Mesh Level 1 of the Dungeon (0, 0, D:1) a +0 whip (12, -27, D:1) 14 stones (14, -25, D:1) a +0 robe (30, -27, D:1) 23 bolts (32, -29, D:1) a +0 club (36, -38, D:1) 26 bolts (37, -35, D:1) a +0 dagger (39, -11, D:1) a +0 club (42, -28, D:1) a +0 club (43, -17, D:1) 16 stones (45, -25, D:1) a +0 ring mail (51, -4, D:1) a +0 club (53, -29, D:1) a +0 dagger (53, -17, D:1) a +0 whip (55, -29, D:1) a +0 dagger a +0 dagger (58, -22, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (2, 23, D:2) 12 bolts (5, 2, D:2) 29 bolts (5, 26, D:2) a +0 robe (6, -22, D:2) a +0 mace of crushing (8, -21, D:2) a +4 quarterstaff of chaos (8, 7, D:2) a +0 leather armour (23, 4, D:2) a +0 hunting sling (30, -17, D:2) a +0 dagger (30, 24, D:2) a +0 short sword (32, -22, D:2) a +0 club (32, -8, D:2) a +0 club (32, 22, D:2) a +0 club (33, 23, D:2) a +0 club (34, -26, D:2) 9 stones (35, -10, D:2) a +0 dagger a +0 club (38, -22, D:2) a +0 whip (39, -7, D:2) a +0 hand axe a +0 spear a +0 animal skin the +0 helmet of Esoluic {rC+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. (49, -8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -4, D:3) a +0 spear (4, -16, D:3) a +2 pair of gloves (8, -21, D:3) a +0 club 2 stones (13, -21, D:3) a stone (14, -13, D:3) a +0 dagger (16, -12, D:3) a +0 leather armour a +0 pair of gloves (21, -30, D:3) a +0 club (24, -23, D:3) a +0 whip a +0 ring mail (27, -22, D:3) a +0 morningstar (34, -8, D:3) a +0 club (39, -16, D:3) a book of Maledictions (40, -41, D:3) a +0 robe (42, -11, D:3) a +0 scale mail (49, -11, D:3) 19 stones (50, 8, D:3) a +0 scale mail (52, -14, D:3) a +0 club (52, -10, D:3) a +0 club (61, 4, D:3) a +2 hand axe of flaming Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (4, 42, D:4) a +0 glaive (7, 11, D:4) 11 poisoned needles (10, 42, D:4) a +0 club (16, 46, D:4) a +0 war axe (17, 37, D:4) a +0 trident (18, 4, D:4) a +0 ring mail (30, 0, D:4) 14 stones (30, 44, D:4) 18 poisoned needles (31, 30, D:4) a +0 hunting sling (40, 16, D:4) a +0 leather armour a +0 short sword a +0 robe a +0 dagger (40, 17, D:4) a +0 leather armour a +0 war axe (42, 10, D:4) a +0 leather armour (44, 41, D:4) 18 stones (46, 43, D:4) a +0 whip (47, 43, D:4) a +0 ring mail a +0 flail Level 5 of the Dungeon (0, 0, D:5) 23 stones (1, -16, D:5) a +0 giant club (3, 15, D:5) a cursed -2 whip a +0 club a +0 robe (4, 16, D:5) a +0 flail (4, 25, D:5) 26 sling bullets (12, -4, D:5) a +0 leather armour a +0 trident (12, -3, D:5) the +5 hunting sling of Veommue {freeze, +Blink rC+ Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-4). It protects you from cold. It lets you blink. (16, 1, D:5) a book of Maledictions (24, -23, D:5) a +2 spear of piercing (25, -24, D:5) a +0 halberd (25, 20, D:5) a +0 giant club (31, -27, D:5) 17 stones a +0 spear (36, -16, D:5) a +0 whip a +0 robe a +0 dagger (36, -9, D:5) 27 stones (36, 1, D:5) 22 stones (37, -18, D:5) a +0 mace a +0 short sword (37, -16, D:5) a +0 robe a +0 dagger a +0 chain mail (41, -8, D:5) 8 poisoned needles (42, -2, D:5) a +0 robe (44, -7, D:5) a cursed -2 club (45, -10, D:5) a +0 ring mail (53, -8, D:5) a +0 scythe a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 mace (1, 21, D:6) a +0 trident (11, 7, D:6) a +0 dagger (12, 8, D:6) a +0 dagger a +0 robe (13, 10, D:6) a +0 chain mail (14, -2, D:6) 26 bolts (14, 10, D:6) a +0 scimitar (14, 22, D:6) a +1 whip of draining (14, 24, D:6) a +0 dagger a +0 robe a +0 dagger (15, 24, D:6) a +0 flail (32, 4, D:6) a +0 club a +0 ring mail (33, 2, D:6) 23 arrows (35, 6, D:6) a +0 short sword (35, 9, D:6) a +0 whip a +0 ring mail (48, 18, D:6) a cursed +0 pair of gloves Level 7 of the Dungeon [Shop] Lyddaw's General Store a potion of curing (36 gold) a sack of spiders (240 gold) a ration (60 gold) a scroll of teleportation (36 gold) a wand of flame (28) (180 gold) a +0 plate armour of magic resistance (360 gold) a +1 ring of protection (36 gold) 3 scrolls of fog (72 gold) a book of Changes (300 gold) a +0 war axe (42 gold) the +8 rapier of the Warrior-Mage {flame, *Contam +Inv rElec rN+} (801 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. It causes magical contamination when unequipped. (0, 0, D:7) a ration (0, 3, D:7) a +0 dagger (unseen) (0, 4, D:7) a +0 dagger (unseen) (0, 5, D:7) a +0 dagger a cursed +0 robe (2, 8, D:7) a book of Cantrips (8, -3, D:7) a ration (12, 31, D:7) 24 stones (15, 11, D:7) a +0 chain mail (17, 10, D:7) a +0 falchion (23, 18, D:7) a +0 dagger a +0 robe (24, 15, D:7) a +0 dagger (25, 17, D:7) a +0 hand axe (25, 23, D:7) a bullfrog skeleton (26, 15, D:7) a +0 dagger a +0 robe (30, 9, D:7) a +4 ring mail (34, 14, D:7) a +0 short sword (36, 5, D:7) a +0 ring mail (39, 18, D:7) an arrow (40, 20, D:7) a +0 flail a +0 shortbow 17 arrows a cursed +0 robe (47, 24, D:7) an arrow (53, 30, D:7) 17 bolts the Ecumenical Temple (41, 2, Temple) an uncursed amulet of inaccuracy