Dungeon Crawl Stone Soup version 0.31-a0-799-g6bc09d010c (webtiles) character file. Game seed: 6616484115353521339 48 Mindmass the Conjurer (level 4, -5/30 HPs) Began as a Human Conjurer on Sept 19, 2023. Killed by divine providence ... invoked by an orc priest (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:36 (2102 turns). Mindmass the Conjurer (Human Conjurer) Turns: 2102, Time: 00:02:36 Health: -5/30 AC: 3 Str: 7 XL: 4 Next: 0% Magic: 1/9 EV: 17 Int: 21 God: Gold: 106 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . h - +0 pair of gloves SInv . (no boots) Will ..... i - amulet of faith Stlth ++ e - +5 ring of evasion HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: faith @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 106 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 pair of gloves (worn) Jewellery e - a +5 ring of evasion (left hand) i - an amulet of faith (around neck) Potions b - a potion of magic c - a potion of might {unknown} d - 2 potions of attraction f - 2 potions of heal wounds {unknown} g - a potion of haste {unknown} j - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.7 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 12% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Call Canine Familiar Summ 3% N/A 36% 3 Summon Guardian Golem Hex/Summ 3% N/A 36% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History The searing ray hits the orc. You kill the orc! The searing ray hits the giant cockroach. The giant cockroach is heavily wounded. The searing ray hits the giant cockroach. You kill the giant cockroach! The searing ray hits the orc! You kill the orc! You have reached level 4! You feel clever. You start resting. An orc priest is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour (78% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest misses you. Without enough magic to sustain it, your searing ray dissipates. The orc priest hits you with a +0 short sword. The orc priest hits you with a +0 short sword. You climb upwards. There is a stone staircase leading down here. The orc priest attacks as it pursues you! The orc priest barely misses you. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! The orc priest begins to cast a cantrip, but forgets the words! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... ...##.#..#### ###....##........# ....#.#.....###....###.........## ....#.#.###.....#.##...##.##..... ....#...###......[...##...#....## .<.....#.......................# .........#....#.#.#######..#.### ..................# ##...# # ..............#.### ##.## # .........####.#.@.########..## # ......#...# #.###............# # .†....#.#.###.# ###..o.......#### ......#....#..# #..........#... ......##.#...## #........>...## ...#####.##..# #...........## ....####.##..### #...........# .......#.##....# #..........## ..####.......#.####..........#### You could see an orc priest. Vanquished Creatures A worm (D:2) 2 dart slugs 3 orcs (D:3) 3 endoplasms A giant cockroach (D:3) 3 goblins 4 hobgoblins 3 kobolds (D:1) 2 quokkas 5 ball pythons (D:1) 3 bats 3 frilled lizards 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mindmass the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 218 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 263 | D:1 | Learned a level 2 spell: Searing Ray 488 | D:1 | You fall into a shaft and drop 1 floor! 627 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 2085 | D:3 | Reached XP level 4. HP: 30/30 MP: 2/9 2102 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic D:2: layout_rooms D:3: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.7 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Cast: Magic Dart | 52 | || 52 Searing Ray | 6 | 1 || 7 Use: Scroll | 2 | || 2 Armour: Robe | 13 | 2 || 15 Dodge: Dodged | 15 | 2 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2102 | 2058 | 44 | 277 | 1512 | 3 | 700.7 | Dungeon | 2102 | 2058 | 44 | 277 | 1512 | 3 | 700.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1306 daAuts D:2: 714 daAuts D:3: 81 daAuts