Mindmaker Level 1 of the Dungeon (0, 0, D:1) a +0 club (21, 2, D:1) a +0 short sword (-1, 13, D:1) a cursed -1 club (30, 15, D:1) a +0 club (14, 22, D:1) a +0 hand axe (33, 26, D:1) a +0 robe (35, 26, D:1) 8 gold pieces (17, 29, D:1) a +0 robe (6, 30, D:1) a +0 dagger (9, 32, D:1) a +0 hand axe (4, 41, D:1) 18 bolts (39, 43, D:1) a +0 leather armour (37, 60, D:1) 16 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club 18 stones (7, 2, D:2) a stone (6, 3, D:2) a stone (7, 4, D:2) a stone (1, 5, D:2) a stone (-14, 8, D:2) a +0 club (-1, 8, D:2) a stone (-1, 9, D:2) a stone (-14, 12, D:2) a +0 dagger (13, 19, D:2) 18 arrows (-12, 20, D:2) 22 stones (3, 21, D:2) 21 stones (12, 21, D:2) a +0 club (-27, 27, D:2) a +0 club (-19, 29, D:2) an uncursed ring of wizardry (18, 33, D:2) a +0 dagger (-2, 40, D:2) a +0 club (-10, 42, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the -6 robe "Vagukuji" {rF+ Dex+3} (10 gold) It affects your dexterity (+3). It protects you from fire. the +11 short sword "Vixkeis" {flame, rF+} (7440 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. the ring "Retzybit" {+Rage rF+ rN+} (3970 gold) [ring of protection from fire] It protects you from fire. It protects you from negative energy. It lets you go berserk. the +3 dagger "Cruiqip" {stab, rPois rN+} (3340 gold) It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. (0, 0, D:3) a +0 trident a +0 ring mail a +0 club a +0 leather armour (7, 4, D:3) a hobgoblin skeleton (36, 4, D:3) a +0 whip (8, 5, D:3) a +0 club (39, 8, D:3) 18 stones (5, 11, D:3) a +0 dagger a +0 chain mail (36, 17, D:3) a +0 chain mail a +0 pair of boots (26, 20, D:3) a +0 mace (-6, 26, D:3) a +0 dagger (26, 28, D:3) a +0 robe (-12, 36, D:3) a +0 dagger a +0 robe (-8, 42, D:3) a potion of cure mutation