Metrazal Level 1 of the Dungeon (0, 0, D:1) a potion of ambrosia a +0 cloak (-5, 1, D:1) a +0 dagger (-10, 3, D:1) a +0 club (1, 3, D:1) a +0 club (25, 3, D:1) a +0 club (8, 10, D:1) a +0 spear (7, 12, D:1) a +0 whip (24, 16, D:1) a beef jerky (4, 19, D:1) a +0 ring mail (22, 25, D:1) a cursed -3 club (20, 28, D:1) a +0 dagger (46, 28, D:1) a +0 club (-8, 35, D:1) a cursed -3 club (34, 35, D:1) a +0 dagger (7, 36, D:1) a +0 club (-7, 38, D:1) a +0 dagger (-18, 53, D:1) a +0 dagger Level 2 of the Dungeon (26, 5, D:2) a meat ration (1, 8, D:2) a +0 dagger (10, 11, D:2) a beef jerky (28, 12, D:2) a +0 club (-5, 13, D:2) a +0 club (1, 19, D:2) a meat ration (40, 21, D:2) a +0 ring mail (24, 32, D:2) a +0 dagger (46, 32, D:2) a +0 chain mail (43, 36, D:2) a +0 club (43, 39, D:2) a +0 club (-7, 40, D:2) a +0 club (-5, 43, D:2) a +0 dagger (-9, 49, D:2) a beef jerky Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (-16, 2, D:3) a +0 pair of boots (-48, 15, D:3) a +0 club (-55, 16, D:3) a +0 club (-3, 26, D:3) a +0 club a +0 robe (-3, 28, D:3) a +0 hunting sling (-53, 29, D:3) a +0 ring mail (-11, 30, D:3) a +0 club (-11, 32, D:3) a +0 dagger a +0 hunting sling (-42, 33, D:3) a potion of ambrosia (-12, 33, D:3) a +0 dagger a +0 club (-11, 33, D:3) a +0 dagger (-8, 33, D:3) a +0 club (-14, 35, D:3) a +1 mace of draining a +0 animal skin a +0 helmet (-16, 38, D:3) a +0 club Level 4 of the Dungeon [Shop] Tasaiw's Armour Shoppe a +1 shadow dragon armour (870 gold) a +0 ring mail (40 gold) a +0 chain mail (45 gold) a +0 ring mail (40 gold) a +0 robe (7 gold) a +0 robe (7 gold) a +2 ring mail of cold resistance (210 gold) a +0 ring mail (40 gold) the +2 robe of Twilight {+Inv rPois rC- Int+2} (261 gold) It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. a +0 plate armour (230 gold) (0, 0, D:4) a +0 long sword (-26, 6, D:4) a +0 rapier a +0 leather armour (-21, 14, D:4) a +0 robe a +0 ring mail (-18, 14, D:4) a +0 robe (23, 14, D:4) a +0 robe (40, 14, D:4) a book of Maledictions (36, 16, D:4) a +1 vampiric hand axe an orc corpse (skeletalised by now) (-17, 17, D:4) a +0 helmet (-26, 20, D:4) a cursed +0 dagger (32, 24, D:4) 13 bolts of penetration (39, 30, D:4) a +0 scale mail (9, 37, D:4) a cursed -3 dagger (1, 38, D:4) a +0 ring mail (5, 38, D:4) a +2 dagger (5, 46, D:4) 2 potions of degeneration (15, 51, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (5, 1, D:5) a +0 longbow (17, 9, D:5) a beef jerky (-13, 10, D:5) a +0 scythe (13, 17, D:5) a +0 large shield (-15, 19, D:5) an uncursed ring of see invisible (-1, 24, D:5) a quokka corpse (-1, 30, D:5) a scroll of identify (-9, 33, D:5) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a poisoned needle (still there?) a giant gecko corpse (still there?) (1, 0, D:7) a sling bullet (-4, 1, D:7) a poisoned needle (-2, 2, D:7) a giant newt corpse (-2, 4, D:7) a giant newt corpse