Dungeon Crawl Stone Soup version 0.33-a0-455-g5fac02aaea (webtiles) character file. Game seed: 9637788835441132854 46 Milten20 the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Nov 23, 2024. Slain by Sigmund ... wielding a +0 scythe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:44 (1755 turns). Milten20 the Magician (Djinni Conjurer) Turns: 1755, Time: 00:02:45 Health: 0/25 AC: 3 Str: 6 XL: 3 Next: 95% Gold: 52 EV: 11 Int: 21 God: SH: 5 Dex: 11 rFire + + . h - +1 short sword (drain) rCold x . . (no shield) rNeg . . . a - +0 robe rPois โˆž b - +1 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... d - amulet of reflection Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: reflection, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons h - a +1 short sword of draining (weapon) Armour a - a +0 robe (worn) b - a +1 hat (worn) Jewellery d - an amulet of reflection (around neck) j - a ring of resist corrosion Scrolls f - a scroll of immolation Potions c - a potion of enlightenment i - a potion of cancellation {unknown} Skills: + Level 3.0 Dodging + Level 2.3 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 e - Kiss of Death Conj/Necr 76% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is severely wounded. The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You finish channelling your searing ray. Something hits you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something completely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line * * * LOW HITPOINT WARNING * * * (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * The searing ray hits something. * * * LOW HITPOINT WARNING * * * Something hits you. You die... ~โ‰ˆ~~~~..... #......~.... .โ‰ˆ...~..### #.......... .~....~.# # #.........## #........## #.......... ...# .. .. #.........## #.. . #. #.....{....####.# .####. #..?.........##.##...... #......@........... #. #####.........##.######. #................##. ##...).#รท........##. #................... #.................#. ..................... .....$...#............ ........##..........## There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 ball pythons (D:1) 4 bats 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins (D:2) 4 hobgoblins (D:1) 2 jackals (D:1) 5 kobolds A quokka (D:2) A frilled lizard (D:1) 4 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Milten20 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Milten20 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 55 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 563 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 563 | D:1 | Learned a level 1 spell: Kiss of Death 822 | D:1 | Found Neyxim's Magic Scroll Emporium. 1047 | D:2 | Found a faded altar of an unknown god. 1743 | D:2 | Noticed Sigmund 1755 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_rooms, serial_shops, shop D:2: layout_rooms, chequers_ecumenical_altar_island, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 22 Searing Ray || 26 Use: Scroll || 7 Armour: Robe || 7 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1754 | 1721 | 33 | 952 | 589 | 2 | 877.0 | Dungeon | 1754 | 1721 | 33 | 952 | 589 | 2 | 877.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1045 daAuts D:2: 708 daAuts