Dungeon Crawl Stone Soup version 0.33-a0-262-g790fefb5c0 (webtiles) character file. Game seed: 12755412194331708399 91 Milten20 the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Oct 19, 2024. Slain by a gnoll sergeant ... wielding a +0 trident (10 damage) ... on level 3 of the Dungeon. The game lasted 00:04:30 (2662 turns). Milten20 the Conjurer (Deep Elf Conjurer) Turns: 2662, Time: 00:04:30 Health: -1/24 AC: 3 Str: 4 XL: 4 Next: 33% Magic: 2/12 EV: 11 Int: 25 God: Gold: 155 SH: 0 Dex: 13 Spells: 7/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 155 gold pieces. Inventory: Hand Weapons i - the +6 mace "Loqe" {spect, rCorr Str+4 Dex-5} (You found it on level 2 of the Dungeon) Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). rCorr: It protects you from acid and corrosion. Armour a - a +0 robe (worn) d - a +0 helmet (worn) Scrolls f - a scroll of enchant weapon {unknown} g - a scroll of blinking {unknown} j - a scroll of vulnerability l - a scroll of identify {unknown} m - a scroll of brand weapon {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} e - a potion of degeneration {unknown} h - a potion of berserk rage {unknown} k - a potion of mutation {unknown} n - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting * Level 5.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Slow Hex 20% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 80% 1d8 2% 1 Mercury Vapours Alch/Air 10% N/A 13% 2 Confusing Touch Hex 5% N/A 26% 3 Vampiric Draining Necr 5% 2d6 26% 3 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Olgreb's Toxic Radiance Alch 5% N/A 65% 4 Summon Forest Summ/Tloc 2% N/A 94% 5 Summon Mana Viper Hex/Summ 5% N/A 94% 5 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A gnoll comes into view. It is wielding a +0 flail. A hobgoblin comes into view. Unknown command. The searing ray misses the gnoll. The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The gnoll closely misses you. An endoplasm comes into view. Unknown command. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) The gnoll shouts! You hear a bark! The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll sergeant hits you from afar with a +0 trident! The searing ray hits the gnoll sergeant! The gnoll sergeant is severely wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. The gnoll sergeant hits you from afar with a +0 trident! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +0 trident! You die... ..>.#######.# ###.### #.# .## #)..#####.# ..# + #.......#.# #.# .# ###.#.###.#.# ##.# ... ....#..##.#.# ..# ..J. ....##....#.# #.# ..... ....####....#######.##...... ....#.#........^@.gggh.# .†..†.#####...######.#.# ...##...........# #.# # ...##.....#####..# #.# ...##.#..........# #.. ...##.#.#.#####..# #.. #####.#.#.# .# #.## #.#.#.# # #.# #.#.#.# .## You could see a gnoll sergeant, a gnoll, a jackal and a hobgoblin. Vanquished Creatures 2 gnolls (D:3) 7 dart slugs A ribbon worm (D:2) 8 ball pythons 5 endoplasms A giant cockroach (D:1) 5 goblins 3 hobgoblins 5 kobolds 4 quokkas 4 bats 2 frilled lizards 6 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Milten20 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 502 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 505 | D:1 | Learned a level 2 spell: Searing Ray 676 | D:1 | Reached skill level 5 in Conjurations 931 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 1865 | D:2 | Identified the +6 mace "Loqe" {spect, rCorr Str+4 Dex-5} 2526 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/12 2563 | D:3 | Learned a level 1 spell: Slow 2649 | D:3 | Noticed a gnoll sergeant 2662 | D:3 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_cross, minivault_26 D:2: layout_basic D:3: layout_basic, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.8 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Cast: Magic Dart | 16 | || 16 Searing Ray | 39 | 6 || 45 Slow | | 1 || 1 Use: Scroll | 3 | || 3 Armour: Robe | 14 | 5 || 19 Dodge: Dodged | 15 | 2 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2661 | 2556 | 105 | 659 | 1643 | 3 | 887.0 | Dungeon | 2661 | 2556 | 105 | 659 | 1643 | 3 | 887.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1448 daAuts D:2: 1048 daAuts D:3: 164 daAuts