Dungeon Crawl Stone Soup version 0.22-a0-611-g46e8f3c735 (webtiles) character file. 6 Mictavius the Charmwright (level 1, -2/17 HPs) Began as a Barachi Skald on July 11, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:39 (111 turns). Mictavius the Charmwright (Barachi Skald) Turns: 111, Time: 00:00:40 Health: -2/17 AC: 3 Str: 12 XL: 1 Next: 90% Magic: 1/3 EV: 12 Int: 13 God: Gold: 5 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: infused (expiring), slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of fog {unknown} Comestibles c - a chunk of flesh d - 2 rations Skills: - Level 2.4 Fighting * Level 2.9 Long Blades - Level 1.2 Armour - Level 2.1 Dodging - Level 2.1 Spellcasting + Level 3.4 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Regeneration Chrm/Necr #......... 43% 3 ####... Shroud of Golubria Chrm/Tloc #......... 24% 2 ###.... Song of Slaying Chrm ##...... 12% 2 ###.... Spectral Weapon Hex/Chrm #....... 43% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History The jackal is heavily wounded. The jackal barely misses you. The jackal closely misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You hit the jackal. You kill the jackal! The jackal closely misses you. You riposte. You closely miss the jackal. You miss the jackal. Your magical infusion is running out. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal bites you. You die... ## #####.## #.###$###h....... #......#..h....# #.#####..# #h# #@# #.# #.# ### #.## #.. #..# #.# # ##.# #.# .# #.####.####.# #........#.. #..###.#..# You could see a jackal. Vanquished Creatures A bat (D:1) A goblin (D:1) A jackal (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mictavius the Barachi Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 111 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_rooms_c Action || total -------------------------++------- Melee: Falchion || 21 Cast: Infusion || 1 Armor: Leather armour || 7 Dodge: Dodged || 12 Rpst.: Falchion || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 9 | 0.0 | 0 | 6 | 0.0 | 111 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 9 | 0.0 | 0 | 6 | 0.0 | 111 +---------+---------+-------+---------+---------+-------+---------