Merkolit Level 1 of the Dungeon (0, 0, D:1) (unseen) (6, 30, D:1) a +0 robe (16, 29, D:1) a cursed -1 short sword a +0 dagger (16, 30, D:1) a +0 whip (27, 0, D:1) a +0 plate armour (40, 44, D:1) a +0 club (48, -8, D:1) 165 bolts (48, -7, D:1) a +0 scale mail (48, 20, D:1) a +0 dagger (50, 5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -1, D:2) a +0 whip of draining (2, -4, D:2) a +0 chain mail (3, -24, D:2) a +0 short sword (3, 2, D:2) a +0 short sword (4, -22, D:2) a +0 dagger (6, -21, D:2) a +0 dagger (10, -5, D:2) a +0 plate armour (13, -2, D:2) a +0 club (20, 1, D:2) a +0 club (26, -7, D:2) a +0 scale mail (31, -24, D:2) a +0 club (32, 9, D:2) a +0 club (34, -3, D:2) a +0 falchion (37, -17, D:2) a +0 club (44, 5, D:2) an uncursed ring of teleportation (48, -34, D:2) a +0 falchion (51, -27, D:2) a +1 whip of venom (55, -24, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a -1 spear (17, 18, D:3) (unseen) (19, 30, D:3) a +0 short sword (21, 59, D:3) a +0 spear (22, 23, D:3) 165 bolts (34, 10, D:3) a +0 club (37, 35, D:3) a -1 hunting sling (42, 13, D:3) 116 bolts (54, 4, D:3) (unseen) (70, 37, D:3) a +0 hand axe Level 4 of the Dungeon (10, -36, D:4) a +0 scale mail (20, -32, D:4) a +0 hand axe (21, -32, D:4) a +0 leather armour a +0 leather armour (21, -22, D:4) a +0 shortbow (22, -32, D:4) a +0 mace (23, -32, D:4) a +0 dagger a +0 staff (32, -13, D:4) a +0 dagger (34, -31, D:4) a +0 club (45, 7, D:4) an uncursed amulet of inaccuracy (60, -32, D:4) (unseen) (60, -31, D:4) a +0 rapier Level 5 of the Dungeon [Shop] Cilixtoa's Antique Weapon Shop a +0 mace (99 gold) the +10 Vampire's Tooth {vamp} (1980 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. a +0 spear (99 gold) a cursed -1 hand crossbow (3 gold) the +9 executioner's axe "Ferrital" {pain, *Noise rElec Dex+4 Stlth+} (2979 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It insulates you from electricity. It may make noises in combat. It makes you more stealthy. a +0 great mace (214 gold) a +0 mace (99 gold) a +0 trident (115 gold) a +0 trident (115 gold) a +0 hand axe (99 gold) a +0 club (33 gold) a +0 dagger (66 gold) a +0 war axe of freezing (273 gold) (0, 0, D:5) 186 bolts (1, 25, D:5) a +0 long sword a +0 plate armour (11, 25, D:5) a +0 giant club (17, 11, D:5) a +0 club (18, -4, D:5) a +0 long sword (34, 21, D:5) a +0 plate armour (36, 33, D:5) a +0 leather armour (40, 21, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 flail (7, 5, D:6) a +0 whip a cursed +0 ring mail (10, 8, D:6) a +0 dagger a +0 robe (11, 8, D:6) a +1 flail of crushing a +0 scale mail a +0 dagger a +0 robe (12, 12, D:6) a +0 robe (42, 25, D:6) a cursed -1 short sword (43, 26, D:6) a +0 falchion (49, 26, D:6) a +0 long sword Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (0, 1, D:7) a +0 club (1, -27, D:7) a +0 robe (1, 2, D:7) a +0 dagger a +0 leather armour a +0 mace a +0 chain mail (2, -13, D:7) a +0 spear (3, -12, D:7) a +0 club (3, 8, D:7) a +0 long sword a +0 robe a cursed +0 hand axe a +0 leather armour (4, -8, D:7) a +0 robe (7, -35, D:7) (unseen) (9, -12, D:7) a +0 whip (16, 7, D:7) a +0 halberd a +0 robe a +0 mace a +0 robe a cursed +4 short sword a +0 robe (16, 9, D:7) a +0 halberd (17, -11, D:7) 151 bolts (23, -2, D:7) a +0 spear of piercing a +0 ring mail a +0 medium shield (24, -45, D:7) a +0 battleaxe (25, 5, D:7) a +0 mace a +0 shortbow (32, 1, D:7) a potion of degeneration {!q@e1} (50, -31, D:7) a +0 hunting sling (54, -20, D:7) a +0 dagger a +0 robe (56, -22, D:7) a +0 hand axe a +0 plate armour (56, -21, D:7) a +0 ring mail (56, -20, D:7) a +0 dagger a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a cursed +1 flail of freezing a +0 robe a +0 whip a +0 ring mail a cursed +4 hand axe a +0 robe a cursed +0 falchion a +0 robe a +0 robe (6, 5, D:8) an adder skeleton (9, 5, D:8) a +0 leather armour an orc skeleton (28, 4, D:8) a +0 pair of boots the Ecumenical Temple