (43, 40, D:12) a +0 club a wand of digging (5) {pickup} a +0 longbow (44, 18, D:12) a +0 buckler (45, 41, D:12) a cursed +3 ring of evasion a +0 chain mail a +2 morningstar of protection (46, 17, D:12) a +2 buckler (48, 39, D:12) a +4 ring of evasion {@P2} (53, 39, D:12) a +0 shortbow (57, 31, D:12) a +0 dagger Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (3, 40, Lair:1) (unseen) (12, 23, Lair:1) an uncursed amulet of rage (21, 45, Lair:1) a +0 ring mail (27, 37, Lair:1) a +0 robe (31, 24, Lair:1) 176 sling bullets (48, 38, Lair:1) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (49, 39, Lair:1) a scarf of repulsion (49, 41, Lair:1) an uncursed ring of stealth (50, 29, Lair:1) a +0 flail (50, 39, Lair:1) an uncursed staff of wizardry (50, 40, Lair:1) 377 javelins (51, 46, Lair:1) 90 poisoned tomahawks Level 2 of the Lair of Beasts (24, 34, Lair:2) a +0 chain mail (unseen) (25, 41, Lair:2) (unseen) (27, 5, Lair:2) a +2 trident of venom (unseen) (27, 6, Lair:2) a +0 scale mail (27, 50, Lair:2) 210 sling bullets (56, 15, Lair:2) a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) the cursed +1 chain mail of Youthful Indiscretion {Dex+5} It affects your dexterity (+5). It has a curse placed upon it. (8, 3, Lair:3) an uncursed amulet of the gourmand (9, 11, Lair:3) a +0 great sword (39, 13, Lair:3) (unseen) (39, 27, Lair:3) a +0 trident of piercing a +0 scale mail a +0 medium shield (50, 21, Lair:3) a +0 dire flail Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 scale mail (9, -22, Lair:4) a +0 helmet (18, -5, Lair:4) 201 bolts (22, -33, Lair:4) a +0 pair of gloves (41, -18, Lair:4) a +0 blowgun Level 5 of the Lair of Beasts (2, 1, Lair:5) a potion of degeneration {girlpills} (12, 3, Lair:5) (unseen) (26, 5, Lair:5) a cursed -3 war axe Level 6 of the Lair of Beasts (0, 0, Lair:6) 257 bolts (0, 36, Lair:6) a +0 short sword (unseen) (0, 46, Lair:6) a +0 cloak (3, 19, Lair:6) 231 sling bullets (7, 6, Lair:6) a +0 chain mail (12, 28, Lair:6) a +3 ring of dexterity (14, 31, Lair:6) the +7 falchion of Cocytus {slice, +Fly, pickup} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you fly. (30, 12, Lair:6) the +9 broad axe of Conformity {pain, rElec Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It insulates you from electricity. (30, 35, Lair:6) a scroll of magic mapping {pickup} (34, 37, Lair:6) a +0 dagger (39, 17, Lair:6) (unseen) (50, 47, Lair:6) a +0 chain mail (51, 22, Lair:6) a +0 buckler (51, 45, Lair:6) 135 poisoned needles (unseen) (51, 46, Lair:6) the ring of Ufamn {Dex+3 Stlth--} [ring of attention] It affects your dexterity (+3). It makes you much less stealthy. (52, 44, Lair:6) a +0 pair of gloves (unseen) (54, 42, Lair:6) a sack of spiders (54, 43, Lair:6) a +0 arbalest (55, 52, Lair:6) a +0 troll leather armour Level 1 of the Swamp (0, 0, Swamp:1) 152 sling bullets (8, -10, Swamp:1) a +0 pair of boots (8, 26, Swamp:1) 125 bolts (13, -2, Swamp:1) a +0 lajatang (40, 19, Swamp:1) a cursed +0 hunting sling (41, 13, Swamp:1) a +0 robe (45, 4, Swamp:1) a +0 quarterstaff (48, 8, Swamp:1) (unseen) Level 2 of the Swamp (13, 25, Swamp:2) an alligator skeleton (14, 22, Swamp:2) an alligator skeleton (26, 15, Swamp:2) 129 bolts (unseen) (28, 24, Swamp:2) a +0 scale mail (31, 21, Swamp:2) 2 scrolls of enchant weapon 3 scrolls of enchant armour (41, 7, Swamp:2) 55 poisoned needles (47, -1, Swamp:2) a +0 leather armour (48, 22, Swamp:2) a +1 morningstar of holy wrath a +2 chain mail of cold resistance a +0 large shield Level 3 of the Swamp (0, 0, Swamp:3) an alligator corpse (3, -11, Swamp:3) a ghost crab corpse (unseen) (3, -3, Swamp:3) the +2 whip of the Bespelling Fool {slash, rElec rC++ MP-9 Stlth+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It greatly protects you from cold. It insulates you from electricity. It affects your magic capacity (-9). It makes you more stealthy. (4, -14, Swamp:3) 28 gold pieces (4, -11, Swamp:3) a tyrant leech corpse (unseen) (8, -15, Swamp:3) a +0 spear a spriggan corpse (9, -13, Swamp:3) a +0 spear (9, -9, Swamp:3) a +0 quarterstaff (still there?) a +0 robe (still there?) (14, -20, Swamp:3) a scroll of identify (14, -17, Swamp:3) a scroll of enchant weapon (14, -16, Swamp:3) a vampire mosquito corpse (19, 12, Swamp:3) a potion of ambrosia Level 1 of the Spider Nest (0, 0, Spider:1) a potion of ambrosia (unseen) (2, -4, Spider:1) 53 poisoned needles (unseen) Level 1 of the Pits of Slime (22, 4, Slime:1) (unseen) (23, 8, Slime:1) (unseen)