Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 4458372172948304091 0 MewIchigo the Magician (level 1, 15/15 HPs) Began as a Deep Dwarf Hedge Wizard on Oct 3, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). MewIchigo the Magician (Deep Dwarf Hedge Wizard) Turns: 1, Time: 00:00:05 Health: 15/15 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 2.1 Dodging + Level 2.4 Stealth + Level 2.6 Spellcasting + Level 0.8 Conjurations + Level 0.8 Summonings + Level 1.1 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 16% 1d3 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 4% N/A 22% 1 Blink Tloc 8% N/A 22% 2 Call Imp Summ 4% N/A 24% 2 Conjure Flame Conj/Fire 3% 6-21 50% 3 Mephitic Cloud Conj/Pois/Air 2% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Welcome, MewIchigo the Deep Dwarf Hedge Wizard. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! * * * * , * + ,*,** ♣# , ,... *, .♣.. * #♣♣ .≈..♣ * #P♣.≈≈≈.♣ * #@..≈8≈.. #P♣.≈≈≈.♣, * #♣♣ .≈..♣ * * .♣.. , , ... * *♣# * * * * * , ,, * * There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MewIchigo the Deep Dwarf Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_ring, chequers_ecumenical_altar_island