Mindmass Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 29, D:1) a +0 dagger (31, 23, D:1) a +0 dagger (47, 47, D:1) a +0 short sword (49, 20, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (31, 4, D:2) a +0 club (48, 6, D:2) 20 stones (49, 11, D:2) a +0 halberd (unseen) (50, 12, D:2) a +0 halberd (still there?) a +0 flail (still there?) (51, 0, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 17, D:3) a +0 dagger 4 poisoned darts (5, -22, D:3) 23 stones (7, -18, D:3) a +0 halberd (7, 27, D:3) the +10 dagger "Quumadd" {flame, rN+ SInv} It burns those it strikes, dealing additional fire damage. rN: It protects you from negative energy. SInv: It lets you see invisible. a +0 leather armour (10, -18, D:3) a +0 spear (12, -17, D:3) a +0 spear (13, -20, D:3) a boomerang a +0 hand axe (13, -19, D:3) 3 stones a +0 short sword (14, -20, D:3) 5 stones a +0 short sword (15, -20, D:3) a +0 robe a +0 dagger a +0 short sword (32, 27, D:3) a +0 club 61 stones the +1 robe of Vinaycs {Rampage rN+ Int+3 Dex+3} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. (33, 27, D:3) a +0 hand axe a +0 ring mail (38, 20, D:3) 19 gold pieces (41, -15, D:3) a +0 robe a +0 dagger (41, 1, D:3) a +0 great sword (45, 20, D:3) a +0 club (48, 1, D:3) a +2 hunting sling of flaming Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 short sword a +0 whip a +0 ring mail (1, 46, D:4) a +0 club a stone (11, 26, D:4) 11 stones (12, 22, D:4) a +0 club (12, 23, D:4) a +0 dagger a +0 robe (12, 24, D:4) a +0 mace (26, 33, D:4) a +0 dagger 4 poisoned darts (28, -10, D:4) 24 arrows (38, 25, D:4) a +0 leather armour (51, -10, D:4) a +0 dagger 5 stones (59, -7, D:4) 9 bolts Level 5 of the Dungeon [Shop] Ninyj's Antique Weapon Shop a +4 trident of venom (655 gold) a +5 morningstar of protection (795 gold) a +0 trident (87 gold) a +0 hand crossbow (87 gold) a +0 scimitar (100 gold) a +0 hunting sling (37 gold) a +0 great mace (162 gold) a +0 hunting sling (37 gold) a +0 dagger (50 gold) (0, 0, D:5) 14 stones (2, -11, D:5) a +0 dagger a +0 robe (3, -11, D:5) a +0 mace a +0 scale mail (3, -10, D:5) a +0 short sword a +0 leather armour (4, 15, D:5) a +0 giant club (7, 21, D:5) 18 bolts (18, -3, D:5) a +1 whip of venom (19, -4, D:5) a +0 spear a +0 whip (32, -15, D:5) a +0 shortbow 37 arrows (46, -24, D:5) a +0 buckler (46, -15, D:5) a +0 mace (46, 18, D:5) 27 arrows (52, 3, D:5) a +0 dagger a +3 leather armour of cold resistance (63, -13, D:5) a book of Spatial Translocations (63, -5, D:5) a +0 short sword 9 stones a +0 leather armour (63, -4, D:5) a +0 club (64, -5, D:5) a +0 flail Level 6 of the Dungeon (5, 15, D:6) a +0 hunting sling (5, 43, D:6) 19 arrows (6, 16, D:6) a +0 rapier (6, 17, D:6) a +0 quarterstaff (7, 2, D:6) 5 curare-tipped darts (7, 30, D:6) 27 stones (7, 39, D:6) a +0 quarterstaff (14, 25, D:6) a +0 dagger (15, 34, D:6) 23 stones (26, 17, D:6) 19 stones (27, 30, D:6) a +0 leather armour (28, 7, D:6) 26 stones (32, 39, D:6) the +1 dagger "Ypnoviuk" {spect, Dex+7} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+7). (36, 18, D:6) 5 atropa-tipped darts (48, 18, D:6) a +0 trident (48, 23, D:6) a +0 club (49, 17, D:6) a +0 short sword a +0 ring mail (49, 18, D:6) a +0 short sword (49, 19, D:6) a +0 flail a +0 ring mail (50, 36, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 war axe a +0 robe a +3 morningstar a +0 leather armour (1, 0, D:7) a +0 dire flail a +0 robe a +4 halberd a +0 robe (1, 1, D:7) a +0 halberd a +0 robe (10, -3, D:7) a +0 spear (15, -4, D:7) a +0 robe (17, -17, D:7) a +0 shortbow 18 arrows (50, -16, D:7) a +0 dagger (52, -22, D:7) a +2 flail of holy wrath a +0 flail (53, -22, D:7) a +0 halberd a +0 robe a +0 club (54, -20, D:7) a +1 spear of venom (59, -18, D:7) 19 arrows a +0 shortbow (61, -20, D:7) a +0 leather armour (62, -8, D:7) a +0 whip of venom a +0 spear (62, -7, D:7) a +0 spear (62, -6, D:7) a +0 club a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 long sword a +0 ring mail (0, 4, D:8) a +5 triple sword of distortion (1, -1, D:8) a +0 leather armour (1, 1, D:8) a +0 long sword a +0 ring mail (1, 6, D:8) a +0 trident a +0 chain mail a +0 kite shield (2, 5, D:8) a +0 trident a +0 chain mail a +0 kite shield (8, -19, D:8) a +0 robe (8, -17, D:8) a +0 giant club (still there?) a +0 giant club (still there?) (9, -10, D:8) a +0 robe a +0 morningstar (11, -11, D:8) a +0 robe a +0 halberd of venom (11, -10, D:8) a +0 leather armour a +5 long sword (16, -24, D:8) a +8 trident of venom a +0 scale mail (17, -12, D:8) 17 arrows (24, 5, D:8) 7 sling bullets (28, 9, D:8) 22 stones (29, -19, D:8) a +0 short sword (still there?) a +0 ring mail (still there?) a +0 short sword (still there?) a +0 flail (still there?) a +0 leather armour (still there?) a +0 falchion (still there?) (29, -18, D:8) a +0 scale mail (still there?) a +0 club (still there?) a +0 dagger (still there?) (30, -19, D:8) a +0 leather armour (still there?) a +0 hand axe (still there?) a +0 robe (still there?) a +0 dagger (still there?) (40, 15, D:8) a +0 falchion (48, -15, D:8) 24 sling bullets Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (5, 10, D:9) 10 stones (9, -15, D:9) a +0 dagger 5 stones (9, -14, D:9) a +0 whip 4 stones (9, -13, D:9) a +0 whip 4 poisoned darts a +0 dagger a +0 hand crossbow 22 bolts (10, -14, D:9) a +0 short sword a +0 club a +0 whip a +0 leather armour a +0 flail a +0 short sword a +0 dagger a curare-tipped dart a +0 halberd (11, -14, D:9) a +0 vorpal flail a +0 leather armour (12, -14, D:9) a +4 dagger of chaos a +2 robe of fire resistance (21, -23, D:9) 21 arrows (25, 0, D:9) 9 arrows a +0 shortbow (29, -20, D:9) a +2 robe of positive energy a +1 whip of flaming (31, -11, D:9) a +0 flail (34, 11, D:9) a +0 spear (35, -11, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 whip (7, 35, D:10) 18 stones (17, 11, D:10) 19 stones (20, 17, D:10) 10 stones (21, -2, D:10) a +2 long sword a +0 robe a +0 falchion a +0 robe (21, -1, D:10) a +0 dagger a +0 robe a +0 flail a +0 robe (22, -2, D:10) a +0 flail a +0 robe (22, 28, D:10) 14 arrows (23, -11, D:10) 18 stones (28, 29, D:10) 32 stones (35, 19, D:10) a +0 leather armour (37, 19, D:10) a +0 hunting sling (41, 7, D:10) a +0 flail a +0 dagger a +0 leather armour (41, 8, D:10) a +0 chain mail Level 11 of the Dungeon (4, 0, D:11) a +0 morningstar (4, 11, D:11) a +0 troll leather armour (8, 0, D:11) a +0 shortbow a +0 shortbow 36 arrows (8, 1, D:11) a +0 shortbow 17 arrows (22, -7, D:11) a +0 flail a +0 shortbow 14 arrows (24, -8, D:11) a staff of cold (28, 30, D:11) a staff of air the +3 falchion of Eternal War {spect, rN+ Str+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). rN: It protects you from negative energy. a +0 plate armour a +0 troll leather armour a +0 scale mail a +0 hand axe +0 steam dragon scales a +0 ring mail a +0 leather armour a +0 chain mail a +0 animal skin a +0 scale mail (42, 26, D:11) a +1 dire flail of protection (50, 24, D:11) 13 stones (54, -9, D:11) 15 stones Level 12 of the Dungeon (0, 0, D:12) a +2 leather armour of positive energy the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a warg skeleton (9, -6, Orc:1) a +0 robe a +0 dagger Level 2 of the Orcish Mines [Shop] Rirooshe's Distillery 2 potions of resistance (320 gold) a potion of resistance (160 gold) 2 potions of curing (96 gold) a potion of heal wounds (80 gold) 2 potions of curing (96 gold) a potion of curing (48 gold) a potion of mutation (128 gold) [Shop] Jumipout's Book Shoppe Great Wizards, Vol. II (456 gold) a book of Geomancy (216 gold) the Compendium of Cloudy Transformation (480 gold) Spells Type Level Known a - Poisonous Vapours Poison/Air 2 yes b - Wereblood Transmutation 2 no c - Summon Lightning Spire Summoning/Air 4 no d - Maxwell's Capacitive Coupling Air 8 no Trog disapproves of the use of such an item. a book of Chaos (600 gold) a book of Lightning (432 gold) a book of Transfigurations (480 gold) a book of the Hunter (312 gold) a Trismegistus Codex (336 gold) a book of Party Tricks (192 gold) [Shop] Denoxu's Jewellery Emporium an amulet of regeneration (300 gold) an amulet of the acrobat (300 gold) a +4 ring of protection (360 gold) a ring of see invisible (150 gold) [Shop] Etrum's Antique Weapon Emporium a +1 vampiric trident (577 gold) a +0 long sword (115 gold) a +0 hand crossbow (115 gold) a +0 scimitar (132 gold) a +2 short sword of venom (514 gold) a +0 short sword (99 gold) a +0 glaive (214 gold) a +0 great sword (214 gold) a +0 arbalest (148 gold) (0, 0, Orc:2) a +0 leather armour a +0 short sword (0, 1, Orc:2) a +0 robe a +0 dagger (0, 2, Orc:2) a +0 plate armour a +0 trident (1, 2, Orc:2) a +0 club (5, -2, Orc:2) a +0 ring mail a +2 short sword of speed (5, 18, Orc:2) a +0 mace a +0 leather armour (6, -4, Orc:2) a +0 leather armour a +0 club (6, 18, Orc:2) a +0 dagger a +0 robe (6, 19, Orc:2) a +0 halberd a +0 chain mail (7, -4, Orc:2) a +0 hand axe (7, -3, Orc:2) a +0 leather armour a +0 hand axe of flaming (7, 17, Orc:2) a +0 vorpal scimitar a +0 chain mail a +0 mace (7, 18, Orc:2) a +0 short sword a +0 mace a +0 leather armour a +0 war axe (8, -5, Orc:2) a +0 plate armour a +0 halberd (8, 6, Orc:2) a +0 giant club (10, 27, Orc:2) a +0 dagger a +2 robe of positive energy (16, -19, Orc:2) a +0 dagger (17, -19, Orc:2) a +0 flail (18, 19, Orc:2) a +0 short sword a +0 leather armour (19, -20, Orc:2) 4 large rocks (19, 19, Orc:2) a +0 dagger a +2 robe of fire resistance (20, 16, Orc:2) a +0 hand axe a +0 ring mail (20, 17, Orc:2) a +0 dagger a +0 robe (20, 19, Orc:2) a +0 dagger a +0 robe a +0 club a +0 scale mail (21, 16, Orc:2) a +0 dagger a +0 robe (24, 8, Orc:2) a +0 dagger a +0 robe (25, 7, Orc:2) a +0 dagger a +0 robe (26, 6, Orc:2) a +0 dagger a +0 robe (26, 7, Orc:2) a +0 dagger a +0 robe (26, 8, Orc:2) a +0 dagger a +0 robe (27, 1, Orc:2) a +0 robe a +0 dagger (27, 2, Orc:2) a +0 club (28, -19, Orc:2) a +0 giant spiked club (28, -18, Orc:2) a +0 whip (28, 1, Orc:2) a +0 leather armour a +0 whip (28, 2, Orc:2) a +2 robe of cold resistance a +0 dagger (28, 3, Orc:2) a +0 robe a +0 dagger (28, 4, Orc:2) a +0 dagger a +0 robe (29, -18, Orc:2) a +0 chain mail a +0 bardiche (29, 2, Orc:2) a +0 robe a +0 dagger (29, 3, Orc:2) a +0 robe a +2 dagger of venom (29, 4, Orc:2) a +0 dagger a +0 robe (29, 18, Orc:2) a +0 giant spiked club (29, 19, Orc:2) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe (29, 20, Orc:2) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +2 robe of cold resistance (30, 6, Orc:2) a +0 morningstar (30, 13, Orc:2) a +0 giant club a +2 robe of resistance (31, -17, Orc:2) a +0 giant club (31, 15, Orc:2) a +0 dagger a +0 robe (32, 16, Orc:2) a +0 dagger a +0 robe (32, 17, Orc:2) a +0 dagger a +0 robe (33, 20, Orc:2) a +0 dagger a +0 robe (37, -18, Orc:2) a +0 chain mail a +0 hand axe Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 quarterstaff (10, 38, Lair:1) 3 poisoned darts (11, -13, Lair:1) a +0 club (18, 28, Lair:1) a +0 chain mail (19, 39, Lair:1) 27 stones (22, -3, Lair:1) 31 stones (23, 7, Lair:1) 21 stones (23, 39, Lair:1) a +0 robe (39, 4, Lair:1) a +0 rapier (61, -13, Lair:1) a +0 dagger Level 2 of the Lair of Beasts (3, 2, Lair:2) a scroll of brand weapon (4, -13, Lair:2) a +0 dagger (11, 3, Lair:2) a +0 war axe (13, 7, Lair:2) a bullfrog skeleton (27, 6, Lair:2) the ring of Coenoq {Ice Will+ rCorr} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Will: It increases your willpower.