Dungeon Crawl Stone Soup version 0.33-a0-221-g6c17059a10 (webtiles) character file. Game seed: 11480519215166015931 113 Milten20 the Conjurer (level 4, -6/28 HPs) Began as a Deep Elf Conjurer on Oct 9, 2024. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 3 of the Dungeon. The game lasted 00:03:38 (1991 turns). Milten20 the Conjurer (Deep Elf Conjurer) Turns: 1991, Time: 00:03:39 Health: -6/28 AC: 3 Str: 4 XL: 4 Next: 65% Magic: 3/10 EV: 11 Int: 25 God: Gold: 105 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . c - +2 dagger (vamp) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons c - a +2 vampiric dagger (weapon) Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Scrolls e - 3 scrolls of identify j - a scroll of poison {unknown} Potions b - a potion of magic f - 2 potions of brilliance g - a potion of cancellation {unknown} h - a potion of heal wounds {unknown} i - a potion of lignification {unknown} Skills: * Level 3.6 Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Chain Lightning Conj/Air 7% 3d9 100% 9 Fire Storm Conj/Fire 7% 8d2 100% 9 Shatter Erth 1% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History An orc priest comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +0 club. An orc comes into view. It is wielding a +0 whip. The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The orc shouts! x2 The searing ray hits the orc priest! The orc priest is severely wounded. The orc priest barely misses you. The searing ray misses the orc priest. The orc priest barely misses you. The searing ray hits the orc priest! You kill the orc priest! You finish channelling your searing ray. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! An orc comes into view. It is wielding a +0 hand axe. The orc hits you but does no damage. The orc shouts! The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) The orc hits you with a +0 whip. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (82% to hit) The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest hits you with a +0 dagger. The orc hits you with a +0 whip. The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. The orc barely misses you. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... #.#####.#####...'...'. #...#...# #####...## ###.#.#.# #...# #.###...#.# #...# #......##.# #...# ######.##.# ###### #.##.##.. #. #....## #. #....@# .######. #...oo# ........ #.....# .####### #.#...o ....... #.##.##o ####### #. ..# .# ... # ###. You could see an orc priest and 2 orcs. Vanquished Creatures An orc priest (D:3) A gnoll (D:1) 2 adders (D:2) 2 ribbon worms (D:2) 2 dart slugs 2 bats 6 endoplasms 2 giant cockroaches 3 goblins 7 jackals (D:1) 2 kobolds (D:2) 6 quokkas 3 ball pythons A frilled lizard (D:2) 4 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Milten20 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 40 | D:1 | Reached skill level 1 in Fighting 40 | D:1 | Reached XP level 2. HP: 8/16 MP: 4/8 77 | D:1 | Learned a level 2 spell: Searing Ray 325 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/9 836 | D:2 | Found a burning altar of Makhleb. 1373 | D:2 | Reached XP level 4. HP: 28/28 MP: 4/10 1991 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_ring D:2: layout_basic, basic_altar, minmay_tromino_v4_a D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.6 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 1 | 1 || 2 Cast: Magic Dart | 3 | || 3 Searing Ray | 25 | 10 || 35 Use: Scroll | 3 | || 3 Armour: Robe | 12 | 5 || 17 Dodge: Dodged | 16 | 5 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1990 | 1980 | 10 | 34 | 1710 | 3 | 663.3 | Dungeon | 1990 | 1980 | 10 | 34 | 1710 | 3 | 663.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 962 daAuts D:1: 697 daAuts D:3: 329 daAuts