Dungeon Crawl Stone Soup version 0.33-a0-40-g6fe00ff5d4 (webtiles) character file. Game seed: 3964893702872378847 70 Milten20 the Conjurer (level 4, -7/21 HPs) Began as a Vine Stalker Conjurer on Aug 31, 2024. Killed from afar by Terence (11 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:06:06 (1969 turns). Milten20 the Conjurer (Vine Stalker Conjurer) Turns: 1969, Time: 00:06:07 Health: -7/21 AC: 2 Str: 10 XL: 4 Next: 22% Magic: 0/8 EV: 11 Int: 20 God: Gold: 106 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of enchant weapon {unknown} f - a scroll of identify {unknown} h - 3 scrolls of fear {unknown} i - a scroll of teleportation Potions b - a potion of magic c - a potion of might {unknown} d - a potion of degeneration {unknown} g - a potion of curing {unknown} j - 3 potions of enlightenment {unknown} Skills: + Level 0.4 Fighting + Level 1.7 Dodging + Level 2.5 Stealth + Level 0.5 Unarmed Combat + Level 2.6 Spellcasting + Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 2 transporters D:2 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe, wearing a +0 scale mail and carrying a wand of flame (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence zaps a wand. The puff of flame hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe, wearing a +0 scale mail and carrying a wand of flame (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Terence closely misses you. You barely miss Terence. Terence is heavily wounded. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe, wearing a +0 scale mail and carrying a wand of flame (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.#.##.# . #...### #.#.##.# .. ###.# #.#.##.# ### .## #.# #.#.##.# #.. .. #+# #.#.##.# #.###.## ####......# #...... ##.........# #.#..## ##.#....##.#####.#...#.#.. +...............@@..†..... ##.#...###.#####†......... ##.........# #>......### #####.##### #.####### #.# #.# #.# #.# #+ #.# #.# #.# #.# #.# #.### ######.# #######.#.. You could see Terence. Vanquished Creatures 2 adders (D:2) A gnoll (D:1) A dart slug (D:1) A ribbon worm (D:2) A ball python (D:2) 4 endoplasms 2 giant cockroaches (D:2) 7 goblins 2 hobgoblins (D:1) 3 kobolds (D:2) 2 quokkas 3 bats (D:1) 2 frilled lizards 4 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Milten20 the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 140 | D:1 | Reached XP level 2. HP: 7/13 MP: 4/6 477 | D:1 | Learned a level 2 spell: Searing Ray 709 | D:1 | Reached XP level 3. HP: 16/16 MP: 4/7 1289 | D:2 | Reached skill level 5 in Conjurations 1748 | D:2 | Reached XP level 4. HP: 17/21 MP: 3/8 1955 | D:2 | Noticed Terence 1969 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_basic D:2: layout_loops_corners, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Fighting | | 0.4 Dodging | | 1.7 Stealth | | 2.5 Unarmed Combat | | 0.5 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 27 | 3 || 30 Bite | 14 | || 14 Cast: Magic Dart | 40 | 10 || 50 Searing Ray | 9 | 2 || 11 Use: Scroll | 1 | || 1 Armour: Robe | 20 | 5 || 25 Dodge: Dodged | 23 | 2 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1970 | 1968 | 2 | 0 | 1753 | 2 | 985.0 | Dungeon | 1970 | 1968 | 2 | 0 | 1753 | 2 | 985.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1116 daAuts D:2: 853 daAuts