Dungeon Crawl Stone Soup version 0.31-a0-801-gc67433417a (webtiles) character file. Game seed: 18082649604788654881 47 Mindmass the Conjurer (level 3, -5/24 HPs) Began as a Human Conjurer on Sept 20, 2023. Killed by nerve-wracking pain ... invoked by an orc priest (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:20 (2314 turns). Mindmass the Conjurer (Human Conjurer) Turns: 2314, Time: 00:03:20 Health: -5/24 AC: 2 Str: 7 XL: 3 Next: 97% Magic: 2/8 EV: 12 Int: 20 God: Gold: 147 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . e - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) Missiles f - a throwing net Armour a - a +0 robe (worn) i - a +0 buckler Potions b - a potion of magic c - a potion of brilliance {unknown} d - a potion of resistance {unknown} g - a potion of enlightenment {unknown} h - 3 potions of curing Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.7 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History There are no items here. The searing ray hits the orc but does no damage. The orc is heavily wounded. The searing ray hits the orc. The orc is almost dead. The searing ray misses the orc. The searing ray hits the orc. You kill the orc! Without enough magic to sustain it, your searing ray dissipates. The orc hits you with a +0 hand axe. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The orc barely misses you. The orc attacks as it pursues you! The orc hits you with a +0 hand axe. Your magical contamination has completely faded away. The orc priest shouts! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 whip (78% to hit) The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The orc priest hits you with a +0 whip. The orc priest attacks as it pursues you! The orc priest hits you with a +0 whip. The orc priest attacks as it pursues you! The orc priest hits you but does no damage. The orc priest looks braver for a moment. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You die... .................# #..# #....##. .##.##.###.......# #..###...###. ......<# ####...## #............ ..###..# #...#####.##.#...#### .......## #...##...........# ## #......[#####...##.##)......## #. ...##.#...............##...#####. ...##.................##.###..... ....)##.........@...o.##.# #.###. ##.#.##.#####...##.##.##.###.###. #†#.##.# #...##.......##..>### ##......# #...####......[.).# .....#### #...# ##.##.##...# ###### ##...########....#.# ######...........#####>## #......#.#.#####.# ###.### #.####.#.#.#####.# #.....# You could see an orc priest. Vanquished Creatures A worm (D:2) 2 dart slugs (D:1) 2 orcs (D:3) 4 endoplasms 2 giant cockroaches 4 goblins (D:2) 2 hobgoblins 3 quokkas (D:1) 4 ball pythons 2 bats (D:1) 6 frilled lizards 2 kobolds 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mindmass the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 357 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 853 | D:1 | Reached XP level 3. HP: 21/24 MP: 3/7 1050 | D:2 | Learned a level 2 spell: Searing Ray 1584 | D:2 | Found a faded altar of an unknown god. 2314 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_loops_ring D:2: layout_loops_cross, ebering_ecumenical_altar_petrified, kennysheep_generic_room_14 D:3: layout_basic, kennysheep_generic_room_9 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.7 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Magic Dart || 60 Searing Ray || 10 Use: Scroll || 3 Armour: Robe || 25 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2313 | 2204 | 109 | 329 | 1608 | 3 | 771.0 | Dungeon | 2313 | 2204 | 109 | 329 | 1608 | 3 | 771.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1052 daAuts D:1: 1046 daAuts D:3: 214 daAuts