Mew Level 1 of the Dungeon (0, 0, D:1) a +0 club a stone (3, -5, D:1) a +0 club (4, -12, D:1) a +0 scale mail (5, -15, D:1) a cursed -2 club (6, 0, D:1) 2 stones (19, -5, D:1) 12 stones (20, 22, D:1) 6 tomahawks (22, -7, D:1) 18 poisoned needles (23, -13, D:1) a +0 club a +0 club (29, 22, D:1) a +0 club (32, -17, D:1) a +2 whip of venom 2 stones (32, 22, D:1) 11 arrows (35, -15, D:1) a +0 club (38, -18, D:1) a +0 dagger 5 stones (39, -17, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 club (8, -6, D:2) a +0 chain mail (13, 11, D:2) a +0 dagger (17, -14, D:2) a +0 dagger (20, 2, D:2) a +0 helmet a +0 animal skin a +0 vampiric spear (28, 6, D:2) a +0 chain mail (30, 10, D:2) a +0 club (30, 25, D:2) an uncursed ring of loudness (30, 31, D:2) a bread ration (32, 16, D:2) a bread ration (35, 19, D:2) a +0 chain mail a +0 flail (42, 19, D:2) a cursed +0 dagger (42, 22, D:2) a +0 robe (50, -9, D:2) 5 silver javelins (58, 33, D:2) a +0 leather armour (62, 11, D:2) 24 bolts (66, 3, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a cursed -3 war axe (2, 3, D:3) a +0 short sword (7, 16, D:3) a +0 whip (8, 9, D:3) a +0 leather armour (8, 10, D:3) a +0 flail (10, 5, D:3) 8 arrows (13, 10, D:3) a +0 club (30, 1, D:3) 6 gold pieces (35, 28, D:3) a +0 trident (35, 30, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +1 leather armour of magic resistance (11, -5, D:4) a +0 spear (11, 33, D:4) a bread ration (12, 35, D:4) a +0 robe (16, 11, D:4) a +0 dagger (18, 12, D:4) the +1 leather armour "Dudoos" {+Fly rElec rC- Int-2} It affects your intelligence (-2). It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. (20, 21, D:4) a +0 falchion (21, 21, D:4) a +0 shortbow (22, 27, D:4) a +0 ring mail (24, 15, D:4) a +1 dagger of venom (28, 6, D:4) a cursed +0 ring mail (31, -6, D:4) a +0 robe a +0 dagger of protection (49, 5, D:4) a +1 buckler of protection Level 5 of the Dungeon (0, 0, D:5) 23 arrows (1, 7, D:5) a cursed -1 long sword (2, 6, D:5) 22 sling bullets (7, -24, D:5) a potion of degeneration (9, -25, D:5) 17 arrows (28, 6, D:5) 14 arrows (32, 5, D:5) a +0 hand axe a +0 leather armour (36, 16, D:5) a +0 club (36, 20, D:5) a cursed -2 club (40, 8, D:5) a cursed +0 dagger (45, -26, D:5) a +0 giant spiked club (45, 8, D:5) a +0 mace (45, 21, D:5) a +4 dagger a +0 robe (49, -23, D:5) 24 bolts (50, 19, D:5) a +0 flail a cursed -1 dagger a +0 robe (52, -7, D:5) a +0 whip of freezing (55, -15, D:5) a cursed +0 ring mail a +0 whip (57, -28, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) the felid skeleton of Mew (7, -6, D:6) a tomahawk (8, -6, D:6) 3 tomahawks a +0 hand axe an orc skeleton (8, -2, D:6) 14 stones (9, -7, D:6) a tomahawk (12, -7, D:6) a tomahawk (13, -7, D:6) a tomahawk (15, -10, D:6) 2 tomahawks (15, -9, D:6) a tomahawk 16 gold pieces (16, -8, D:6) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (17, -9, D:6) a potion of degeneration (17, -8, D:6) a +0 short sword (unseen) (18, -10, D:6) a +0 leather armour (unseen) (21, -3, D:6) 22 stones the Ecumenical Temple