Dungeon Crawl Stone Soup version 0.31-a0-828-gb7646bb5e3 (webtiles) character file. Game seed: 13943428046324740548 23 Mindmass the Conjurer (level 3, -1/24 HPs) Began as a Human Conjurer on Sept 24, 2023. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:01:40 (1244 turns). Mindmass the Conjurer (Human Conjurer) Turns: 1244, Time: 00:01:41 Health: -1/24 AC: 2 Str: 7 XL: 3 Next: 12% Magic: 0/7 EV: 12 Int: 20 God: Gold: 48 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -16) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery h - a ring of positive energy Scrolls c - a scroll of noise {unknown} e - 2 scrolls of identify {unknown} Potions b - a potion of magic f - a potion of ambrosia {unknown} g - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.2 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Aim: a scorpion (100% to hit) The magic dart hits the scorpion. The scorpion is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 78% to hit) The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) A quokka comes into view. The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. The searing ray hits the scorpion. The scorpion is severely wounded. The searing ray misses the quokka. The scorpion stings you. You closely miss the scorpion. The scorpion is severely wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! You feel very sick. Your magical contamination has completely faded away. You feel sick. The scorpion attacks as it pursues you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! Things that are here: a +0 club; a goblin corpse * * * LOW HITPOINT WARNING * * * You feel very sick. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is almost dead. You die... #.......### ## .......##...#### . .##.....###..... .# . #.###)#....... .#....# #...###### ..##..####..# #.#....###..#### #...##.........# #@.# ####..###.# ##s#####.....##.## #....#...###..#..## #r##.>.### #...... #..##..## ####... #..###..# ###. .... ....# ## ........#.# # ......###...# You could see a scorpion and a quokka. Vanquished Creatures A worm (D:2) An orc (D:3) 2 endoplasms (D:1) 2 goblins A hobgoblin (D:1) 3 jackals (D:2) A kobold (D:2) A ball python (D:1) 2 frilled lizards 5 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mindmass the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 431 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 1054 | D:2 | Learned a level 2 spell: Searing Ray 1077 | D:2 | You fall into a shaft and drop 1 floor! 1147 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 1233 | D:2 | Noticed a scorpion 1244 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_clump_small, infiniplex_forest_straight_2, infiniplex_forest_clump_double, infiniplex_forest_clump_cross D:2: layout_rooms, basic_ecumenical_altar, minmay_misc_feat_square, minmay_bisected D:3: layout_basic, nicolae_overflow_hidden_temple, kennysheep_generic_room_13 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 37 Searing Ray || 2 Armour: Robe || 12 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1245 | 1216 | 29 | 101 | 940 | 3 | 415.0 | Dungeon | 1245 | 1216 | 29 | 101 | 940 | 3 | 415.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 904 daAuts D:2: 273 daAuts D:3: 67 daAuts